This is a beta release of wxWindows 2.1 for Microsoft
Windows 95, 98 and NT. This is not a production release,
-although a huge number of bugs found in wxWindows 2.0 have been
-fixed.
+although a huge number of bugs found in earlier versions
+of wxWindows have been fixed.
IMPORTANT NOTE: If you experience problems installing, please
re-read this instructions and other related files (release.txt,
- makefiles for most Windows compilers, plus BC++ and
VC++ IDE files;
- JPEG library source;
+- TIFF library source;
- Object Graphics Library;
-- wxGLCanvas library;
-- wxTreeLayout library;
- Tex2RTF source;
- Dialog Editor binary.
Other add-on packages are available from the wxWindows Web site, such as:
-- glcanvas.zip. Use OpenGL in a wxWindows window.
+- mmedia.zip. Audio, CD, video access for Windows and Linux.
- ogl3.zip. Object Graphics Library: build network diagrams, CASE tools etc.
- tex2rtf3.zip. Tex2RTF: create Windows Help, HTML, and Word RTF files from
the same document source.
Visual C++ 4.0/5.0/6.0 compilation
----------------------------------
-Using project files:
+Using project files (VC++ 5 and 6 only):
1. Unarchive wx2_x_y_vc.zip, the VC++ 5/6 project makefiles.
-2. Open src/wxvc.dsp, set Debug or Release configuration, and
- compile. This will produce src/Debug/wxvc.lib or
- src/Release/wxvc.lib. The project file src/wxvc_dll.dsp
- will make a DLL version of wxWindow, which will go in
- src/DebugDLL/wxvc.[lib,dll] and src/ReleaseDLL/wxvc.[lib,dll].
-3. If you want to use JPEG in your application (such as the image
- sample), open src/jpeg/jpeg.dsp (VC++ 5/6 only) and compile in
- Debug and Release configurations. If you have VC++ 4,
- use makefile.vc, but you may only have one set of object
- files at a time in use (debug or release versions).
-4. Open a sample project file, choose a configuration using
- Build | Set Active Configuration..., and compile.
- The project files don't use precompiled headers, to save
+2. Open src/wxvc.dsp, set Debug or Release configuration for
+ the wxvc project, and compile. Alternatively, use Batch Build
+ to build both Debug and Release configurations.
+ This will produce lib/wx.lib (release) and lib/wxd.lib (debug),
+ plus various subordinate libraries. It assumes you have
+ the TIFF and JPEG source, which is already in the setup
+ version of the distribution.
+ The project file src/wxvc_dll.dsp will make a DLL version of wxWindow,
+ which will go in lib/wxdll.[lib,dll] and lib/wxdlld.[lib,dll].
+3. Open a sample project file, choose a configuration such as
+ Debug using Build | Set Active Configuration..., and compile.
+ The project files don't use precompiled headers, to save disk
space, but you can switch PCH compiling on for greater speed.
+ NOTE: you may also use samples/SamplesVC.dsw to access all
+ sample projects without opening each workspace individually.
+ You can use the Batch Build facility to make several samples
+ at a time.
Using makefiles:
4. Change directory to wx\samples and type 'nmake -f makefile.vc'
to make all the samples. You can also make them individually.
-Notes:
+Makefile notes:
Use the 'clean' target to clean all objects, libraries and
executables.
suitable precompiled header file for compiling applications.
The resulting libraries are called:
- wx\lib\wx200.lib(dll) (debug version)
- wx\lib\wx200.lib(dll) (release version, using FINAL=1)
+ wx\lib\wx[version].lib(dll) (debug version)
+ wx\lib\wx[version].lib(dll) (release version, using FINAL=1)
2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
(or edit src\makeprog.vc to set WXUSINGDLL to 1 for all
within wxWindows.
Note (2): libraries and applications generated with makefiles and
-project files are unlikely to be compatible, so use one method or
-the other.
+project files are now (hopefully) compatible where static libraries
+are concerned, but please exercise caution nevertheless and if
+possible, use one method or the other.
Note (3): VC++ 5's optimization code seems to be broken and can
cause both compile and run-time problems: this can be seen when
symbols, struct packing, etc. are exactly the same for all items in
the project. After this, delete everything (including PCH) and recompile.
+Note (5): for some further notes about upgrading your project
+files to be compatible with wxWindows 2.1.14, please see
+"Highlights of wxWindows 2.1.14" from the Download page of the
+web site or CD-ROM.
