const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxSP_ARROW_KEYS,
+ long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
- const wxString& name = _T("wxSpinCtrl"))
+ const wxString& name = wxT("wxSpinCtrl"))
{
Create(parent, id, value, pos, size, style, min, max, initial, name);
}
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxSP_ARROW_KEYS,
+ long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
- const wxString& name = _T("wxSpinCtrl"));
+ const wxString& name = wxT("wxSpinCtrl"));
// a wxTextCtrl-like method (but we can't have GetValue returning wxString
// because the base class already has one returning int!)
virtual void SetValue(int val);
virtual int GetValue() const;
+ virtual void SetRange(int minVal, int maxVal);
virtual bool SetFont(const wxFont &font);
virtual void SetFocus();
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;
- // Block text update event after SetValue()
+ // Block text update event after SetValue()
bool m_blockEvent;
// all existing wxSpinCtrls - this allows to find the one corresponding to