#include "wx/aui/floatpane.h"
#ifndef WX_PRECOMP
+ #include "wx/panel.h"
#include "wx/settings.h"
#include "wx/app.h"
#include "wx/dcclient.h"
m_Amount=0;
m_MaxWidth=0;
m_MaxHeight=0;
+ m_lastWidth=0;
+ m_lastHeight=0;
#ifdef __WXGTK__
m_CanSetShape = false; // have to wait for window create event on GTK
#else
m_CanSetShape = true;
#endif
+ m_Region = wxRegion(0, 0, 0, 0);
SetTransparent(0);
}
int w=100; // some defaults
int h=100;
GetClientSize(&w, &h);
- if ((alpha != m_Amount) || (m_MaxWidth<w) | (m_MaxHeight<h))
+
+ m_MaxWidth = w;
+ m_MaxHeight = h;
+ m_Amount = alpha;
+ m_Region.Clear();
+// m_Region.Union(0, 0, 1, m_MaxWidth);
+ if (m_Amount)
{
- // Make the region at least double the height and width so we don't have
- // to rebuild if the size changes.
- m_MaxWidth=w*2;
- m_MaxHeight=h*2;
- m_Amount = alpha;
- m_Region.Clear();
-// m_Region.Union(0, 0, 1, m_MaxWidth);
- if (m_Amount)
+ for (int y=0; y<m_MaxHeight; y++)
{
- for (int y=0; y<m_MaxHeight; y++)
- {
- // Reverse the order of the bottom 4 bits
- int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
- if ((j*16+8)<m_Amount)
- m_Region.Union(0, y, m_MaxWidth, 1);
- }
+ // Reverse the order of the bottom 4 bits
+ int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
+ if ((j*16+8)<m_Amount)
+ m_Region.Union(0, y, m_MaxWidth, 1);
}
- SetShape(m_Region);
- Refresh();
}
+ SetShape(m_Region);
+ Refresh();
}
return true;
}
{
wxPaintDC dc(this);
+ if (m_Region.IsEmpty())
+ return;
+
+#ifdef __WXMAC__
+ dc.SetBrush(wxColour(128, 192, 255));
+#else
dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
+#endif
dc.SetPen(*wxTRANSPARENT_PEN);
wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event)) {m_CanSetShape=true; SetTransparent(0);}
#endif
+ void OnSize(wxSizeEvent& event)
+ {
+ // We sometimes get surplus size events
+ if ((event.GetSize().GetWidth() == m_lastWidth) &&
+ (event.GetSize().GetHeight() == m_lastHeight))
+ {
+ event.Skip();
+ return;
+ }
+ m_lastWidth = event.GetSize().GetWidth();
+ m_lastHeight = event.GetSize().GetHeight();
+
+ SetTransparent(m_Amount);
+ m_Region.Intersect(0, 0, event.GetSize().GetWidth(),
+ event.GetSize().GetHeight());
+ SetShape(m_Region);
+ Refresh();
+ event.Skip();
+ }
+
private:
- int m_Amount;
+ wxByte m_Amount;
int m_MaxWidth;
int m_MaxHeight;
bool m_CanSetShape;
+ int m_lastWidth,m_lastHeight;
wxRegion m_Region;
- DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame);
- DECLARE_EVENT_TABLE();
+ DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
+ DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
+ EVT_SIZE(wxPseudoTransparentFrame::OnSize)
#ifdef __WXGTK__
EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
#endif
}
// RemovePaneFromDocks() removes a pane window from all docks
-// with a possible exception specified by parameter "except"
+// with a possible exception specified by parameter "ex_cept"
static void RemovePaneFromDocks(wxDockInfoArray& docks,
wxPaneInfo& pane,
- wxDockInfo* except = NULL)
+ wxDockInfo* ex_cept = NULL )
{
int i, dock_count;
for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
{
wxDockInfo& d = docks.Item(i);
- if (&d == except)
+ if (&d == ex_cept)
continue;
wxPaneInfo* pi = FindPaneInDock(d, pane.window);
if (pi)
m_art = new wxDefaultDockArt;
m_hint_wnd = NULL;
m_flags = flags;
+ m_skipping = false;
if (managed_wnd)
{
continue;
// if the point is inside the rectangle, we have a hit
- if (item->rect.Inside(x,y))
+ if (item->rect.Contains(x,y))
result = item;
}
// frame activated and highlighted as such...
