]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/containr.h
template class WXDLLIMPEXP_FWD_XRC wxVector<wxXmlResourceHandler *>;
[wxWidgets.git] / include / wx / containr.h
index d9aed2f13d14a2dc148a7e4b518bcdf231daa13b..87ab324a281efe6ea544d132e1d56acebd9cdf0b 100644 (file)
@@ -15,8 +15,8 @@
 
 #include "wx/defs.h"
 
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxWindowBase;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxWindowBase;
 
 /*
    Implementation note: wxControlContainer is not a real mix-in but rather
@@ -42,7 +42,10 @@ public:
         // do accept focus initially, we'll stop doing it if/when any children
         // are added
         m_acceptsFocus = true;
+        m_inSetFocus = false;
+        m_winLastFocused = NULL;
     }
+    virtual ~wxControlContainerBase() {}
 
     void SetContainerWindow(wxWindow *winParent)
     {
@@ -51,26 +54,47 @@ public:
         m_winParent = winParent;
     }
 
+    // should be called from SetFocus(), returns false if we did nothing with
+    // the focus and the default processing should take place
+    bool DoSetFocus();
+
     // should be called when we decide that we should [stop] accepting focus
     void SetCanFocus(bool acceptsFocus);
 
     // returns whether we should accept focus ourselves or not
     bool AcceptsFocus() const { return m_acceptsFocus; }
 
-    // call this when the number of children of the window changes
-    void UpdateCanFocus() { SetCanFocus(ShouldAcceptFocus()); }
+    // returns whether we or one of our children accepts focus: we always do
+    // because if we don't have any focusable children it probably means that
+    // we're not being used as a container at all (think of wxGrid or generic
+    // wxListCtrl) and so should get focus for ourselves
+    bool AcceptsFocusRecursively() const { return true; }
+
+    // Call this when the number of children of the window changes.
+    // If we have any children, this panel (used just as container for
+    // them) shouldn't get focus for itself.
+    void UpdateCanFocus() { SetCanFocus(!HasAnyFocusableChildren()); }
 
 protected:
-    // return true if we should be focusable
-    bool ShouldAcceptFocus() const;
+    // set the focus to the child which had it the last time
+    virtual bool SetFocusToChild();
+
+    // return true if we have any children accepting focus
+    bool HasAnyFocusableChildren() const;
 
     // the parent window we manage the children for
     wxWindow *m_winParent;
 
+    // the child which had the focus last time this panel was activated
+    wxWindow *m_winLastFocused;
+
 private:
     // value returned by AcceptsFocus(), should be changed using SetCanFocus()
     // only
     bool m_acceptsFocus;
+
+    // a guard against infinite recursion
+    bool m_inSetFocus;
 };
 
 // common part of WX_DECLARE_CONTROL_CONTAINER in the native and generic cases,
@@ -78,8 +102,10 @@ private:
 #define WX_DECLARE_CONTROL_CONTAINER_BASE()                                   \
 public:                                                                       \
     virtual bool AcceptsFocus() const;                                        \
+    virtual bool AcceptsFocusRecursively() const;                             \
     virtual void AddChild(wxWindowBase *child);                               \
     virtual void RemoveChild(wxWindowBase *child);                            \
+    virtual void SetFocus();                                                  \
     void SetFocusIgnoringChildren();                                          \
     void AcceptFocus(bool acceptFocus)                                        \
     {                                                                         \
@@ -103,6 +129,17 @@ protected:                                                                    \
         m_container.UpdateCanFocus();                                         \
     }                                                                         \
                                                                               \
+    bool classname::AcceptsFocusRecursively() const                           \
+    {                                                                         \
+        return m_container.AcceptsFocusRecursively();                         \
+    }                                                                         \
+                                                                              \
+    void classname::SetFocus()                                                \
+    {                                                                         \
+        if ( !m_container.DoSetFocus() )                                      \
+            basename::SetFocus();                                             \
+    }                                                                         \
+                                                                              \
     bool classname::AcceptsFocus() const                                      \
     {                                                                         \
         return m_container.AcceptsFocus();                                    \
@@ -118,6 +155,9 @@ protected:                                                                    \
 // this must be a real class as we forward-declare it elsewhere
 class WXDLLEXPORT wxControlContainer : public wxControlContainerBase
 {
+protected:
+    // set the focus to the child which had it the last time
+    virtual bool SetFocusToChild();
 };
 
