]> git.saurik.com Git - wxWidgets.git/blobdiff - src/mac/carbon/glcanvas.cpp
changing guard to support popupwindows as well
[wxWidgets.git] / src / mac / carbon / glcanvas.cpp
index 0b86e94269243b0e5e550d8cf2846b763bd8eee9..a65fbe680ac96cca4d6b83654ffcd9ff1de82d1a 100644 (file)
-/////////////////////////////////////////////////////////////////////////////
-// Name:        glcanvas.cpp
-// Purpose:     wxGLCanvas, for using OpenGL with wxWindows under Macintosh
-// Author:      AUTHOR
+///////////////////////////////////////////////////////////////////////////////
+// Name:        src/mac/carbon/glcanvas.cpp
+// Purpose:     wxGLCanvas, for using OpenGL with wxWidgets under Macintosh
+// Author:      Stefan Csomor
 // Modified by:
-// Created:     ??/??/98
+// Created:     1998-01-01
 // RCS-ID:      $Id$
-// Copyright:   (c) AUTHOR
-// Licence:    wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
+// Copyright:   (c) Stefan Csomor
+// Licence:     wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
 
-#ifdef __GNUG__
-#pragma implementation "glcanvas.h"
-#endif
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
 
 #include "wx/wxprec.h"
 
 #if defined(__BORLANDC__)
-#pragma hdrstop
+    #pragma hdrstop
 #endif
 
-#include "wx/setup.h"
-
 #if wxUSE_GLCANVAS
 
+#include "wx/glcanvas.h"
+
 #ifndef WX_PRECOMP
-#include "wx/frame.h"
+    #include "wx/frame.h"
+    #include "wx/log.h"
+    #include "wx/settings.h"
 #endif
 
-#include "wx/settings.h"
-#include "wx/log.h"
-
-#include "wx/glcanvas.h"
 #include "wx/mac/uma.h"
 
-/*
- * GLContext implementation
- */
+#include "wx/mac/private.h"
+
+// ----------------------------------------------------------------------------
+// helper functions
+// ----------------------------------------------------------------------------
 
-wxGLContext::wxGLContext(
-               AGLPixelFormat fmt, wxGLCanvas *win,
-               const wxPalette& palette,
-               const wxGLContext *other        /* for sharing display lists */
-)
+static void wxLogAGLError(const char *func)
 {
-    m_window = win;
+    const int err = aglGetError();
 
-    m_drawable = (AGLDrawable) UMAGetWindowPort(win->GetMacRootWindow());
+    wxLogError(_("OpenGL function \"%s\" failed: %s (error %d)"),
+               func, aglErrorString(err), err);
+}
 
-    m_glContext = aglCreateContext(fmt, other ? other->m_glContext : NULL);
-    wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
+// ============================================================================
+// implementation
+// ============================================================================
 
-       GLboolean b;
-    b = aglSetDrawable(m_glContext, m_drawable);
-    wxCHECK_RET( b, wxT("Couldn't bind OpenGl context") );
-       aglEnable(m_glContext , AGL_BUFFER_RECT ) ;
-    b = aglSetCurrentContext(m_glContext);
-    wxCHECK_RET( b, wxT("Couldn't activate OpenGl context") );
-}
+// ----------------------------------------------------------------------------
+// wxGLContext
+// ----------------------------------------------------------------------------
 
-wxGLContext::~wxGLContext()
+wxGLContext::wxGLContext(wxGLCanvas *win, const wxGLContext *other)
 {
-  if (m_glContext)
-  {
-    aglSetCurrentContext(NULL);
-       aglDestroyContext(m_glContext);
-  }
+    m_aglContext = aglCreateContext(win->GetAGLPixelFormat(),
+                                    other ? other->m_aglContext : NULL);
+    if ( !m_aglContext )
+        wxLogAGLError("aglCreateContext");
 }
 
-void wxGLContext::SwapBuffers()
+wxGLContext::~wxGLContext()
 {
-  if (m_glContext)
-  {
-    aglSwapBuffers(m_glContext);
-  }
+    if ( m_aglContext )
+    {
+        // it's ok to pass the current context to this function
+        if ( !aglDestroyContext(m_aglContext) )
+            wxLogAGLError("aglDestroyContext");
+    }
 }
 
