// combinations which are always processed)
LONG lDlgCode = ::SendMessage(msg->hwnd, WM_GETDLGCODE, 0, 0);
- // surprizingly, DLGC_WANTALLKEYS bit mask doesn't contain the
+ // surprisingly, DLGC_WANTALLKEYS bit mask doesn't contain the
// DLGC_WANTTAB nor DLGC_WANTARROWS bits although, logically,
// it, of course, implies them
if ( lDlgCode & DLGC_WANTALLKEYS )
y = pt.y;
ScreenToClient(&x, &y);
wxSetCursorEvent event(x, y);
+ event.SetId(GetId());
+ event.SetEventObject(this);
bool processedEvtSetCursor = HandleWindowEvent(event);
if ( processedEvtSetCursor && event.HasCursor() )
int themePart,
int themeState,
MSWThemeColour themeColour,
- wxSystemColour fallback)
+ wxSystemColour fallback) const
{
#if wxUSE_UXTHEME
const wxUxThemeEngine* theme = wxUxThemeEngine::GetIfActive();
wxFAIL_MSG(wxT("unsupported theme colour"));
};
- wxUxThemeHandle hTheme(this, themeName);
+ wxUxThemeHandle hTheme((const wxWindow *)this, themeName);
COLORREF col;
HRESULT hr = theme->GetThemeColor
(
// painting
// ---------------------------------------------------------------------------
+// this variable is used to check that a paint event handler which processed
+// the event did create a wxPaintDC inside its code and called BeginPaint() to
+// validate the invalidated window area as otherwise we'd keep getting an
+// endless stream of WM_PAINT messages for this window resulting in a lot of
+// difficult to debug problems (e.g. impossibility to repaint other windows,
+// lack of timer and idle events and so on)
+extern bool wxDidCreatePaintDC;
+bool wxDidCreatePaintDC = false;
+
bool wxWindowMSW::HandlePaint()
{
HRGN hRegion = ::CreateRectRgn(0, 0, 0, 0); // Dummy call to get a handle
m_updateRegion = wxRegion((WXHRGN) hRegion);
+ wxDidCreatePaintDC = false;
+
wxPaintEvent event(m_windowId);
event.SetEventObject(this);
bool processed = HandleWindowEvent(event);
+ if ( processed && !wxDidCreatePaintDC )
+ {
+ // do call MSWDefWindowProc() to validate the update region to avoid
+ // the problems mentioned above
+ processed = false;
+ }
+
// note that we must generate NC event after the normal one as otherwise
// BeginPaint() will happily overwrite our decorations with the background
// colour