// Pre-compiled header stuff
//---------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "mediactrl.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
wxDL_VOIDMETHOD_DEFINE(DestroyPortAssociation, (CGrafPtr g), (g));
wxDL_VOIDMETHOD_DEFINE(NativeEventToMacEvent, (MSG* p1, EventRecord* p2), (p1,p2));
wxDL_VOIDMETHOD_DEFINE(MCIsPlayerEvent, (ComponentInstance ci, EventRecord* p2), (ci, p2));
- wxDL_METHOD_DEFINE(int, MCSetMovie, (ComponentInstance ci, Movie m, void* p1, Point w),
+ wxDL_METHOD_DEFINE(int, MCSetMovie, (ComponentInstance ci, Movie m, void* p1, const Point& w),
(ci,m,p1,w),0);
wxDL_VOIDMETHOD_DEFINE(MCPositionController,
(ComponentInstance ci, Rect* r, void* junk, void* morejunk), (ci,r,junk,morejunk));