#include "wx/time.h"
// Define a new application type
-class MyApp: public wxApp
+class MyApp : public wxApp
{
public:
- bool OnInit(void);
+ bool OnInit();
};
+class MyThread;
WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
// Define a new frame type
{
public:
// ctor
- MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h);
+ MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
// operations
void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
void OnClear(wxCommandEvent& event);
void OnStartThread(wxCommandEvent& event);
+ void OnStartThreads(wxCommandEvent& event);
void OnStopThread(wxCommandEvent& event);
void OnPauseThread(wxCommandEvent& event);
void OnResumeThread(wxCommandEvent& event);
void OnIdle(wxIdleEvent &event);
bool OnClose() { return TRUE; }
- // called by dying thread
+ // called by dying thread _in_that_thread_context_
void OnThreadExit(wxThread *thread);
-public:
+private:
+ // helper function - creates a new thread (but doesn't run it)
+ MyThread *CreateThread();
+
+ // crit section protects access to all of the arrays below
+ wxCriticalSection m_critsect;
+
+ // all the threads currently alive - as soon as the thread terminates, it's
+ // removed from the array
wxArrayThread m_threads;
-private:
- void DeleteThread(size_t index);
+ // both of these arrays are only valid between 2 iterations of OnIdle(),
+ // they're cleared each time it is excuted.
- // crit section protects access to the array below
- wxCriticalSection m_critsect;
- wxArrayInt m_aToDelete;
+ // the array of threads which finished (either because they did their work
+ // or because they were explicitly stopped)
+ wxArrayThread m_terminated;
+
+ // the array of threads which were stopped by the user and not terminated
+ // by themselves - these threads shouldn't be Delete()d second time from
+ // OnIdle()
+ wxArrayThread m_stopped;
+
+ // just some place to put our messages in
+ wxTextCtrl *m_txtctrl;
- wxTextCtrl *m_txtctrl;
+ // remember the number of running threads and total number of threads
+ size_t m_nRunning, m_nCount;
DECLARE_EVENT_TABLE()
};
// thread execution starts here
virtual void *Entry();
- // called when the thread exits - whether
+ // called when the thread exits - whether it terminates normally or is
+ // stopped with Delete() (but not when it is Kill()ed!)
virtual void OnExit();
// write something to the text control
{
wxString text;
- DeferDestroy(TRUE);
-
text.Printf("Thread 0x%x started.\n", GetID());
WriteText(text);
text.Printf("[%u] Thread 0x%x here.\n", m_count, GetID());
WriteText(text);
-#ifdef __WXMSW__
- ::Sleep(1000);
-#else
- wxSleep(1);
-#endif
+ // wxSleep() can't be called from non-GUI thread!
+ wxThread::Sleep(1000);
}
text.Printf("Thread 0x%x finished.\n", GetID());
{
TEST_QUIT = 1,
TEST_TEXT = 101,
- TEST_ABOUT = 102,
- TEST_CLEAR = 103,
- TEST_START_THREAD = 203,
- TEST_STOP_THREAD = 204,
- TEST_PAUSE_THREAD = 205,
- TEST_RESUME_THREAD = 206
+ TEST_ABOUT,
+ TEST_CLEAR,
+ TEST_START_THREAD = 201,
+ TEST_START_THREADS,
+ TEST_STOP_THREAD,
+ TEST_PAUSE_THREAD,
+ TEST_RESUME_THREAD
};
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
EVT_MENU(TEST_CLEAR, MyFrame::OnClear)
EVT_MENU(TEST_START_THREAD, MyFrame::OnStartThread)
+ EVT_MENU(TEST_START_THREADS, MyFrame::OnStartThreads)
EVT_MENU(TEST_STOP_THREAD, MyFrame::OnStopThread)
EVT_MENU(TEST_PAUSE_THREAD, MyFrame::OnPauseThread)
EVT_MENU(TEST_RESUME_THREAD, MyFrame::OnResumeThread)
wxMenu *thread_menu = new wxMenu;
thread_menu->Append(TEST_START_THREAD, "&Start a new thread");
+ thread_menu->Append(TEST_START_THREADS, "Start &many threads at once");
thread_menu->Append(TEST_STOP_THREAD, "S&top a running thread");
thread_menu->AppendSeparator();
thread_menu->Append(TEST_PAUSE_THREAD, "&Pause a running thread");
}
// My frame constructor
-MyFrame::MyFrame(wxFrame *frame, char *title, int x, int y, int w, int h)
+MyFrame::MyFrame(wxFrame *frame, const wxString& title,
+ int x, int y, int w, int h)
: wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
{
- CreateStatusBar();
+ m_nRunning = m_nCount = 0;
+
+ CreateStatusBar(2);
m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0),
wxTE_MULTILINE | wxTE_READONLY);
}
-void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
+MyThread *MyFrame::CreateThread()
{
MyThread *thread = new MyThread(this);
- thread->Create();
+ if ( thread->Create() != wxTHREAD_NO_ERROR )
+ {
+ wxLogError("Can't create thread!");
+ }
wxCriticalSectionLocker enter(m_critsect);
m_threads.Add(thread);
+
+ return thread;
}
-void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
+void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
{
- int no_thrd = m_threads.Count() - 1;
+ static wxString s_str;
+ s_str = wxGetTextFromUser("How many threads to start: ",
+ "wxThread sample",
+ s_str, this);
+ if ( s_str.IsEmpty() )
+ return;
- if ( no_thrd < 0 )
+ size_t count, n;
+ sscanf(s_str, "%u", &count);
+ if ( count == 0 )
+ return;
+
+ wxArrayThread threads;
+
+ // first create them all...
