status = ATSUDisposeStyle(theStyle);
check_noerr(status);
+ //in case the user doesn't choose anything -
+ //if he doesn't we'll get a bad font with red text
+ m_fontData.SetChosenFont(m_fontData.GetInitialFont());
+ m_fontData.SetColour(wxColour(0,0,0));
+
//finally, show the font dialog
if( (status = FPShowHideFontPanel()) == noErr)
{