wxThreadError wxThread::Destroy()
{
- return THREAD_RUNNING;
+ return THREAD_NOT_RUNNING;
+}
+
+wxThreadError wxThread::Pause()
+{
+ return THREAD_NOT_RUNNING;
+}
+
+wxThreadError wxThread::Resume()
+{
+ return THREAD_NOT_RUNNING;
}
void wxThread::DeferDestroy( bool WXUNUSED(on) )
return TRUE;
}
+bool wxThread::IsRunning() const
+{
+ return FALSE;
+}
+
bool wxThread::IsAlive() const
{
return FALSE;
void wxThread::SetPriority(int WXUNUSED(prio)) { }
int wxThread::GetPriority() const { return 0; }
-wxMutex wxMainMutex; // controls access to all GUI functions
+wxMutex *wxMainMutex; // controls access to all GUI functions
wxThread::wxThread()
{
};
bool wxThreadModule::OnInit() {
- wxMainMutex.Lock();
+ wxMainMutex = new wxMutex();
+ wxMainMutex->Lock();
return TRUE;
}
void wxThreadModule::OnExit()
{
- wxMainMutex.Unlock();
+ wxMainMutex->Unlock();
+ delete wxMainMutex;
}
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)