m_isWindow = FALSE;
m_pendingEvents = (wxList *) NULL;
#if wxUSE_THREADS
+# if !defined(__VISAGECPP__)
m_eventsLocker = new wxCriticalSection;
+# endif
#endif
}
delete m_pendingEvents;
#if wxUSE_THREADS
+# if !defined(__VISAGECPP__)
delete m_eventsLocker;
+# endif
#endif
}
bool wxEvtHandler::ProcessThreadEvent(wxEvent& event)
{
- wxCriticalSectionLocker locker(*m_eventsLocker);
-
// check that we are really in a child thread
wxASSERT_MSG( !wxThread::IsMain(),
wxT("use ProcessEvent() in main thread") );
void wxEvtHandler::AddPendingEvent(wxEvent& event)
{
+ // 1) Add event to list of pending events of this event handler
+
+#if defined(__VISAGECPP__)
+ wxENTER_CRIT_SECT( m_eventsLocker);
+#else
+ wxENTER_CRIT_SECT( *m_eventsLocker);
+#endif
+
if ( !m_pendingEvents )
m_pendingEvents = new wxList;
m_pendingEvents->Append(event2);
- wxENTER_CRIT_SECT(wxPendingEventsLocker);
+#if defined(__VISAGECPP__)
+ wxLEAVE_CRIT_SECT( m_eventsLocker);
+#else
+ wxLEAVE_CRIT_SECT( *m_eventsLocker);
+#endif
+
+ // 2) Add this event handler to list of event handlers that
+ // have pending events.
+
+ wxENTER_CRIT_SECT(*wxPendingEventsLocker);
if ( !wxPendingEvents )
wxPendingEvents = new wxList;
wxPendingEvents->Append(this);
- wxLEAVE_CRIT_SECT(wxPendingEventsLocker);
-
- // TODO: Wake up idle handler for the other platforms.
-#ifdef __WXGTK__
+ // 3) Inform the system that new pending events are somwehere,
+ // and that these should be processed in idle time.
+
wxWakeUpIdle();
-#elif wxUSE_GUI // this works for wxMSW, but may be for others too?
- // might also send a dummy message to the top level window, this would
- // probably be cleaner?
- wxIdleEvent eventIdle;
- wxTheApp->OnIdle(eventIdle);
-#endif // platform
+
+ wxLEAVE_CRIT_SECT(*wxPendingEventsLocker);
}
void wxEvtHandler::ProcessPendingEvents()
{
- wxCRIT_SECT_LOCKER(locker, m_eventsLocker);
+#if defined(__VISAGECPP__)
+ wxENTER_CRIT_SECT( m_eventsLocker);
+#else
+ wxENTER_CRIT_SECT( *m_eventsLocker);
+#endif
wxNode *node = m_pendingEvents->First();
- wxEvent *event;
-
while ( node )
{
- event = (wxEvent *)node->Data();
- ProcessEvent(*event);
+ wxEvent *event = (wxEvent *)node->Data();
delete node;
+
+ // In ProcessEvent, new events might get added and
+ // we can safely leave the crtical section here.
+#if defined(__VISAGECPP__)
+ wxLEAVE_CRIT_SECT( m_eventsLocker);
+#else
+ wxLEAVE_CRIT_SECT( *m_eventsLocker);
+#endif
+ ProcessEvent(*event);
+ delete event;
+#if defined(__VISAGECPP__)
+ wxENTER_CRIT_SECT( m_eventsLocker);
+#else
+ wxENTER_CRIT_SECT( *m_eventsLocker);
+#endif
+
node = m_pendingEvents->First();
}
+
+#if defined(__VISAGECPP__)
+ wxLEAVE_CRIT_SECT( m_eventsLocker);
+#else
+ wxLEAVE_CRIT_SECT( *m_eventsLocker);
+#endif
}
/*
}
return FALSE;
}
+
void wxEvtHandler::Connect( int id, int lastId,
wxEventType eventType,
wxObjectEventFunction func,
m_dynamicEvents->Append( (wxObject*) entry );
}
+bool wxEvtHandler::Disconnect( int id, int lastId, wxEventType eventType,
+ wxObjectEventFunction func,
+ wxObject *userData )
+{
+ if (!m_dynamicEvents)
+ return FALSE;
+
+ wxNode *node = m_dynamicEvents->First();
+ while (node)
+ {
+ wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
+ if ((entry->m_id == id) &&
+ ((entry->m_lastId == lastId) || (lastId == -1)) &&
+ ((entry->m_eventType == eventType) || (eventType == wxEVT_NULL)) &&
+ ((entry->m_fn == func) || (func == (wxObjectEventFunction)NULL)) &&
+ ((entry->m_callbackUserData == userData) || (userData == (wxObject*)NULL)))
+ {
+ if (entry->m_callbackUserData) delete entry->m_callbackUserData;
+ m_dynamicEvents->DeleteNode( node );
+ delete entry;
+ return TRUE;
+ }
+ node = node->Next();
+ }
+ return FALSE;
+}
+
bool wxEvtHandler::SearchDynamicEventTable( wxEvent& event )
{
wxCHECK_MSG( m_dynamicEvents, FALSE,