-void wxGLContext::SetCurrent()
+void wxGLContext::SetCurrent(const wxGLCanvas& win) const
 {
-  if (m_glContext)
-  {
-    aglSetCurrentContext(m_glContext);
-  }
-}
+    if ( !m_aglContext )
+        return;
 
-void wxGLContext::Update()
-{
-  if (m_glContext)
-  {
-    aglUpdateContext(m_glContext);
-  }
-}
+    AGLDrawable drawable = (AGLDrawable)GetWindowPort(
+                                MAC_WXHWND(win.MacGetTopLevelWindowRef()));
+    if ( !aglSetDrawable(m_aglContext, drawable) )
+        wxLogAGLError("aglSetDrawable");
 
-void wxGLContext::SetColour(const char *colour)
-{
-  float r = 0.0;
-  float g = 0.0;
-  float b = 0.0;
-  wxColour *col = wxTheColourDatabase->FindColour(colour);
-  if (col)
-  {
-    r = (float)(col->Red()/256.0);
-    g = (float)(col->Green()/256.0);
-    b = (float)(col->Blue()/256.0);
-    glColor3f( r, g, b);
-  }
-}
+    if ( !aglSetCurrentContext(m_aglContext) )
+        wxLogAGLError("aglSetCurrentContext");
 
+    wx_const_cast(wxGLCanvas&, win).SetViewport();
+}
 
-/*
- * wxGLCanvas implementation
- */
+// ----------------------------------------------------------------------------
+// wxGLCanvas
+// ----------------------------------------------------------------------------
 
-IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
+IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
 
-BEGIN_EVENT_TABLE(wxGLCanvas, wxScrolledWindow)
+BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
     EVT_SIZE(wxGLCanvas::OnSize)
 END_EVENT_TABLE()
 
-wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
-    const wxPoint& pos, const wxSize& size, long style, const wxString& name,
-    int *attribList, const wxPalette& palette)
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+                       wxWindowID id,
+                       const int *attribList,
+                       const wxPoint& pos,
+                       const wxSize& size,
+                       long style,
+                       const wxString& name,
+                       const wxPalette& palette)
 {
-    Create(parent, NULL, id, pos, size, style, name, attribList, palette);
+    Create(parent, id, pos, size, style, name, attribList, palette);
 }
 
-wxGLCanvas::wxGLCanvas( wxWindow *parent,
-              const wxGLContext *shared, wxWindowID id,
-              const wxPoint& pos, const wxSize& size, long style, const wxString& name,
-              int *attribList, const wxPalette& palette )
+#if WXWIN_COMPATIBILITY_2_8
+
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+                       wxWindowID id,
+                       const wxPoint& pos,
+                       const wxSize& size,
+                       long style,
+                       const wxString& name,
+                       const int *attribList,
+                       const wxPalette& palette)
 {
-    Create(parent, shared, id, pos, size, style, name, attribList, palette);
+    if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+        m_glContext = new wxGLContext(this);
 }
 
-wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
-                        const wxPoint& pos, const wxSize& size, long style, const wxString& name,
-                        int *attribList, const wxPalette& palette )
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+                       const wxGLContext *shared,
+                       wxWindowID id,
+                       const wxPoint& pos,
+                       const wxSize& size,
+                       long style,
+                       const wxString& name,
+                       const int *attribList,
+                       const wxPalette& palette)
 {
-    Create(parent, shared ? shared->GetContext() : NULL, id, pos, size, style, name, attribList, palette);
+    if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+        m_glContext = new wxGLContext(this, shared);
 }
 
-wxGLCanvas::~wxGLCanvas()
+wxGLCanvas::wxGLCanvas(wxWindow *parent,
+                       const wxGLCanvas *shared,
+                       wxWindowID id,
+                       const wxPoint& pos,
+                       const wxSize& size,
+                       long style,
+                       const wxString& name,
+                       const int *attribList,
+                       const wxPalette& palette)
 {
-  if (m_glContext)
-    delete m_glContext;
+    if ( Create(parent, id, pos, size, style, name, attribList, palette) )
+        m_glContext = new wxGLContext(this, shared ? shared->m_glContext : NULL);
 }
 