m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(1,1),
wxFRAME_FLOAT_ON_PARENT
- | wxFRAME_TOOL_WINDOW
- | wxCAPTION );
+ | wxFRAME_TOOL_WINDOW );
// Can't set the bg colour of a Frame in wxMac
wxPanel* p = new wxPanel(m_hint_wnd);
// reduce flicker
p.window->SetSize(1,1);
- p.frame->Show(false);
+
+ if (p.frame->IsShown())
+ p.frame->Show(false);
// reparent to m_frame and destroy the pane
p.window->Reparent(m_frame);
return result;
}
+wxString wxFrameManager::SavePaneInfo(wxPaneInfo& pane)
+{
+ wxString result = wxT("name=");
+ result += EscapeDelimiters(pane.name);
+ result += wxT(";");
+
+ result += wxT("caption=");
+ result += EscapeDelimiters(pane.caption);
+ result += wxT(";");
+
+ result += wxString::Format(wxT("state=%u;"), pane.state);
+ result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
+ result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
+ result += wxString::Format(wxT("row=%d;"), pane.dock_row);
+ result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
+ result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
+ result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
+ result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
+ result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
+ result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
+ result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
+ result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
+ result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
+ result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
+ result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
+ result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
+
+ return result;
+}
+
+// Load a "pane" with the pane infor settings in pane_part
+void wxFrameManager::LoadPaneInfo(wxString pane_part, wxPaneInfo &pane)
+{
+ // replace escaped characters so we can
+ // split up the string easily
+ pane_part.Replace(wxT("\\|"), wxT("\a"));
+ pane_part.Replace(wxT("\\;"), wxT("\b"));
+
+ while(1)
+ {
+ wxString val_part = pane_part.BeforeFirst(wxT(';'));
+ pane_part = pane_part.AfterFirst(wxT(';'));
+ wxString val_name = val_part.BeforeFirst(wxT('='));
+ wxString value = val_part.AfterFirst(wxT('='));
+ val_name.MakeLower();
+ val_name.Trim(true);
+ val_name.Trim(false);
+ value.Trim(true);
+ value.Trim(false);
+
+ if (val_name.empty())
+ break;
+
+ if (val_name == wxT("name"))
+ pane.name = value;
+ else if (val_name == wxT("caption"))
+ pane.caption = value;
+ else if (val_name == wxT("state"))
+ pane.state = (unsigned int)wxAtoi(value.c_str());
+ else if (val_name == wxT("dir"))
+ pane.dock_direction = wxAtoi(value.c_str());
+ else if (val_name == wxT("layer"))
+ pane.dock_layer = wxAtoi(value.c_str());
+ else if (val_name == wxT("row"))
+ pane.dock_row = wxAtoi(value.c_str());
+ else if (val_name == wxT("pos"))
+ pane.dock_pos = wxAtoi(value.c_str());
+ else if (val_name == wxT("prop"))
+ pane.dock_proportion = wxAtoi(value.c_str());
+ else if (val_name == wxT("bestw"))
+ pane.best_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("besth"))
+ pane.best_size.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("minw"))
+ pane.min_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("minh"))
+ pane.min_size.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("maxw"))
+ pane.max_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("maxh"))
+ pane.max_size.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("floatx"))
+ pane.floating_pos.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("floaty"))
+ pane.floating_pos.y = wxAtoi(value.c_str());
+ else if (val_name == wxT("floatw"))
+ pane.floating_size.x = wxAtoi(value.c_str());
+ else if (val_name == wxT("floath"))
+ pane.floating_size.y = wxAtoi(value.c_str());
+ else {
+ wxFAIL_MSG(wxT("Bad Perspective String"));
+ }
+ }
+
+ // replace escaped characters so we can
+ // split up the string easily
+ pane.name.Replace(wxT("\a"), wxT("|"));
+ pane.name.Replace(wxT("\b"), wxT(";"));
+ pane.caption.Replace(wxT("\a"), wxT("|"));
+ pane.caption.Replace(wxT("\b"), wxT(";"));
+ pane_part.Replace(wxT("\a"), wxT("|"));
+ pane_part.Replace(wxT("\b"), wxT(";"));
+
+ return;
+}
+
// SavePerspective() saves all pane information as a single string.