+
Visual C++ 1.5 compilation (16-bit)
-----------------------------------
2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to
make the wxWindows core library. Ignore the warnings about
'XXX' not found in library.
-3. Change directory to a sample such as minimal, and type
+3. Change directory to a sample or demo such as samples\minimal, and type
'make -f makefile.b32'.
4. For release versions, recompile wxWindows and samples using
'make -f makefile.b32 clean'
Note (5): BC++ 4.5 (not 5.0) trips up over jdmerge.c in the JPEG folder;
you will therefore need to set wxUSE_LIBJPEG to 0 in setup.h and remove
-the jpeg target from src\msw\makefile.b32.
+the jpeg target from src\msw\makefile.b32, and remove jpeg from
+src\makeprog.b32.
+
+Note (6): If using C++Builder 4 and above (BC++ 5.4 and above), change LINK=tlink32 to
+LINK=ilink32 in src\makeb32.env. You may also need to disable
+wxUSE_LIBJPEG because there is a conflict in the BC++ headers
+(actually this problem seems to have gone away with 5.5 and SP1).
Compiling using the IDE files:
since some (notably the wxHTML samples) look for files
relative to the working directory.
-Note that to make the png, xpm, zlib and jpeg libraries (needed for
+Note (1): the samples project file contains a selection of
+samples, and not all samples. The remaining samples can be made
+with the makefiles. See also the demos hierarchy which doesn't
+have any BC++ project files yet.
+
+Note (2): to make the png, xpm, zlib, jpeg and tiff libraries (needed for
some samples) you need to compile them with bc32.ide.
-The debug version of the wxWindows library is about 37 MB, and the
-release version is around 3 MB.
+Note (3): the debug version of the wxWindows library is about 40 MB, and the
+release version is around 5 MB.
See also the file bc_ide.txt for further instructions and details
of how to create your own project files.
Cygwin b19/b20/Mingw32 compilation
----------------------------------
-wxWindows 2 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32, and Mingw32/EGCS.
+wxWindows 2 supports Cygwin (formerly GnuWin32) b19, b20, Mingw32,
+and Mingw32/EGCS.
Thanks are due to Keith Garry Boyce (garp@opustel.com) and Cygnus for making
it all possible.
extra files to use the wxWindows makefiles. You can find these
files in ports/mingw32 on the ftp site or CD-ROM, as extra.zip.
These should be extracted to the Mingw32 directory.
- If you have already have downloaded bison, flex, make, rm, mv
+ If you have already have downloaded bison, flex, make, rm, cp, mv
from elsewhere, you won't need this.
If using Mingw32 2.8.1, see also see mingw32.txt in this directory
(docs/msw) about a fix that has to be applied to a Mingw32 header file.
- If using Mingw32 2.95 with wxWindows 2.1 or above, and wish to use OLE, you
- should hand-patch in Mingw32-gcc295.patches (located in the top-level of the
- wxWindows 2 installation).
+ If using Mingw32 2.95 and below with wxWindows 2.1 or above, you
+ must hand-patch in Mingw32-gcc295.patches (located in the top-level of the
+ wxWindows 2 installation). Mingw32 2.95.2 and above contain the
+ fixes already.
- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
to set up appropriate variables, if necessary mounting drives.
Run it before compiling.
- For Cygwin, make sure there's a \tmp directory on your
- Windows drive or bison will crash.
+ Windows drive or bison will crash (actually you don't need this
+ for ordinary wxWindows compilation: a pre-generated .c file is
+ supplied).
- Edit wx/src/makeg95.env and set the MINGW32 variable at the top of
the file to either 1 (you have Mingw32) or 0 (you have Cygwin32).
5. If there's a problem executing the windres program, try
commenting out RCPREPROCESSOR in makeg95.env.
+6. OpenGL support should work with Mingw32 as-is. However,
+ if you wish to generate import libraries appropriate either for
+ the MS OpenGL libraries or the SGI OpenGL libraries, go to
+ include/wx/msw/gl and use:
+
+ dlltool -k -d opengl.def -llibopengl.a
+
+ for the SGI DLLs, or
+
+ dlltool -k -d opengl32.def -llibopengl32.a
+
+ and similarly for glu[32].def.
+
References:
- The GNU-WIN32 site is at