]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/toplevel.h
added length argument to wxString::wxString(wchar_t*), just like in case of wxChar...
[wxWidgets.git] / include / wx / univ / toplevel.h
index 60ff4e0fa8ef7ec3a67f1a2ad90e44e6e914be4e..7abff51199c7acbae32079de27c32a672744cead 100644 (file)
@@ -35,7 +35,7 @@ enum
     wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
     wxTOPLEVEL_BUTTON_ICONIZE =  0x04000000,
     wxTOPLEVEL_BUTTON_RESTORE  = 0x08000000,
-    wxTOPLEVEL_BUTTON_HELP     = 0x10000000,    
+    wxTOPLEVEL_BUTTON_HELP     = 0x10000000,
 };
 
 // frame hit test return values:
@@ -64,6 +64,18 @@ enum
     wxHT_TOPLEVEL_ANY_BUTTON      =   0x1F000000
 };
 
+// Flags for interactive frame manipulation functions (only in wxUniversal):
+enum
+{
+    wxINTERACTIVE_MOVE           = 0x00000001,
+    wxINTERACTIVE_RESIZE         = 0x00000002,
+    wxINTERACTIVE_RESIZE_S       = 0x00000010,
+    wxINTERACTIVE_RESIZE_N       = 0x00000020,
+    wxINTERACTIVE_RESIZE_W       = 0x00000040,
+    wxINTERACTIVE_RESIZE_E       = 0x00000080,
+    wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
+};
+
 // ----------------------------------------------------------------------------
 // the actions supported by this control
 // ----------------------------------------------------------------------------
@@ -115,14 +127,18 @@ public:
 
     // implementation from now on
     // --------------------------
-    
+
     // tests for frame's part at given point
     long HitTest(const wxPoint& pt) const;
 
-protected:
     virtual bool PerformAction(const wxControlAction& action,
                                long numArg = -1,
                                const wxString& strArg = wxEmptyString);
+
+    // move/resize the frame interactively, i.e. let the user do it
+    virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
+
+protected:
     // handle titlebar button click event
     virtual void ClickTitleBarButton(long button);
 
@@ -133,12 +149,14 @@ protected:
 
     // common part of all ctors
     void Init();
-    
+
     void RefreshTitleBar();
     void OnNcPaint(wxPaintEvent& event);
 
     // TRUE if wxTLW should render decorations (aka titlebar) itself
     static int ms_drawDecorations;
+    // TRUE if wxTLW can be iconized
+    static int ms_canIconize;
     // true for currently active frame
     bool m_isActive:1;
     // version of icon for titlebar (16x16)