for (int tries = 0; tries < 2; tries++)
{
- entireWidth = 0;
+ // We start with 4 for the border around all items
+ entireWidth = 4;
+
+ if (tries == 1)
+ {
+ // Now we have decided that the items do not fit into the
+ // client area. Unfortunately, wxWindows sometimes thinks
+ // that it does fit and therefore NO horizontal scrollbar
+ // is inserted. This looks ugly, so we fudge here and make
+ // the calculated width bigger than was actually has been
+ // calculated. This ensures that wxScrolledWindows puts
+ // a scrollbar at the bottom of its client area.
+ entireWidth += SCROLL_UNIT_X;
+ }
// Start at 2,2 so the text does not touch the border
int x = 2;
currentlyVisibleLines++;
wxListLineData *line = GetLine(i);
line->CalculateSize( &dc, iconSpacing );
- line->SetPosition( x, y, clientWidth, iconSpacing ); // why clientWidth (FIXME)
+ line->SetPosition( x, y, clientWidth, iconSpacing ); // Why clientWidth? (FIXME)
wxSize sizeLine = GetLineSize(i);
if (currentlyVisibleLines > m_linesPerPage)
m_linesPerPage = currentlyVisibleLines;
- // assume that the size of the next one is the same... (FIXME)
+ // Assume that the size of the next one is the same... (FIXME)
if ( y + sizeLine.y >= clientHeight )
{
currentlyVisibleLines = 0;
entireWidth += maxWidth+6;
maxWidth = 0;
}
+
+ // We have reached the last item.
if ( i == count - 1 )
entireWidth += maxWidth;
- if ((tries == 0) && (entireWidth > clientWidth))
+
+ if ( (tries == 0) && (entireWidth+SCROLL_UNIT_X > clientWidth) )
{
- clientHeight -= 15; // guessed scrollbar height (FIXME)
+ clientHeight -= 15; // We guess the scrollbar height. (FIXME)
m_linesPerPage = 0;
currentlyVisibleLines = 0;
break;
}
+
if ( i == count - 1 )
- tries = 1; // everything fits, no second try required
+ tries = 1; // Everything fits, no second try required.
}
}