#include "wx/aui/framemanager.h"
#include "wx/aui/dockart.h"
#include "wx/aui/floatpane.h"
+#include "wx/aui/tabmdi.h"
#ifndef WX_PRECOMP
#include "wx/panel.h"
wxRect rect(upd.GetRect());
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
- upd++;
+ ++upd;
}
}
return new wxAuiFloatingFrame(parent, this, pane_info);
}
+bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
+{
+ // if a key modifier is pressed while dragging the frame,
+ // don't dock the window
+ return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
+}
+
// GetPane() looks up a wxAuiPaneInfo structure based
// on the supplied window pointer. Upon failure, GetPane()
// returns an empty wxAuiPaneInfo, a condition which can be checked
wxAuiPaneInfo().Name(wxT("mdiclient")).
CenterPane().PaneBorder(false));
}
+ else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame)))
+ {
+ wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
+ wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
+ wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
+
+ AddPane(client_window,
+ wxAuiPaneInfo().Name(wxT("mdiclient")).
+ CenterPane().PaneBorder(false));
+ }
+
#endif
UpdateHintWindowConfig();
// I believe this to be the correct action, until
// wxToolBar::GetBestSize() is fixed. Is this assumption
// correct?
- pinfo.best_size.y++;
+ // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
+ // pinfo.best_size.y++;
}
if (pinfo.min_size != wxDefaultSize)
return false;
}
-// ClosePane() destroys or hides the pane depending on its
-// flags
+// ClosePane() destroys or hides the pane depending on its flags
void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info)
{
// if we were maximized, restore
if (!p.IsOk())
{
// the pane window couldn't be found
- // in the existing layout
- return false;
+ // in the existing layout -- skip it
+ continue;
}
p.SafeSet(pane);
-
}
if (update)
dock.fixed = false;
if (!pane.IsToolbar())
dock.toolbar = false;
+ if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
+ dock.fixed = true;
if (pane.state & wxAuiPaneInfo::actionPane)
action_pane_marked = true;
}
void wxAuiManager::Update()
{
+ m_hover_button = NULL;
+
wxSizer* sizer;
int i, pane_count = m_panes.GetCount();
p.window->SetSize(1,1);
- // the following block is a workaround for bug #1531361
- // (see wxWidgets sourceforge page). On wxGTK (only), when
- // a frame is shown/hidden, a move event unfortunately
- // also gets fired. Because we may be dragging around
- // a pane, we need to cancel that action here to prevent
- // a spurious crash.
- if (m_action_window == p.frame)
- {
- if (wxWindow::GetCapture() == m_frame)
+ // the following block is a workaround for bug #1531361
+ // (see wxWidgets sourceforge page). On wxGTK (only), when
+ // a frame is shown/hidden, a move event unfortunately
+ // also gets fired. Because we may be dragging around
+ // a pane, we need to cancel that action here to prevent
+ // a spurious crash.
+ if (m_action_window == p.frame)
+ {
+ if (wxWindow::GetCapture() == m_frame)
m_frame->ReleaseMouse();
m_action = actionNone;
- m_action_window = NULL;
- }
+ m_action_window = NULL;
+ }
- // hide the frame
+ // hide the frame
if (p.frame->IsShown())
p.frame->Show(false);
{
// frame already exists, make sure it's position
// and size reflect the information in wxAuiPaneInfo
- if (p.frame->GetPosition() != p.floating_pos)
+ if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
{
p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
p.floating_size.x, p.floating_size.y,
return ProcessDockResult(target, drop);
}
- else
- {
- m_skipping = false;
- }
- if (!m_skipping)
- {
- m_last_rect = part->dock->rect;
- m_last_rect.Inflate( 15, 15 );
- }
+ m_skipping = false;
+
+ m_last_rect = part->dock->rect;
+ m_last_rect.Inflate( 15, 15 );
drop.Dock().
