virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const;
// Enable/disable Windows scrolling in either direction.
- // If TRUE, wxWindows scrolls the canvas and only a bit of
+ // If TRUE, wxWidgets scrolls the canvas and only a bit of
// the canvas is invalidated; no Clear() is necessary.
// If FALSE, the whole canvas is invalidated and a Clear() is
// necessary. Disable for when the scroll increment is used
// Calculate scroll increment
virtual int CalcScrollInc(wxScrollWinEvent& event);
- // Overridden from wxWindows due callback being static
+ // Overridden from wxWidgets due callback being static
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
#if WXWIN_COMPATIBILITY_2_2