#endif //WX_PRECOMP
#include "wx/module.h"
+#include "wx/dynlib.h"
#include "wx/msw/private.h"
#if defined(__WXWINCE__) && !defined(__HANDHELDPC__)
m_winLastFocused = (wxWindow *)NULL;
-#ifdef __SMARTPHONE__
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
m_MenuBarHWND = 0;
#endif
}
// first select the kind of window being created
//
// note that if we don't set WS_POPUP, Windows assumes WS_OVERLAPPED and
- // creates a window with both caption and border, hence we also test it
- // below in some other cases
- if ( style & wxFRAME_TOOL_WINDOW )
- {
- msflags |= WS_POPUP;
- }
- //else: WS_OVERLAPPED is 0 anyhow, so it is on by default
+ // creates a window with both caption and border, hence we need to use
+ // WS_POPUP in a few cases just to avoid having caption/border which we
+ // don't want
-#ifndef __SMARTPHONE__
+#if !(defined(__SMARTPHONE__) && defined(__WXWINCE__))
// border and caption styles
if ( style & wxRESIZE_BORDER )
msflags |= WS_THICKFRAME;
}
#endif
-#ifdef __SMARTPHONE__
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
SetRightMenu(); // to nothing for initialization
#endif
{
#if !defined(__WXMICROWIN__)
// get system (a.k.a. window) menu
- HMENU hmenu = ::GetSystemMenu(GetHwnd(), FALSE /* get it */);
+ HMENU hmenu = GetSystemMenu(GetHwnd(), FALSE /* get it */);
if ( !hmenu )
{
// no system menu at all -- ok if we want to remove the close button
#endif // !__WXWINCE__
+void wxTopLevelWindowMSW::RequestUserAttention(int flags)
+{
+ // check if we can use FlashWindowEx(): unfortunately an explicit test for
+ // FLASHW_STOP, for example, doesn't work because MSVC6 headers do #define
+ // it but don't provide FlashWindowEx() declaration
+#if (WINVER >= 0x0500 && (defined FLASHW_STOP))
+ // available in the headers, check if it is supported by the system
+ typedef BOOL (WINAPI *FlashWindowEx_t)(FLASHWINFO *pfwi);
+ FlashWindowEx_t s_pfnFlashWindowEx = NULL;
+ if ( !s_pfnFlashWindowEx )
+ {
+ wxDynamicLibrary dllUser32(_T("user32.dll"));
+ s_pfnFlashWindowEx = (FlashWindowEx_t)
+ dllUser32.GetSymbol(_T("FlashWindowEx"));
+
+ // we can safely unload user32.dll here, it's goign to remain loaded as
+ // long as the program is running anyhow
+ }
+
+ if ( s_pfnFlashWindowEx )
+ {
+ WinStruct<FLASHWINFO> fwi;
+ fwi.hwnd = GetHwnd();
+ fwi.dwFlags = FLASHW_ALL;
+ if ( flags & wxUSER_ATTENTION_INFO )
+ {
+ // just flash a few times
+ fwi.uCount = 3;
+ }
+ else // wxUSER_ATTENTION_ERROR
+ {
+ // flash until the user notices it
+ fwi.dwFlags |= FLASHW_TIMERNOFG;
+ }
+
+ s_pfnFlashWindowEx(&fwi);
+ }
+ else // FlashWindowEx() not available
+#endif // FlashWindowEx() defined
+ {
+ wxUnusedVar(flags);
+#ifndef __WXWINCE__
+ ::FlashWindow(GetHwnd(), TRUE);
+#endif // __WXWINCE__
+ }
+}
+
// ----------------------------------------------------------------------------
// wxTopLevelWindow event handling
// ----------------------------------------------------------------------------