 #define WX_EVENT_TABLE_CONTROL_CONTAINER(classname)
@@ -136,13 +176,13 @@ class WXDLLEXPORT wxControlContainer : public wxControlContainerBase
                                                                               \
     void classname::SetFocusIgnoringChildren()                                \
     {                                                                         \
-        SetFocus();                                                           \
+        basename::SetFocus();                                                 \
     }
 
 #else // !wxHAS_NATIVE_TAB_TRAVERSAL
 
-class WXDLLEXPORT wxFocusEvent;
-class WXDLLEXPORT wxNavigationKeyEvent;
+class WXDLLIMPEXP_FWD_CORE wxFocusEvent;
+class WXDLLIMPEXP_FWD_CORE wxNavigationKeyEvent;
 
 // ----------------------------------------------------------------------------
 // wxControlContainer for TAB navigation implemented in wx itself
@@ -159,51 +199,28 @@ public:
     void HandleOnFocus(wxFocusEvent& event);
     void HandleOnWindowDestroy(wxWindowBase *child);
 
-    // should be called from SetFocus(), returns false if we did nothing with
-    // the focus and the default processing should take place
-    bool DoSetFocus();
-
-    // can our child get the focus?
-    bool AcceptsFocus() const;
-
     // called from OnChildFocus() handler, i.e. when one of our (grand)
     // children gets the focus
     void SetLastFocus(wxWindow *win);
 
 protected:
-    // set the focus to the child which had it the last time
-    bool SetFocusToChild();
-
-    // the child which had the focus last time this panel was activated
-    wxWindow *m_winLastFocused;
-
-    // a guard against infinite recursion
-    bool m_inSetFocus;
 
     DECLARE_NO_COPY_CLASS(wxControlContainer)
 };
 
-// this function is for wxWidgets internal use only
-extern bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
-
 // ----------------------------------------------------------------------------
 // macros which may be used by the classes wishing to implement TAB navigation
 // among their children
 // ----------------------------------------------------------------------------
 
 // declare the methods to be forwarded
-#define WX_DECLARE_CONTROL_CONTAINER() \
-public: \
-    void OnNavigationKey(wxNavigationKeyEvent& event); \
-    void OnFocus(wxFocusEvent& event); \
-    void SetFocusIgnoringChildren(); \
-    virtual void OnChildFocus(wxChildFocusEvent& event); \
-    virtual void SetFocus(); \
-    virtual void RemoveChild(wxWindowBase *child); \
-    virtual bool AcceptsFocus() const; \
-\
-protected: \
-    wxControlContainer m_container
+#define WX_DECLARE_CONTROL_CONTAINER()                                        \
+    WX_DECLARE_CONTROL_CONTAINER_BASE();                                      \
+                                                                              \
+public:                                                                       \
+    void OnNavigationKey(wxNavigationKeyEvent& event);                        \
+    void OnFocus(wxFocusEvent& event);                                        \
+    virtual void OnChildFocus(wxChildFocusEvent& event)
 
 // implement the event table entries for wxControlContainer
 #define WX_EVENT_TABLE_CONTROL_CONTAINER(classname) \
@@ -229,12 +246,6 @@ protected: \
         m_container.HandleOnNavigationKey(event);                             \
     }                                                                         \
                                                                               \
-    void classname::SetFocus()                                                \
-    {                                                                         \
-        if ( !m_container.DoSetFocus() )                                      \
-            basename::SetFocus();                                             \
-    }                                                                         \
-                                                                              \
     void classname::SetFocusIgnoringChildren()                                \
     {                                                                         \
         basename::SetFocus();                                                 \
@@ -248,8 +259,11 @@ protected: \
     void classname::OnFocus(wxFocusEvent& event)                              \
     {                                                                         \
         m_container.HandleOnFocus(event);                                     \
-    } 
+    }
 
 #endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
 
+// this function is for wxWidgets internal use only
+extern bool wxSetFocusToChild(wxWindow *win, wxWindow **child);
+
 #endif // _WX_CONTAINR_H_