#include "wx/matrix.h"
#include <math.h>
-const double pi = 3.1415926535;
+static const double pi = 3.1415926535;
wxTransformMatrix::wxTransformMatrix(void)
{
}
wxTransformMatrix::wxTransformMatrix(const wxTransformMatrix& mat)
+ : wxObject()
{
(*this) = mat;
}