virtual ~wxEncodingConverter() { if (m_Table) delete[] m_Table; }
// Initialize conversion. Both output or input encoding may
- // be wxFONTENCODING_UNICODE, but only if wxUSE_WCHAR_T is set to 1.
+ // be wxFONTENCODING_UNICODE.
//
// All subsequent calls to Convert() will interpret it's argument
// as a string in input_enc encoding and will output string in
// try some (lossy) substitutions - e.g. replace
// unconvertable latin capitals with acute by ordinary
// capitals, replace en-dash or em-dash by '-' etc.
- // both modes gurantee that output string will have same length
+ // both modes guarantee that output string will have same length
// as input string
//
// Returns false if given conversion is impossible, true otherwise
bool Convert(char* str) const { return Convert(str, str); }
wxString Convert(const wxString& input) const;
-#if wxUSE_WCHAR_T
bool Convert(const char* input, wchar_t* output) const;
bool Convert(const wchar_t* input, char* output) const;
bool Convert(const wchar_t* input, wchar_t* output) const;
bool Convert(wchar_t* str) const { return Convert(str, str); }
-#endif
+
// Return equivalent(s) for given font that are used
// under given platform. wxPLATFORM_CURRENT means the plaform
// this binary was compiled for
//
// Equivalence is defined in terms of convertibility:
// 2 encodings are equivalent if you can convert text between
- // then without loosing information (it may - and will - happen
- // that you loose special chars like quotation marks or em-dashes
- // but you shouldn't loose any diacritics and language-specific
+ // then without losing information (it may - and will - happen
+ // that you lose special chars like quotation marks or em-dashes
+ // but you shouldn't lose any diacritics and language-specific
// characters when converting between equivalent encodings).
//
// Convert() method is not limited to converting between
}
private:
-
-#if wxUSE_WCHAR_T
wchar_t *m_Table;
-#else
- char *m_Table;
-#endif
bool m_UnicodeInput, m_UnicodeOutput;
bool m_JustCopy;