virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const;
// Enable/disable Windows scrolling in either direction.
- // If TRUE, wxWindows scrolls the canvas and only a bit of
+ // If TRUE, wxWidgets scrolls the canvas and only a bit of
// the canvas is invalidated; no Clear() is necessary.
// If FALSE, the whole canvas is invalidated and a Clear() is
// necessary. Disable for when the scroll increment is used
// Override this function if you don't want to have wxScrolledWindow
// automatically change the origin according to the scroll position.
- virtual void PrepareDC(wxDC& dc);
+ void PrepareDC(wxDC& dc) { DoPrepareDC(dc); }
// lay out the window and its children
virtual bool Layout();
// Calculate scroll increment
virtual int CalcScrollInc(wxScrollWinEvent& event);
- // Overridden from wxWindows due callback being static
+ // Overridden from wxWidgets due callback being static
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
#if WXWIN_COMPATIBILITY_2_2
void ViewStart(int *x, int *y) const { GetViewStart( x, y ); }
#endif // WXWIN_COMPATIBILITY_2_2
+ virtual void DoPrepareDC(wxDC& dc);
+
protected:
wxWindow *m_targetWindow;
int m_xScrollPixelsPerLine;
private:
DECLARE_EVENT_TABLE()
- DECLARE_ABSTRACT_CLASS(wxScrolledWindow)
+ DECLARE_DYNAMIC_CLASS(wxScrolledWindow)
};
#endif