#if wxUSE_VARIANT
#include "wx/variant.h"
-DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLEXPORT)
+DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLIMPEXP_CORE)
#endif
// ----------------------------------------------------------------------------
// wxMask represents the transparent area of the bitmap
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxMaskBase : public wxObject
+// TODO: all implementation of wxMask, except the generic one,
+// do not derive from wxMaskBase,,, they should
+class WXDLLIMPEXP_CORE wxMaskBase : public wxObject
{
public:
// create the mask from bitmap pixels of the given colour
#define wxUSE_BITMAP_BASE 0
#endif
-// Only used by some ports
-// FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes
+// a more readable way to tell
+#define wxBITMAP_SCREEN_DEPTH (-1)
+
+
+// All ports except wxMSW,wxOS2,wxPalmOS use wxBitmapHandler and wxBitmapBase as base class
+// for wxBitmapHandler; wxMSW,wxOS2,wxPalmOS use wxGDIImageHandler as base class
+// since it allows some code reuse there.
#if wxUSE_BITMAP_BASE
// ----------------------------------------------------------------------------
// different formats
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxBitmapHandlerBase : public wxObject
+class WXDLLIMPEXP_CORE wxBitmapHandler : public wxObject
{
public:
- wxBitmapHandlerBase() { m_type = wxBITMAP_TYPE_INVALID; }
- virtual ~wxBitmapHandlerBase() { }
+ wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
+ virtual ~wxBitmapHandler() { }
+
+ // NOTE: the following functions should be pure virtuals, but they aren't
+ // because otherwise almost all ports would have to implement
+ // them as "return false"...
- virtual bool Create(wxBitmap *bitmap, const void* data, long flags,
- int width, int height, int depth = 1);
- virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
- int desiredWidth, int desiredHeight);
- virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
- int type, const wxPalette *palette = NULL);
+ virtual bool Create(wxBitmap *WXUNUSED(bitmap), const void* WXUNUSED(data),
+ wxBitmapType WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height),
+ int WXUNUSED(depth) = 1)
+ { return false; }
+
+ virtual bool LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
+ wxBitmapType WXUNUSED(type), int WXUNUSED(desiredWidth),
+ int WXUNUSED(desiredHeight))
+ { return false; }
+
+ virtual bool SaveFile(const wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
+ wxBitmapType WXUNUSED(type), const wxPalette *WXUNUSED(palette) = NULL) const
+ { return false; }
void SetName(const wxString& name) { m_name = name; }
void SetExtension(const wxString& ext) { m_extension = ext; }
wxString m_extension;
wxBitmapType m_type;
- DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase)
+ DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
};
-class WXDLLEXPORT wxBitmapBase : public wxGDIObject
+
+// ----------------------------------------------------------------------------
+// wxBitmap: class which represents platform-dependent bitmap (unlike wxImage)
+// ----------------------------------------------------------------------------
+
+class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject
{
public:
/*
Derived class must implement these:
wxBitmap();
- wxBitmap(int width, int height, int depth = -1);
+ wxBitmap(const wxBitmap& bmp);
wxBitmap(const char bits[], int width, int height, int depth = 1);
+ wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
+ wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH);
wxBitmap(const char* const* bits);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
- wxBitmap(const wxImage& image, int depth = -1);
-
- bool Create(int width, int height, int depth = -1);
+ wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH);
static void InitStandardHandlers();
*/
- virtual bool Ok() const { return IsOk(); }
- virtual bool IsOk() const = 0;
+ virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
+ virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
virtual int GetHeight() const = 0;
virtual int GetWidth() const = 0;
virtual int GetDepth() const = 0;
+ wxSize GetSize() const
+ { return wxSize(GetWidth(), GetHeight()); }
+
#if wxUSE_IMAGE
virtual wxImage ConvertToImage() const = 0;
#endif // wxUSE_IMAGE
virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
virtual bool SaveFile(const wxString &name, wxBitmapType type,
- const wxPalette *palette = (wxPalette *)NULL) const = 0;
+ const wxPalette *palette = NULL) const = 0;
virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
/*
// Format handling
static inline wxList& GetHandlers() { return sm_handlers; }
- static void AddHandler(wxBitmapHandlerBase *handler);
- static void InsertHandler(wxBitmapHandlerBase *handler);
+ static void AddHandler(wxBitmapHandler *handler);
+ static void InsertHandler(wxBitmapHandler *handler);
static bool RemoveHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType);
#endif // wxUSE_BITMAP_BASE
+
+// the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
+// for wxBitmap's ctor and wxBitmap::LoadFile() functions.
#if defined(__WXPALMOS__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/palmos/bitmap.h"
#elif defined(__WXMSW__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/x11/bitmap.h"
#elif defined(__WXGTK20__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/gtk/bitmap.h"
#elif defined(__WXGTK__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/gtk1/bitmap.h"
#elif defined(__WXX11__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
#include "wx/x11/bitmap.h"
#elif defined(__WXMGL__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
#include "wx/mgl/bitmap.h"
#elif defined(__WXDFB__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_RESOURCE
#include "wx/dfb/bitmap.h"
#elif defined(__WXMAC__)
- #include "wx/mac/bitmap.h"
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE
+ #include "wx/osx/bitmap.h"
#elif defined(__WXCOCOA__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/cocoa/bitmap.h"
#elif defined(__WXPM__)
+ #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
#include "wx/os2/bitmap.h"
#endif