+ int overallRowContentMargin = 0;
+ int visibleCellCount = 0;
+
+ for (i = 0; i < m_colCount; i++)
+ {
+ wxRichTextBox* cell = GetCell(j, i);
+ if (cell->IsShown())
+ {
+ int cellTotalLeftMargin = 0, cellTotalRightMargin = 0, cellTotalTopMargin = 0, cellTotalBottomMargin = 0;
+ GetTotalMargin(dc, buffer, cell->GetAttributes(), cellTotalLeftMargin, cellTotalRightMargin, cellTotalTopMargin, cellTotalBottomMargin);
+
+ overallRowContentMargin += (cellTotalLeftMargin + cellTotalRightMargin);
+ visibleCellCount ++;
+ }
+ }
+
+ // Add in inter-cell padding
+ overallRowContentMargin += ((visibleCellCount-1) * paddingX);
+
+ int rowContentWidth = internalTableWidth - overallRowContentMargin;
+ wxSize rowTableSize(rowContentWidth, 0);
+ wxTextAttrDimensionConverter converter(dc, scale, rowTableSize);
+
+ for (i = 0; i < m_colCount; i++)
+ {
+ wxRichTextBox* cell = GetCell(j, i);
+ if (cell->IsShown())
+ {
+ int colSpan = 1;
+ if (cell->GetProperties().HasProperty(wxT("colspan")))
+ colSpan = cell->GetProperties().GetPropertyLong(wxT("colspan"));
+
+ // Lay out cell to find min/max widths
+ cell->Invalidate(wxRICHTEXT_ALL);
+ cell->Layout(dc, availableSpace, style);
+
+ if (colSpan == 1)
+ {
+ int absoluteCellWidth = -1;
+ int percentageCellWidth = -1;
+
+ // I think we need to calculate percentages from the internal table size,
+ // minus the padding between cells which we'll need to calculate from the
+ // (number of VISIBLE cells - 1)*paddingX. Then percentages that add up to 100%
+ // will add up to 100%. In CSS, the width specifies the cell's content rect width,
+ // so if we want to conform to that we'll need to add in the overall cell margins.
+ // However, this will make it difficult to specify percentages that add up to
+ // 100% and still fit within the table width.
+ // Let's say two cells have 50% width. They have 10 pixels of overall margin each.
+ // The table content rect is 500 pixels and the inter-cell padding is 20 pixels.
+ // If we're using internal content size for the width, we would calculate the
+ // the overall cell width for n cells as:
+ // (500 - 20*(n-1) - overallCellMargin1 - overallCellMargin2 - ...) * percentage / 100
+ // + thisOverallCellMargin
+ // = 500 - 20 - 10 - 10) * 0.5 + 10 = 240 pixels overall cell width.
+ // Adding this back, we get 240 + 240 + 20 = 500 pixels.
+
+ if (cell->GetAttributes().GetTextBoxAttr().GetWidth().IsValid())
+ {
+ int w = converter.GetPixels(cell->GetAttributes().GetTextBoxAttr().GetWidth());
+ if (cell->GetAttributes().GetTextBoxAttr().GetWidth().GetUnits() == wxTEXT_ATTR_UNITS_PERCENTAGE)
+ {
+ percentageCellWidth = w;
+ }
+ else
+ {
+ absoluteCellWidth = w;
+ }
+ // Override absolute width with minimum width if necessary
+ if (cell->GetMinSize().x > 0 && absoluteCellWidth !=1 && cell->GetMinSize().x > absoluteCellWidth)
+ absoluteCellWidth = cell->GetMinSize().x;
+ }
+
+ if (absoluteCellWidth != -1)
+ {
+ if (absoluteCellWidth > absoluteColWidths[i])
+ absoluteColWidths[i] = absoluteCellWidth;
+ }
+
+ if (percentageCellWidth != -1)
+ {
+ if (percentageCellWidth > percentageColWidths[i])
+ percentageColWidths[i] = percentageCellWidth;
+ }
+
+ if (colSpan == 1 && cell->GetMinSize().x && cell->GetMinSize().x > minColWidths[i])
+ minColWidths[i] = cell->GetMinSize().x;
+ if (colSpan == 1 && cell->GetMaxSize().x && cell->GetMaxSize().x > maxColWidths[i])
+ maxColWidths[i] = cell->GetMaxSize().x;
+ }
+ }
+ }
+ }
+
+ // (2) Allocate initial column widths from minimum widths, absolute values and proportions
+ // TODO: simply merge this into (1).