// This string may later be fed into LoadPerspective() to restore
for (pane_i = 0; pane_i < pane_count; ++pane_i)
{
wxPaneInfo& pane = m_panes.Item(pane_i);
-
- result += wxT("name=");
- result += EscapeDelimiters(pane.name);
- result += wxT(";");
-
- result += wxT("caption=");
- result += EscapeDelimiters(pane.caption);
- result += wxT(";");
-
- result += wxString::Format(wxT("state=%u;"), pane.state);
- result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
- result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
- result += wxString::Format(wxT("row=%d;"), pane.dock_row);
- result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
- result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
- result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
- result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
- result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
- result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
- result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
- result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
- result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
- result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
- result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
- result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
- result += wxT("|");
+ result += SavePaneInfo(pane)+wxT("|");
}
int dock_i, dock_count = m_docks.GetCount();
if (part != wxT("layout1"))
return false;
-
// mark all panes currently managed as docked and hidden
int pane_i, pane_count = m_panes.GetCount();
for (pane_i = 0; pane_i < pane_count; ++pane_i)
if (pane_part.empty())
break;
-
if (pane_part.Left(9) == wxT("dock_size"))
{
wxString val_name = pane_part.BeforeFirst(wxT('='));
continue;
}
- while (1)
- {
- wxString val_part = pane_part.BeforeFirst(wxT(';'));
- pane_part = pane_part.AfterFirst(wxT(';'));
- wxString val_name = val_part.BeforeFirst(wxT('='));
- wxString value = val_part.AfterFirst(wxT('='));
- val_name.MakeLower();
- val_name.Trim(true);
- val_name.Trim(false);
- value.Trim(true);
- value.Trim(false);
-
- if (val_name.empty())
- break;
-
- if (val_name == wxT("name"))
- pane.name = value;
- else if (val_name == wxT("caption"))
- pane.caption = value;
- else if (val_name == wxT("state"))
- pane.state = (unsigned int)wxAtoi(value.c_str());
- else if (val_name == wxT("dir"))
- pane.dock_direction = wxAtoi(value.c_str());
- else if (val_name == wxT("layer"))
- pane.dock_layer = wxAtoi(value.c_str());
- else if (val_name == wxT("row"))
- pane.dock_row = wxAtoi(value.c_str());
- else if (val_name == wxT("pos"))
- pane.dock_pos = wxAtoi(value.c_str());
- else if (val_name == wxT("prop"))
- pane.dock_proportion = wxAtoi(value.c_str());
- else if (val_name == wxT("bestw"))
- pane.best_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("besth"))
- pane.best_size.y = wxAtoi(value.c_str());
- else if (val_name == wxT("minw"))
- pane.min_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("minh"))
- pane.min_size.y = wxAtoi(value.c_str());
- else if (val_name == wxT("maxw"))
- pane.max_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("maxh"))
- pane.max_size.y = wxAtoi(value.c_str());
- else if (val_name == wxT("floatx"))
- pane.floating_pos.x = wxAtoi(value.c_str());
- else if (val_name == wxT("floaty"))
- pane.floating_pos.y = wxAtoi(value.c_str());
- else if (val_name == wxT("floatw"))
- pane.floating_size.x = wxAtoi(value.c_str());
- else if (val_name == wxT("floath"))
- pane.floating_size.y = wxAtoi(value.c_str());
- else {
- wxFAIL_MSG(wxT("Bad Perspective String"));
- }
- }
+ // Undo our escaping as LoadPaneInfo needs to take an unescaped
+ // name so it can be called by external callers
+ pane_part.Replace(wxT("\a"), wxT("|"));
+ pane_part.Replace(wxT("\b"), wxT(";"));
- // replace escaped characters so we can
- // split up the string easily
- pane.name.Replace(wxT("\a"), wxT("|"));
- pane.name.Replace(wxT("\b"), wxT(";"));
- pane.caption.Replace(wxT("\a"), wxT("|"));
- pane.caption.Replace(wxT("\b"), wxT(";"));
+ LoadPaneInfo(pane_part, pane);
wxPaneInfo& p = GetPane(pane.name);
if (!p.IsOk())
return false;
}
- pane.window = p.window;
- pane.frame = p.frame;
- pane.buttons = p.buttons;
- p = pane;
+ p.SafeSet(pane);
+
}
if (update)
return true;
}
-
void wxFrameManager::GetPanePositionsAndSizes(wxDockInfo& dock,
wxArrayInt& positions,
wxArrayInt& sizes)
// reduce flicker
p.window->SetSize(1,1);
- p.frame->Show(false);
+
+ if (p.frame->IsShown())
+ p.frame->Show(false);
// reparent to m_frame and destroy the pane
p.window->Reparent(m_frame);
frame->SetPaneWindow(p);
p.frame = frame;
- if (p.IsShown())
- {
+ if (p.IsShown() && !frame->IsShown())
frame->Show();
- }
}
else
{
//p.frame->Move(p.floating_pos.x, p.floating_pos.y);
}
- p.frame->Show(p.IsShown());
+ if (p.frame->IsShown() != p.IsShown())
+ p.frame->Show(p.IsShown());
}
}
else
{
- p.window->Show(p.IsShown());
+ if (p.window->IsShown() != p.IsShown())
+ p.window->Show(p.IsShown());
}
// if "active panes" are no longer allowed, clear
if (pt.x < layer_insert_offset &&
pt.x > layer_insert_offset-auiLayerInsertPixels)
{
- int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
- GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
- GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
drop.Dock().Left().
- Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
else if (pt.y < layer_insert_offset &&
pt.y > layer_insert_offset-auiLayerInsertPixels)
{
- int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
- GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
- GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
drop.Dock().Top().
- Layer(new_layer).
Row(0).
Position(pt.x - GetDockPixelOffset(drop) - offset.x);
return ProcessDockResult(target, drop);
else if (pt.x >= cli_size.x - layer_insert_offset &&
pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels)
{
- int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
- GetMaxLayer(docks, wxAUI_DOCK_TOP)),
- GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
drop.Dock().Right().
- Layer(new_layer).
Row(0).
Position(pt.y - GetDockPixelOffset(drop) - offset.y);
return ProcessDockResult(target, drop);
else if (pt.y >= cli_size.y - layer_insert_offset &&
pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels)
{
- int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
- GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
- GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+ int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
+ GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
+ GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
+
drop.Dock().Bottom().
Layer(new_layer).
Row(0).
return ProcessDockResult(target, drop);
}
-
wxDockUIPart* part = HitTest(pt.x, pt.y);
if (!part || !part->dock)
return false;
-
// calculate the offset from where the dock begins
// to the point where the user dropped the pane
int dock_drop_offset = 0;
// should float if being dragged over center pane windows
if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER)
{
- if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
+ if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y ))
+ {
+ m_skipping = true;
+ }
+ else
+ {
+ if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
(drop.IsFloatable() ||
(part->dock->dock_direction != wxAUI_DOCK_CENTER &&
part->dock->dock_direction != wxAUI_DOCK_NONE)))
- {
- drop.Float();
+ {
+ drop.Float();
+ }
+
+ m_skipping = false;
+
+ return ProcessDockResult(target, drop);
}
+ drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
+
return ProcessDockResult(target, drop);
}
+ else
+ {
+ m_skipping = false;
+ }
+
+ if (!m_skipping)
+ {
+ m_last_rect = part->dock->rect;
+ m_last_rect.Inflate( 15, 15 );
+ }
drop.Dock().
Direction(part->dock->dock_direction).
Position(dock_drop_offset);
if ((
- ((pt.y < part->dock->rect.y + 2) && part->dock->IsHorizontal()) ||
- ((pt.x < part->dock->rect.x + 2) && part->dock->IsVertical())
+ ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
+ ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
) && part->dock->panes.GetCount() > 1)
{
- int row = drop.dock_row;
- DoInsertDockRow(panes, part->dock->dock_direction,
- part->dock->dock_layer,
- part->dock->dock_row);
- drop.dock_row = row;
+ if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
+ (part->dock->dock_direction == wxAUI_DOCK_LEFT))
+ {
+ int row = drop.dock_row;
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row);
+ drop.dock_row = row;
+ }
+ else
+ {
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row+1);
+ drop.dock_row = part->dock->dock_row+1;
+ }
}
if ((
((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
) && part->dock->panes.GetCount() > 1)
{
- DoInsertDockRow(panes, part->dock->dock_direction,
- part->dock->dock_layer,
- part->dock->dock_row+1);
- drop.dock_row = part->dock->dock_row+1;
+ if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
+ (part->dock->dock_direction == wxAUI_DOCK_LEFT))
+ {
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row+1);
+ drop.dock_row = part->dock->dock_row+1;
+ }
+ else
+ {
+ int row = drop.dock_row;
+ DoInsertDockRow(panes, part->dock->dock_direction,
+ part->dock->dock_layer,
+ part->dock->dock_row);
+ drop.dock_row = row;
+ }
}
return ProcessDockResult(target, drop);
)
m_hint_fadeamt = 0;
+ m_hint_wnd->SetSize(rect);
+
if (! m_hint_wnd->IsShown())
m_hint_wnd->Show();