Direction(part->dock->dock_direction).
m_hint_fadeamt = 0;
m_hint_wnd->SetSize(rect);
+ m_hint_wnd->SetTransparent(m_hint_fadeamt);
if (!m_hint_wnd->IsShown())
m_hint_wnd->Show();
if (m_action == actionDragFloatingPane && m_action_window)
m_action_window->SetFocus();
- m_hint_wnd->SetTransparent(m_hint_fadeamt);
m_hint_wnd->Raise();
wxAuiDockUIPartArray uiparts;
wxAuiPaneInfo hint = GetPane(pane_window);
hint.name = wxT("__HINT__");
+ hint.PaneBorder(true);
hint.Show();
if (!hint.IsOk())
// no hint for toolbar floating windows
if (pane.IsToolbar() && m_action == actionDragFloatingPane)
{
- if (m_action == actionDragFloatingPane)
- {
- wxAuiDockInfoArray docks;
- wxAuiPaneInfoArray panes;
- wxAuiDockUIPartArray uiparts;
- wxAuiPaneInfo hint = pane;
+ wxAuiDockInfoArray docks;
+ wxAuiPaneInfoArray panes;
+ wxAuiDockUIPartArray uiparts;
+ wxAuiPaneInfo hint = pane;
- CopyDocksAndPanes(docks, panes, m_docks, m_panes);
+ CopyDocksAndPanes(docks, panes, m_docks, m_panes);
- // find out where the new pane would be
- if (!DoDrop(docks, panes, hint, client_pt))
- return;
- if (hint.IsFloating())
- return;
+ // find out where the new pane would be
+ if (!DoDrop(docks, panes, hint, client_pt))
+ return;
+ if (hint.IsFloating())
+ return;
- pane = hint;
- m_action = actionDragToolbarPane;
- m_action_window = pane.window;
+ pane = hint;
+ m_action = actionDragToolbarPane;
+ m_action_window = pane.window;
- Update();
- }
+ Update();
return;
}
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT))
+ if (!CanDockPanel(pane))
{
HideHint();
return;
// if a key modifier is pressed while dragging the frame,
// don't dock the window
- if (!wxGetKeyState(WXK_CONTROL) && !wxGetKeyState(WXK_ALT))
+ if (CanDockPanel(pane))
{
// do the drop calculation
DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
}
else
{
- ClosePane(pane);
+ // close the pane, but check that it
+ // still exists in our pane array first
+ // (the event handler above might have removed it)
+
+ wxAuiPaneInfo& check = GetPane(wnd);
+ if (check.IsOk())
+ {
+ ClosePane(pane);
+ }
}
}
void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
{
- if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
+ if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
{
- // try to find the pane
- wxASSERT_MSG(GetPane(wnd).IsOk(), wxT("Pane window not found"));
-
SetActivePane(m_panes, wnd);
Repaint();
}
{
// if the frame is about to be deleted, don't bother
if (!m_frame || wxPendingDelete.Member(m_frame))
- return;
-
+ return;
+
wxDC* dc = evt.GetDC();
#ifdef __WXMAC__
{
wxAuiDockUIPart& part = m_uiparts.Item(i);
- // don't draw hidden pane items
- if (part.sizer_item && !part.sizer_item->IsShown())
+ // don't draw hidden pane items or items that aren't windows
+ if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
continue;
switch (part.type)
if (part->type == wxAuiDockUIPart::typeDockSizer ||
part->type == wxAuiDockUIPart::typePaneSizer)
{
- if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
- return;
+ // Removing this restriction so that a centre pane can be resized
+ //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ // return;
// a dock may not be resized if it has a single
// pane which is not resizable
- if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
- return;
-
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
// set the caption as active
Repaint();
}
+ if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
+ return;
+
m_action = actionClickCaption;
m_action_part = part;
m_action_start = wxPoint(event.m_x, event.m_y);
// active panes are allowed by the owner)
if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
{
- if (GetPane(event.GetWindow()).IsOk())
+ wxAuiPaneInfo& pane = GetPane(event.GetWindow());
+ if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
{
SetActivePane(m_panes, event.GetWindow());
m_frame->Refresh();
if (!e.GetVeto())
{
- ClosePane(pane);
+ // close the pane, but check that it
+ // still exists in our pane array first
+ // (the event handler above might have removed it)
+
+ wxAuiPaneInfo& check = GetPane(pane.window);
+ if (check.IsOk())
+ {
+ ClosePane(pane);
+ }
+
Update();
}
}