+#endif // WXWIN_COMPATIBILITY_2_8
+
 static AGLPixelFormat ChoosePixelFormat(const int *attribList)
 {
     GLint data[512];
-    GLint defaultAttribs[] = { AGL_RGBA, 
-                    AGL_DOUBLEBUFFER, 
-                    AGL_MINIMUM_POLICY, 
-                    AGL_DEPTH_SIZE, 1,  // use largest available depth buffer
-                    AGL_RED_SIZE, 1, 
-                    AGL_GREEN_SIZE, 1, 
-                    AGL_BLUE_SIZE, 1, 
-                    AGL_ALPHA_SIZE, 0, 
-                    AGL_NONE };
-    GLint *attribs;
-    if (!attribList)
+    const GLint defaultAttribs[] =
+    {
+        AGL_RGBA,
+        AGL_DOUBLEBUFFER,
+        AGL_MINIMUM_POLICY, // never choose less than requested
+        AGL_DEPTH_SIZE, 1,  // use largest available depth buffer
+        AGL_RED_SIZE, 1,
+        AGL_GREEN_SIZE, 1,
+        AGL_BLUE_SIZE, 1,
+        AGL_ALPHA_SIZE, 0,
+        AGL_NONE
+    };
+
+    const GLint *attribs;
+    if ( !attribList )
     {
-         attribs = defaultAttribs;
+        attribs = defaultAttribs;
     }
     else
     {
-      int arg=0, p=0;
+        unsigned p = 0;
+        data[p++] = AGL_MINIMUM_POLICY; // make _SIZE tags behave more like GLX
 
-      data[p++] = AGL_MINIMUM_POLICY; // make _SIZE tags behave more like GLX
-      while( (attribList[arg]!=0) && (p<512) )
-      {
-        switch( attribList[arg++] )
+        for ( unsigned arg = 0; attribList[arg] !=0 && p < WXSIZEOF(data); )
         {
-          case WX_GL_RGBA: data[p++] = AGL_RGBA; break;
-          case WX_GL_BUFFER_SIZE:
-            data[p++]=AGL_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
-          case WX_GL_LEVEL:
-            data[p++]=AGL_LEVEL; data[p++]=attribList[arg++]; break;
-          case WX_GL_DOUBLEBUFFER: data[p++] = AGL_DOUBLEBUFFER; break;
-          case WX_GL_STEREO: data[p++] = AGL_STEREO; break;
-          case WX_GL_AUX_BUFFERS:
-            data[p++]=AGL_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
-          case WX_GL_MIN_RED:
-            data[p++]=AGL_RED_SIZE; data[p++]=attribList[arg++]; break;
-          case WX_GL_MIN_GREEN:
-            data[p++]=AGL_GREEN_SIZE; data[p++]=attribList[arg++]; break;
-          case WX_GL_MIN_BLUE:
-            data[p++]=AGL_BLUE_SIZE; data[p++]=attribList[arg++]; break;
-          case WX_GL_MIN_ALPHA:
-            data[p++]=AGL_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
-          case WX_GL_DEPTH_SIZE: 
-            data[p++]=AGL_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
-          case WX_GL_STENCIL_SIZE: 
-            data[p++]=AGL_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
-          case WX_GL_MIN_ACCUM_RED:
-            data[p++]=AGL_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
-          case WX_GL_MIN_ACCUM_GREEN:
-            data[p++]=AGL_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
-          case WX_GL_MIN_ACCUM_BLUE:
-            data[p++]=AGL_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
-          case WX_GL_MIN_ACCUM_ALPHA:
-            data[p++]=AGL_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
-          default:
-            break;
+            switch ( attribList[arg++] )
+            {
+                case WX_GL_RGBA:
+                    data[p++] = AGL_RGBA;
+                    break;
+
+                case WX_GL_BUFFER_SIZE:
+                    data[p++] = AGL_BUFFER_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_LEVEL:
+                    data[p++]=AGL_LEVEL;
+                    data[p++]=attribList[arg++];
+                    break;
+
+                case WX_GL_DOUBLEBUFFER:
+                    data[p++] = AGL_DOUBLEBUFFER;
+                    break;
+
+                case WX_GL_STEREO:
+                    data[p++] = AGL_STEREO;
+                    break;
+
+                case WX_GL_AUX_BUFFERS:
+                    data[p++] = AGL_AUX_BUFFERS;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_MIN_RED:
+                    data[p++] = AGL_RED_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_MIN_GREEN:
+                    data[p++] = AGL_GREEN_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_MIN_BLUE:
+                    data[p++] = AGL_BLUE_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_MIN_ALPHA:
+                    data[p++] = AGL_ALPHA_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_DEPTH_SIZE:
+                    data[p++] = AGL_DEPTH_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_STENCIL_SIZE:
+                    data[p++] = AGL_STENCIL_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_MIN_ACCUM_RED:
+                    data[p++] = AGL_ACCUM_RED_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_MIN_ACCUM_GREEN:
+                    data[p++] = AGL_ACCUM_GREEN_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_MIN_ACCUM_BLUE:
+                    data[p++] = AGL_ACCUM_BLUE_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+
+                case WX_GL_MIN_ACCUM_ALPHA:
+                    data[p++] = AGL_ACCUM_ALPHA_SIZE;
+                    data[p++] = attribList[arg++];
+                    break;
+            }
         }
-      }       
-      data[p] = 0; 
 
