+bool wxAppBase::Dispatch()
+{
+ // see comment in Pending()
+ wxEventLoop * const loop = wxEventLoop::GetActive();
+
+ return loop && loop->Dispatch();
+}
+
+// ----------------------------------------------------------------------------
+// OnXXX() hooks
+// ----------------------------------------------------------------------------
+
+bool wxAppBase::OnInitGui()
+{
+#ifdef __WXUNIVERSAL__
+ if ( !wxTheme::Get() && !wxTheme::CreateDefault() )
+ return false;
+#endif // __WXUNIVERSAL__
+
+ return true;
+}
+
+int wxAppBase::OnRun()
+{
+ // see the comment in ctor: if the initial value hasn't been changed, use
+ // the default Yes from now on
+ if ( m_exitOnFrameDelete == Later )
+ {
+ m_exitOnFrameDelete = Yes;
+ }
+ //else: it has been changed, assume the user knows what he is doing
+
+ return MainLoop();
+}
+
+int wxAppBase::OnExit()
+{
+#ifdef __WXUNIVERSAL__
+ delete wxTheme::Set(NULL);
+#endif // __WXUNIVERSAL__
+
+ return wxAppConsole::OnExit();
+}
+
+void wxAppBase::Exit()
+{
+ ExitMainLoop();
+}
+
+wxAppTraits *wxAppBase::CreateTraits()
+{
+ return new wxGUIAppTraits;
+}
+
+// ----------------------------------------------------------------------------
+// misc
+// ----------------------------------------------------------------------------
+
+void wxAppBase::SetActive(bool active, wxWindow * WXUNUSED(lastFocus))
+{
+ if ( active == m_isActive )
+ return;
+
+ m_isActive = active;
+
+ wxActivateEvent event(wxEVT_ACTIVATE_APP, active);
+ event.SetEventObject(this);
+
+ (void)ProcessEvent(event);
+}
+
+// ----------------------------------------------------------------------------
+// idle handling
+// ----------------------------------------------------------------------------
+
+void wxAppBase::DeletePendingObjects()
+{
+ wxList::compatibility_iterator node = wxPendingDelete.GetFirst();
+ while (node)
+ {
+ wxObject *obj = node->GetData();
+
+ // remove it from the list first so that if we get back here somehow
+ // during the object deletion (e.g. wxYield called from its dtor) we
+ // wouldn't try to delete it the second time
+ if ( wxPendingDelete.Member(obj) )
+ wxPendingDelete.Erase(node);
+
+ delete obj;
+
+ // Deleting one object may have deleted other pending
+ // objects, so start from beginning of list again.
+ node = wxPendingDelete.GetFirst();
+ }
+}
+
+// Returns true if more time is needed.
+bool wxAppBase::ProcessIdle()
+{
+ wxIdleEvent event;
+ bool needMore = false;
+ wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
+ while (node)
+ {
+ wxWindow* win = node->GetData();
+ if (SendIdleEvents(win, event))
+ needMore = true;
+ node = node->GetNext();
+ }
+
+ event.SetEventObject(this);
+ (void) ProcessEvent(event);
+ if (event.MoreRequested())
+ needMore = true;
+
+ wxUpdateUIEvent::ResetUpdateTime();
+
+ return needMore;
+}
+
+// Send idle event to window and all subwindows
+bool wxAppBase::SendIdleEvents(wxWindow* win, wxIdleEvent& event)
+{
+ bool needMore = false;
+
+ win->OnInternalIdle();
+
+ if (wxIdleEvent::CanSend(win))
+ {
+ event.SetEventObject(win);
+ win->GetEventHandler()->ProcessEvent(event);
+
+ if (event.MoreRequested())
+ needMore = true;
+ }
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
+ while ( node )
+ {
+ wxWindow *child = node->GetData();
+ if (SendIdleEvents(child, event))
+ needMore = true;
+
+ node = node->GetNext();
+ }
+
+ return needMore;
+}
+
+void wxAppBase::OnIdle(wxIdleEvent& WXUNUSED(event))
+{
+ // If there are pending events, we must process them: pending events
+ // are either events to the threads other than main or events posted
+ // with wxPostEvent() functions
+ // GRG: I have moved this here so that all pending events are processed
+ // before starting to delete any objects. This behaves better (in
+ // particular, wrt wxPostEvent) and is coherent with wxGTK's current
+ // behaviour. Changed Feb/2000 before 2.1.14
+ ProcessPendingEvents();
+
+ // 'Garbage' collection of windows deleted with Close().
+ DeletePendingObjects();
+
+#if wxUSE_LOG
+ // flush the logged messages if any
+ wxLog::FlushActive();
+#endif // wxUSE_LOG