if (m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame)))
((wxPseudoTransparentFrame *)m_hint_wnd)->SetTransparent(m_hint_fadeamt);
#endif
- m_hint_wnd->SetSize(rect);
m_hint_wnd->Raise();
// hides a transparent window hint, if there is one
if (m_hint_wnd)
{
- m_hint_wnd->Show(false);
+ if (m_hint_wnd->IsShown())
+ m_hint_wnd->Show(false);
#if wxCHECK_VERSION(2,7,0)
m_hint_wnd->SetTransparent(0);
#else
#endif
}
-void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd)
+void wxFrameManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
{
// try to find the pane
wxPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
wxPoint pt = ::wxGetMousePosition();
+
+#if 0
+ // Adapt pt to direction
+ if (dir == wxNORTH)
+ {
+ // move to pane's upper border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ // and some more pixels for the title bar
+ pt.y -= 5;
+ } else
+ if (dir == wxWEST)
+ {
+ // move to pane's left border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ } else
+ if (dir == wxEAST)
+ {
+ // move to pane's right border
+ wxPoint pos( wnd->GetSize().x, 0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ } else
+ if (dir == wxSOUTH)
+ {
+ // move to pane's bottom border
+ wxPoint pos( 0, wnd->GetSize().y );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ }
+#else
+ wxUnusedVar(dir);
+#endif
+
wxPoint client_pt = m_frame->ScreenToClient(pt);
// calculate the offset from the upper left-hand corner
m_frame->Update();
}
-void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd)
+void wxFrameManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
{
// try to find the pane
wxPaneInfo& pane = GetPane(wnd);
wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
wxPoint pt = ::wxGetMousePosition();
+
+#if 0
+ // Adapt pt to direction
+ if (dir == wxNORTH)
+ {
+ // move to pane's upper border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ // and some more pixels for the title bar
+ pt.y -= 10;
+ } else
+ if (dir == wxWEST)
+ {
+ // move to pane's left border
+ wxPoint pos( 0,0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ } else
+ if (dir == wxEAST)
+ {
+ // move to pane's right border
+ wxPoint pos( wnd->GetSize().x, 0 );
+ pos = wnd->ClientToScreen( pos );
+ pt.x = pos.x;
+ } else
+ if (dir == wxSOUTH)
+ {
+ // move to pane's bottom border
+ wxPoint pos( 0, wnd->GetSize().y );
+ pos = wnd->ClientToScreen( pos );
+ pt.y = pos.y;
+ }
+#else
+ wxUnusedVar(dir);
+#endif
+
wxPoint client_pt = m_frame->ScreenToClient(pt);
// calculate the offset from the upper left-hand corner
{
// reparent the pane window back to us and
// prepare the frame window for destruction
- pane.window->Show(false);
+ if (pane.window->IsShown())
+ pane.window->Show(false);
pane.window->Reparent(m_frame);
pane.frame = NULL;
pane.Hide();
{
case wxDockUIPart::typeDockSizer:
case wxDockUIPart::typePaneSizer:
- m_art->DrawSash(*dc, part.orientation, part.rect);
+ m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
break;
case wxDockUIPart::typeBackground:
- m_art->DrawBackground(*dc, part.orientation, part.rect);
+ m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
break;
case wxDockUIPart::typeCaption:
- m_art->DrawCaption(*dc, part.pane->caption, part.rect, *part.pane);
+ m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
break;
case wxDockUIPart::typeGripper:
- m_art->DrawGripper(*dc, part.rect, *part.pane);
+ m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
break;
case wxDockUIPart::typePaneBorder:
- m_art->DrawBorder(*dc, part.rect, *part.pane);
+ m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
break;
case wxDockUIPart::typePaneButton:
- m_art->DrawPaneButton(*dc, part.button->button_id,
+ m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
break;
}
#endif
}
-void wxFrameManager::OnSize(wxSizeEvent& WXUNUSED(event))
+void wxFrameManager::OnSize(wxSizeEvent& event)
{
if (m_frame)
{
DoFrameLayout();
Repaint();
}
+ event.Skip();
}
if (pt.x != 0 || pt.y != 0)
cdc.SetDeviceOrigin(pt.x, pt.y);
- m_art->DrawPaneButton(cdc,
+ m_art->DrawPaneButton(cdc, m_frame,
button_ui_part->button->button_id,
state,
button_ui_part->rect,