-      attribs = data;
+        data[p] = AGL_NONE;
+
+        attribs = data;
     }
-    
+
     return aglChoosePixelFormat(NULL, 0, attribs);
 }
 
-bool wxGLCanvas::Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
-                       const wxPoint& pos, const wxSize& size, long style, const wxString& name,
-                       int *attribList, const wxPalette& palette)
+bool wxGLCanvas::Create(wxWindow *parent,
+                        wxWindowID id,
+                        const wxPoint& pos,
+                        const wxSize& size,
+                        long style,
+                        const wxString& name,
+                        const int *attribList,
+                        const wxPalette& WXUNUSED(palette))
 {
-       m_macEraseOnRedraw = false ;
-    wxScrolledWindow::Create( parent, id, pos, size, style, name );
+    m_needsUpdate = false;
+    m_macCanvasIsShown = false;
 
-    AGLPixelFormat fmt = ChoosePixelFormat(attribList);
-    wxCHECK_MSG( fmt, false, wxT("Couldn't create OpenGl pixel format") );
+    m_aglFormat = ChoosePixelFormat(attribList);
+    if ( !m_aglFormat )
+        return false;
 
-    m_glContext = new wxGLContext(fmt, this, palette, shared);
+    if ( !wxWindow::Create(parent, id, pos, size, style, name) )
+        return false;
+
+    m_macCanvasIsShown = true;
 
-    aglDestroyPixelFormat(fmt);
-    
     return true;
 }
 
-void wxGLCanvas::SwapBuffers()
+wxGLCanvas::~wxGLCanvas()
 {
-  if (m_glContext)
-    m_glContext->SwapBuffers();
+    if ( m_aglFormat )
+        aglDestroyPixelFormat(m_aglFormat);
 }
 
-void wxGLCanvas::UpdateContext()
+void wxGLCanvas::SwapBuffers()
 {
-  if (m_glContext)
-    m_glContext->Update();
+    AGLContext context = aglGetCurrentContext();
+    wxCHECK_RET( context, _T("should have current context") );
+
+    aglSwapBuffers(context);
 }
 
