virtual wxColour GetTransparentColour(unsigned int frame) const;
// implementation of wxAnimationDecoder's pure virtuals
- virtual bool CanRead( wxInputStream& stream ) const;
+
virtual bool Load( wxInputStream& stream );
bool ConvertToImage(unsigned int frame, wxImage *image) const;
{ return wxANIMATION_TYPE_ANI; }
private:
+ // wxAnimationDecoder pure virtual:
+ virtual bool DoCanRead( wxInputStream& stream ) const;
+ // modifies current stream position (see wxAnimationDecoder::CanRead)
+
// frames stored as wxImage(s): ANI files are meant to be used mostly for animated
// cursors and thus they do not use any optimization to encode differences between
// two frames: they are just a list of images to display sequentially.