- wxWindow();
- wxWindow(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr);
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr);
- virtual ~wxWindow();
-
-#if wxUSE_WX_RESOURCES
- virtual bool LoadFromResource(wxWindow *parent,
- const wxString& resourceName,
- const wxResourceTable *table = (const wxResourceTable *) NULL);
- virtual wxControl *CreateItem(const wxItemResource* childResource,
- const wxItemResource* parentResource,
- const wxResourceTable *table = (const wxResourceTable *) NULL);
-#endif // wxUSE_WX_RESOURCES
-
- // closing the window
- // ------------------
- bool Close( bool force = FALSE );
- virtual bool Destroy();
- virtual bool DestroyChildren();
-
- bool IsBeingDeleted();
-
- // moving/resizing
- // ---------------
-
- // set the window size and/or position
- void SetSize( int x, int y, int width, int height,
- int sizeFlags = wxSIZE_AUTO )
- { DoSetSize(x, y, width, height, sizeFlags); }
-
- void SetSize( int width, int height )
- { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
-
- void SetSize( const wxSize& size )
- { SetSize( size.x, size.y); }
-
- void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
- { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
-
- void Move( int x, int y )
- { DoSetSize( x, y, -1, -1, wxSIZE_USE_EXISTING ); }
-
- void Move(const wxPoint& pt)
- { Move(pt.x, pt.y); }
+ wxWindowGTK();
+ wxWindowGTK(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
+ virtual ~wxWindowGTK();
+
+ // implement base class (pure) virtual methods
+ // -------------------------------------------
+ virtual void SetTitle( const wxString& title ) { m_title = title; }
+ virtual wxString GetTitle() const { return m_title; }