 void wxGLCanvas::SetViewport()
 {
-  // viewport is initially set to entire port
-  // adjust glViewport to just this window
-    int x = 0 ;
-    int y = 0 ;
-    
-    MacClientToRootWindow( &x , &y ) ;
+    if ( !m_needsUpdate )
+        return;
+
+    m_needsUpdate = false;
+
+    AGLContext context = aglGetCurrentContext();
+    if ( !context )
+        return;
+
+    // viewport is initially set to entire port, adjust it to just this window
+    int x = 0,
+        y = 0;
+    MacClientToRootWindow(&x , &y);
+
     int width, height;
-    GetClientSize(& width, & height);
-    Rect bounds ;
-    GetWindowPortBounds( GetMacRootWindow() , &bounds ) ;
-    GLint parms[4] ;
-    parms[0] = x ;
-    parms[1] = bounds.bottom - bounds.top - ( y + height ) ;
-    parms[2] = width ;
-    parms[3] = height ;
-  
-       aglSetInteger( m_glContext->m_glContext , AGL_BUFFER_RECT , parms ) ;
+    GetClientSize(&width, &height);
+
+    Rect bounds;
+    GetWindowPortBounds(MAC_WXHWND(MacGetTopLevelWindowRef()) , &bounds);
+
+#if 0
+    // TODO in case we adopt point vs pixel coordinates, this will make the conversion
+    HIRect hiRect = CGRectMake( x, y, width, height );
+    HIRectConvert( &hiRect, kHICoordSpace72DPIGlobal, NULL, kHICoordSpaceScreenPixel, NULL);
+    HIRect hiBounds = CGRectMake( 0, 0, bounds.right - bounds.left , bounds.bottom - bounds.top );
+    HIRectConvert( &hiBounds, kHICoordSpace72DPIGlobal, NULL, kHICoordSpaceScreenPixel, NULL);
+    GLint parms[4];
+    parms[0] = hiRect.origin.x;
+    parms[1] = hiBounds.size.height - (hiRect.origin.y + hiRect.size.height);
+    parms[2] = hiRect.size.width;
+    parms[3] = hiRect.size.height;
+#else
+    GLint parms[4];
+    parms[0] = x;
+    parms[1] = bounds.bottom - bounds.top - ( y + height );
+    parms[2] = width;
+    parms[3] = height;
+#endif
+
+    // move the buffer rect out of sight if we're hidden
+    if ( !m_macCanvasIsShown )
+        parms[0] += 20000;
+
+    if ( !aglSetInteger(context, AGL_BUFFER_RECT, parms) )
+        wxLogAGLError("aglSetInteger(AGL_BUFFER_RECT)");
+
+    if ( !aglEnable(context, AGL_BUFFER_RECT) )
+        wxLogAGLError("aglEnable(AGL_BUFFER_RECT)");
+
+    if ( !aglUpdateContext(context) )
+        wxLogAGLError("aglUpdateContext");
 }
 
 void wxGLCanvas::OnSize(wxSizeEvent& event)
 {
-  if (m_glContext)
-  {
-    UpdateContext();
-    m_glContext->SetCurrent();
-
-    SetViewport();
-    glMatrixMode(GL_PROJECTION);
-    glLoadIdentity();
-    glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
-    glMatrixMode(GL_MODELVIEW);
-  }
+    MacUpdateView();
+    event.Skip();
 }
 
-void wxGLCanvas::SetCurrent()
+void wxGLCanvas::MacUpdateView()
 {
-  if (m_glContext)
-  {
-    m_glContext->SetCurrent();
-  }
+    m_needsUpdate = true;
+    Refresh(false);
 }
 
-void wxGLCanvas::SetColour(const char *colour)
+void wxGLCanvas::MacSuperChangedPosition()
 {
-  if (m_glContext)
-    m_glContext->SetColour(colour);
+    MacUpdateView();
+    wxWindow::MacSuperChangedPosition();
 }
 
+void wxGLCanvas::MacTopLevelWindowChangedPosition()
+{
+    MacUpdateView();
+    wxWindow::MacTopLevelWindowChangedPosition();
+}
 
-//---------------------------------------------------------------------------
-// wxGLApp
-//---------------------------------------------------------------------------
+void wxGLCanvas::MacVisibilityChanged()
+{
+    if ( MacIsReallyShown() != m_macCanvasIsShown )
+    {
+        m_macCanvasIsShown = !m_macCanvasIsShown;
+        MacUpdateView();
+    }
 
-IMPLEMENT_CLASS(wxGLApp, wxApp)
+    wxWindowMac::MacVisibilityChanged();
+}
+
+// ----------------------------------------------------------------------------
+// wxGLApp
+// ----------------------------------------------------------------------------
 
-bool wxGLApp::InitGLVisual(int *attribList)
+bool wxGLApp::InitGLVisual(const int *attribList)
 {
     AGLPixelFormat fmt = ChoosePixelFormat(attribList);
-    if (fmt != NULL) {
-        aglDestroyPixelFormat(fmt);
-        return true;
-    } else
+    if ( !fmt )
         return false;
-}
 
-wxGLApp::~wxGLApp(void)
-{
+    aglDestroyPixelFormat(fmt);
+    return true;
 }
 
 #endif // wxUSE_GLCANVAS