wxBitmap( const wxImage& image, int depth = -1 ) { (void)CreateFromImage(image, depth); }
#endif // wxUSE_IMAGE
virtual ~wxBitmap();
- bool Ok() const { return IsOk(); }
- bool IsOk() const;
bool Create(int width, int height, int depth = -1);
- int GetHeight() const;
- int GetWidth() const;
- int GetDepth() const;
+ virtual int GetHeight() const;
+ virtual int GetWidth() const;
+ virtual int GetDepth() const;
#if wxUSE_IMAGE
wxImage ConvertToImage() const;
bool CreateFromImage(const wxImage& image, int depth);
#endif // wxUSE_IMAGE
- virtual wxObjectRefData* CreateRefData() const;
- virtual wxObjectRefData* CloneRefData(const wxObjectRefData* data) const;
+ virtual wxGDIRefData* CreateGDIRefData() const;
+ virtual wxGDIRefData* CloneGDIRefData(const wxGDIRefData* data) const;
private:
#if wxUSE_IMAGE
bool CreateFromImageAsPixbuf(const wxImage& image);
#endif // wxUSE_IMAGE
+public:
+ // implementation only
enum Representation
{
Pixmap,
// (wxBitmap may keep same bitmap e.g. as both pixmap and pixbuf):
void PurgeOtherRepresentations(Representation keep);
- friend class wxMemoryDC;
- friend class wxBitmapHandler;
-
private:
DECLARE_DYNAMIC_CLASS(wxBitmap)
};