+ for ( n = 0; n < count; n++ )
{
- wxLogError("No thread to stop!");
+ threads.Add(CreateThread());
+ }
- return;
+ wxString msg;
+ msg.Printf("%d new threads created.", count);
+ SetStatusText(msg, 1);
+
+ // ...and then start them
+ for ( n = 0; n < count; n++ )
+ {
+ threads[n]->Run();
+ }
+}
+
+void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
+{
+ MyThread *thread = CreateThread();
+
+ if ( thread->Run() != wxTHREAD_NO_ERROR )
+ {
+ wxLogError("Can't start thread!");
+ }
+
+ SetStatusText("New thread started.", 1);
+}
+
+void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
+{
+ // stop the last thread
+ if ( m_threads.IsEmpty() )
+ {
+ wxLogError("No thread to stop!");
}
+ else
+ {
+ m_critsect.Enter();
- DeleteThread(no_thrd);
+ wxThread *thread = m_threads.Last();
+ m_stopped.Add(thread);
+
+ // it's important to leave critical section before calling Delete()
+ // because delete will (implicitly) call OnThreadExit() which also tries
+ // to enter the same crit section - would dead lock.
+ m_critsect.Leave();
+
+ thread->Delete();
+
+ SetStatusText("Thread stopped.", 1);
+ }
}
void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
wxCriticalSectionLocker enter(m_critsect);
// resume first suspended thread
- size_t n = 0;
- while ( n < m_threads.Count() && m_threads[n]->IsPaused() )
- n--;
+ size_t n = 0, count = m_threads.Count();
+ while ( n < count && !m_threads[n]->IsPaused() )
+ n++;
- if ( n < 0 )
+ if ( n == count )
+ {
wxLogError("No thread to resume!");
+ }
else
+ {
m_threads[n]->Resume();
+
+ SetStatusText("Thread resumed.", 1);
+ }
}
void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
n--;
if ( n < 0 )
+ {
wxLogError("No thread to pause!");
+ }
else
+ {
m_threads[n]->Pause();
+
+ SetStatusText("Thread paused.", 1);
+ }
}
// set the frame title indicating the current number of threads
void MyFrame::OnIdle(wxIdleEvent &event)
{
- // first remove from the array all the threads which died since last call
+ // first wait for all the threads which dies since the last call
{
wxCriticalSectionLocker enter(m_critsect);
- size_t nCount = m_aToDelete.Count();
+ size_t nCount = m_terminated.GetCount();
for ( size_t n = 0; n < nCount; n++ )
- DeleteThread((size_t)m_aToDelete[n]);
-
- m_aToDelete.Empty();
+ {
+ // don't delete the threads which were stopped - they were already
+ // deleted in OnStopThread()
+ wxThread *thread = m_terminated[n];
+ if ( m_stopped.Index(thread) == wxNOT_FOUND )
+ thread->Delete();
+ }
+
+ m_stopped.Empty();
+ m_terminated.Empty();
}
size_t nRunning = 0,
nRunning++;
}
- wxLogStatus(this, "%u threads total, %u running.", nCount, nRunning);
+ if ( nCount != m_nCount || nRunning != m_nRunning )
+ {
+ m_nRunning = nRunning;
+ m_nCount = nCount;
+
+ wxLogStatus(this, "%u threads total, %u running.", nCount, nRunning);
+ }
+ //else: avoid flicker - don't print anything
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
{
- for ( size_t i = 0; i < m_threads.Count(); i++ )
- delete m_threads[i];
+ size_t count = m_threads.Count();
+ for ( size_t i = 0; i < count; i++ )
+ {
+ m_threads[i]->Delete();
+ }
Close(TRUE);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
{
- wxMessageDialog dialog(this, "wxThread sample (based on minimal)\n"
- "Julian Smart, Guilhem Lavaux, Vadim Zeitlin",
+ wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n"
+ "(c) 1998 Julian Smart, Guilhem Lavaux\n"
+ "(c) 1999 Vadim Zeitlin",
"About wxThread sample",
wxOK | wxICON_INFORMATION);
void MyFrame::OnThreadExit(wxThread *thread)
{
- int index = m_threads.Index(thread);
- wxCHECK_RET( index != -1, "unknown thread being deleted??" );
-
wxCriticalSectionLocker enter(m_critsect);
- m_aToDelete.Add(index);
+ m_threads.Remove(thread);
+ m_terminated.Add(thread);
}
-
-void MyFrame::DeleteThread(size_t index)
-{
- delete m_threads[index];
- m_threads.Remove(index);
-}
\ No newline at end of file