+ for (i = 0; i < m_colCount; i++)
+ {
+ if (absoluteColWidths[i] > 0)
+ {
+ colWidths[i] = absoluteColWidths[i];
+ }
+ else if (percentageColWidths[i] > 0)
+ {
+ colWidths[i] = percentageColWidths[i];
+
+ // This is rubbish - we calculated the absolute widths from percentages, so
+ // we can't do it again here.
+ //colWidths[i] = (int) (double(percentageColWidths[i]) * double(tableWidth) / 100.0 + 0.5);
+ }
+ }
+
+ // (3) Process absolute or proportional widths of spanning columns,
+ // now that we know what our fixed column widths are going to be.
+ // Spanned cells will try to adjust columns so the span will fit.
+ // Even existing fixed column widths can be expanded if necessary.
+ // Actually, currently fixed columns widths aren't adjusted; instead,
+ // the algorithm favours earlier rows and adjusts unspecified column widths
+ // the first time only. After that, we can't know whether the column has been
+ // specified explicitly or not. (We could make a note if necessary.)
+ for (j = 0; j < m_rowCount; j++)
+ {
+ // First get the overall margins so we can calculate percentage widths based on
+ // the available content space for all cells on the row
+
+ int overallRowContentMargin = 0;
+ int visibleCellCount = 0;
+
+ for (i = 0; i < m_colCount; i++)
+ {
+ wxRichTextBox* cell = GetCell(j, i);
+ if (cell->IsShown())
+ {
+ int cellTotalLeftMargin = 0, cellTotalRightMargin = 0, cellTotalTopMargin = 0, cellTotalBottomMargin = 0;
+ GetTotalMargin(dc, buffer, cell->GetAttributes(), cellTotalLeftMargin, cellTotalRightMargin, cellTotalTopMargin, cellTotalBottomMargin);
+
+ overallRowContentMargin += (cellTotalLeftMargin + cellTotalRightMargin);
+ visibleCellCount ++;
+ }
+ }
+
+ // Add in inter-cell padding
+ overallRowContentMargin += ((visibleCellCount-1) * paddingX);
+
+ int rowContentWidth = internalTableWidth - overallRowContentMargin;
+ wxSize rowTableSize(rowContentWidth, 0);
+ wxTextAttrDimensionConverter converter(dc, scale, rowTableSize);
+
+ for (i = 0; i < m_colCount; i++)
+ {
+ wxRichTextBox* cell = GetCell(j, i);
+ if (cell->IsShown())
+ {
+ int colSpan = 1;
+ if (cell->GetProperties().HasProperty(wxT("colspan")))
+ colSpan = cell->GetProperties().GetPropertyLong(wxT("colspan"));
+
+ if (colSpan > 1)
+ {
+ int spans = wxMin(colSpan, m_colCount - i);
+ int cellWidth = 0;
+ if (spans > 0)
+ {
+ if (cell->GetAttributes().GetTextBoxAttr().GetWidth().IsValid())
+ {
+ cellWidth = converter.GetPixels(cell->GetAttributes().GetTextBoxAttr().GetWidth());
+ // Override absolute width with minimum width if necessary
+ if (cell->GetMinSize().x > 0 && cellWidth !=1 && cell->GetMinSize().x > cellWidth)
+ cellWidth = cell->GetMinSize().x;
+ }
+ else
+ {
+ // Do we want to do this? It's the only chance we get to
+ // use the cell's min/max sizes, so we need to work out
+ // how we're going to balance the unspecified spanning cell
+ // width with the possibility more-constrained constituent cell widths.
+ // Say there's a tiny bitmap giving it a max width of 10 pixels. We
+ // don't want to constraint all the spanned columns to fit into this cell.
+ // OK, let's say that if any of the constituent columns don't fit,
+ // then we simply stop constraining the columns; instead, we'll just fit the spanning
+ // cells to the columns later.
