// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
+// NOTE: don't miss the "readme.txt" file which comes with this sample!
+
+
+
// ============================================================================
// declarations
// ============================================================================
// in the default locations, but when the program is not installed the
// catalogs are in the build directory where we wouldn't find them by
// default
- wxLocale::AddCatalogLookupPathPrefix(wxT("."));
+ wxLocale::AddCatalogLookupPathPrefix(".");
// Initialize the catalogs we'll be using
- if (!m_locale.AddCatalog(wxT("internat")))
+ if (!m_locale.AddCatalog("internat"))
wxLogError(_("Couldn't find/load the 'internat' catalog."));
+ // Now try to add wxstd.mo so that loading "NOTEXIST.ING" file will produce
+ // a localized error message:
+ m_locale.AddCatalog("wxstd.mo");
+ // NOTE: it's not an error if we couldn't find it!
+
// this catalog is installed in standard location on Linux systems and
// shows that you may make use of the standard message catalogs as well
//
// Create the main frame window
MyFrame *frame = new MyFrame(m_locale);
- // Give it an icon
- frame->SetIcon(wxICON(mondrian));
-
- // Make a menubar
- wxMenu *file_menu = new wxMenu;
- file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T"));
- file_menu->AppendSeparator();
- file_menu->Append(wxID_ABOUT, _("&About..."));
- file_menu->AppendSeparator();
- file_menu->Append(wxID_EXIT, _("E&xit"));
-
- wxMenu *test_menu = new wxMenu;
- test_menu->Append(wxID_OPEN, _("&Open bogus file"));
- test_menu->Append(INTERNAT_PLAY, _("&Play a game"));
- test_menu->AppendSeparator();
- test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"));
- test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"));
- test_menu->Append(INTERNAT_TEST_3, _("&3 wxTRANSLATE() (gettext_noop)"));
-
- wxMenuBar *menu_bar = new wxMenuBar;
- menu_bar->Append(file_menu, _("&File"));
- menu_bar->Append(test_menu, _("&Test"));
- frame->SetMenuBar(menu_bar);
-
// Show the frame
frame->Show(true);
SetTopWindow(frame);
_("International wxWidgets App")),
m_locale(locale)
{
+ SetIcon(wxICON(mondrian));
+
+ // Make a menubar
+ wxMenu *file_menu = new wxMenu;
+ file_menu->Append(INTERNAT_TEST, _("&Test locale availability...\tCtrl-T"));
+ file_menu->AppendSeparator();
+
+ // since wxID_ABOUT and wxID_EXIT are stock IDs they will automatically get
+ // translated help strings; nice isn't it?
+ file_menu->Append(wxID_ABOUT, _("&About..."));
+ file_menu->AppendSeparator();
+ file_menu->Append(wxID_EXIT, _("E&xit"));
+
+ wxMenu *test_menu = new wxMenu;
+ test_menu->Append(wxID_OPEN, _("&Open bogus file"), _("Shows a wxWidgets localized error message"));
+ test_menu->Append(INTERNAT_PLAY, _("&Play a game"), _("A little game; hint: 17 is a lucky number for many"));
+ test_menu->AppendSeparator();
+ test_menu->Append(INTERNAT_TEST_1, _("&1 _() (gettext)"), _("Tests the _() macro"));
+ test_menu->Append(INTERNAT_TEST_2, _("&2 _N() (ngettext)"), _("Tests the _N() macro"));
+ test_menu->Append(INTERNAT_TEST_3, _("&3 wxTRANSLATE() (gettext_noop)"), _("Tests the wxTRANSLATE() macro"));
+
+ wxMenuBar *menu_bar = new wxMenuBar;
+ menu_bar->Append(file_menu, _("&File"));
+ menu_bar->Append(test_menu, _("&Test"));
+ SetMenuBar(menu_bar);
+
+ // this demonstrates RTL support in wxStatusBar:
+ CreateStatusBar(1);
+
// this demonstrates RTL layout mirroring for Arabic locales
wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(new wxStaticText(this, wxID_ANY, _("First")),
wxMessageDialog dlg(
this,
wxString(_("I18n sample\n(c) 1998, 1999 Vadim Zeitlin and Julian Smart"))
- + wxT("\n\n")
+ + "\n\n"
+ localeInfo,
_("About Internat"),
wxOK | wxICON_INFORMATION
// catalog as by default xgettext won't do it; it only knows of _(),
// not of wxTRANSLATE(). As internat's readme.txt says you should thus
// call xgettext with -kwxTRANSLATE.
- str = wxTRANSLATE("Bad luck! try again...");
+ str = wxGetTranslation(wxTRANSLATE("Bad luck! try again..."));
+
+ // note also that if we want 'str' to contain a localized string
+ // we need to use wxGetTranslation explicitely as wxTRANSLATE just
+ // tells xgettext to extract the string but has no effect on the
+ // runtime of the program!
}
wxMessageBox(str, _("Result"), wxOK | wxICON_INFORMATION);
void MyFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
{
// open a bogus file -- the error message should be also translated if
- // you've got wxstd.mo somewhere in the search path
- wxFile file(wxT("NOTEXIST.ING"));
+ // you've got wxstd.mo somewhere in the search path (see MyApp::OnInit)
+ wxFile file("NOTEXIST.ING");
}
void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
{
- const wxString title = _("Testing _() (gettext)");
+ const wxString& title = _("Testing _() (gettext)");
+
+ // NOTE: using the wxTRANSLATE() macro here we won't show a localized
+ // string in the text entry dialog; we'll simply show the un-translated
+ // string; however if the user press "ok" without altering the text,
+ // since the "default value" string has been extracted by xgettext
+ // the wxGetTranslation call later will manage to return a localized
+ // string
wxTextEntryDialog d(this, _("Please enter text to translate"),
- title, wxTRANSLATE("default value"));
+ title, wxTRANSLATE("default value"));
if (d.ShowModal() == wxID_OK)
{
void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event))
{
- const wxString title = _("Testing _N() (ngettext)");
+ const wxString& title = _("Testing _N() (ngettext)");
wxTextEntryDialog d(this,
_("Please enter range for plural forms of \"n files deleted\" phrase"),
title, "0-10");