#include "Accessor.h"
#include "KeyWords.h"
#endif
+#include "SplitVector.h"
+#include "Partitioning.h"
+#include "RunStyles.h"
#include "ContractionState.h"
-#include "SVector.h"
#include "CellBuffer.h"
#include "CallTip.h"
#include "KeyMap.h"
#include "Style.h"
#include "ViewStyle.h"
#include "AutoComplete.h"
+#include "Decoration.h"
#include "Document.h"
+#include "PositionCache.h"
#include "Editor.h"
#include "ScintillaBase.h"
//----------------------------------------------------------------------
-class WXDLLIMPEXP_CORE wxDC;
-class WXDLLIMPEXP_STC wxStyledTextCtrl; // forward
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_STC wxStyledTextCtrl; // forward
class ScintillaWX;
class wxSTCDropTarget : public wxTextDropTarget {
public:
void SetScintilla(ScintillaWX* swx) {
- this->swx = swx;
+ m_swx = swx;
}
bool OnDropText(wxCoord x, wxCoord y, const wxString& data);
void OnLeave();
private:
- ScintillaWX* swx;
+ ScintillaWX* m_swx;
};
#endif
int DoKeyDown(const wxKeyEvent& event, bool* consumed);
void DoTick() { Tick(); }
void DoOnIdle(wxIdleEvent& evt);
- void DoStartDrag();
#if wxUSE_DRAG_AND_DROP
bool DoDropText(long x, long y, const wxString& data);
#if wxUSE_DRAG_AND_DROP
wxSTCDropTarget* dropTarget;
wxDragResult dragResult;
- wxTimer* startDragTimer;
#endif
int wheelRotation;