wxProtocol();
bool Reconnect();
- virtual bool Connect( const wxString& WXUNUSED(host) ) { return FALSE; }
- virtual bool Connect( wxSockAddress& addr) { return wxSocketClient::Connect(addr); }
+ virtual bool Connect( const wxString& WXUNUSED(host) ) { return FALSE; }
+ virtual bool Connect( wxSockAddress& addr, bool WXUNUSED(wait) = TRUE) { return wxSocketClient::Connect(addr); }
virtual bool Abort() = 0;
virtual wxInputStream *GetInputStream(const wxString& path) = 0;