virtual void SetDropTarget( wxDropTarget *dropTarget );
virtual wxDropTarget *GetDropTarget() const;
-
+private:
+ virtual GtkWidget* GetDropTargetWidget(void);
+
+public:
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
// update the UI state (called from OnIdle)
void UpdateWindowUI();
+
public: // cannot get private going yet
void PreCreation( wxWindow *parent, wxWindowID id, const wxPoint &pos,