const wxChar *GetIncludeName() const { return m_unitName ; }
const wxClassInfo **GetParents() const { return m_parents; }
int GetSize() const { return m_objectSize; }
+ bool IsDynamic() const { return (NULL != m_objectConstructor); }
wxObjectConstructorFn GetConstructor() const { return m_objectConstructor; }
static const wxClassInfo *GetFirst() { return sm_first; }