class wxSTCDropTarget : public wxTextDropTarget {
public:
void SetScintilla(ScintillaWX* swx) {
- this->swx = swx;
+ m_swx = swx;
}
bool OnDropText(wxCoord x, wxCoord y, const wxString& data);
void OnLeave();
private:
- ScintillaWX* swx;
+ ScintillaWX* m_swx;
};
#endif