+ cellWidth = cell->GetMinSize().x;
+ if (cell->GetMaxSize().x > cellWidth)
+ cellWidth = cell->GetMaxSize().x;
+ }
+
+ // Subtract the padding between cells
+ int spanningWidth = cellWidth;
+ spanningWidth -= paddingX * (spans-1);
+
+ if (spanningWidth > 0)
+ {
+ // Now share the spanning width between columns within that span
+ // TODO: take into account min widths of columns within the span
+ int spanningWidthLeft = spanningWidth;
+ int stretchColCount = 0;
+ for (k = i; k < (i+spans); k++)
+ {
+ if (colWidths[k] > 0) // absolute or proportional width has been specified
+ spanningWidthLeft -= colWidths[k];
+ else
+ stretchColCount ++;
+ }
+ // Now divide what's left between the remaining columns
+ int colShare = 0;
+ if (stretchColCount > 0)
+ colShare = spanningWidthLeft / stretchColCount;
+ int colShareRemainder = spanningWidthLeft - (colShare * stretchColCount);
+
+ // If fixed-width columns are currently too big, then we'll later
+ // stretch the spanned cell to fit.
+
+ if (spanningWidthLeft > 0)
+ {
+ for (k = i; k < (i+spans); k++)
+ {
+ if (colWidths[k] <= 0) // absolute or proportional width has not been specified
+ {
+ int newWidth = colShare;
+ if (k == (i+spans-1))
+ newWidth += colShareRemainder; // ensure all pixels are filled
+ colWidths[k] = newWidth;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // (4) Next, share any remaining space out between columns that have not yet been calculated.
+ // TODO: take into account min widths of columns within the span
+ int tableWidthMinusPadding = internalTableWidth - (m_colCount-1)*paddingX;
+ int widthLeft = tableWidthMinusPadding;
+ int stretchColCount = 0;
+ for (i = 0; i < m_colCount; i++)
+ {
+ // TODO: we need to take into account min widths.
+ // Subtract min width from width left, then
+ // add the colShare to the min width
+ if (colWidths[i] > 0) // absolute or proportional width has been specified
+ widthLeft -= colWidths[i];
+ else
+ {
+ if (minColWidths[i] > 0)
+ widthLeft -= minColWidths[i];
+
+ stretchColCount ++;
+ }
+ }
+
+ // Now divide what's left between the remaining columns
+ int colShare = 0;
+ if (stretchColCount > 0)
+ colShare = widthLeft / stretchColCount;
+ int colShareRemainder = widthLeft - (colShare * stretchColCount);
+
+ // Check we don't have enough space, in which case shrink all columns, overriding
+ // any absolute/proportional widths
+ // TODO: actually we would like to divide up the shrinkage according to size.
+ // How do we calculate the proportions that will achieve this?
+ // Could first choose an arbitrary value for stretching cells, and then calculate
+ // factors to multiply each width by.
+ // TODO: want to record this fact and pass to an iteration that tries e.g. min widths
+ if (widthLeft < 0 || (stretchToFitTableWidth && (stretchColCount == 0)))
+ {
+ colShare = tableWidthMinusPadding / m_colCount;
+ colShareRemainder = tableWidthMinusPadding - (colShare * m_colCount);
+ for (i = 0; i < m_colCount; i++)
+ {
+ colWidths[i] = 0;
+ minColWidths[i] = 0;
+ }
+ }
+
+ // We have to adjust the columns if either we need to shrink the
+ // table to fit the parent/table width, or we explicitly set the
+ // table width and need to stretch out the table.
+ if (widthLeft < 0 || stretchToFitTableWidth)
+ {
+ for (i = 0; i < m_colCount; i++)
+ {
+ if (colWidths[i] <= 0) // absolute or proportional width has not been specified
+ {
+ if (minColWidths[i] > 0)
+ colWidths[i] = minColWidths[i] + colShare;
+ else
+ colWidths[i] = colShare;
+ if (i == (m_colCount-1))
+ colWidths[i] += colShareRemainder; // ensure all pixels are filled
+ }
+ }
+ }
+
+ // TODO: if spanned cells have no specified or max width, make them the
+ // as big as the columns they span. Do this for all spanned cells in all
+ // rows, of course. Size any spanned cells left over at the end - even if they
+ // have width > 0, make sure they're limited to the appropriate column edge.
+
+
+/*
+ Sort out confusion between content width
+ and overall width later. For now, assume we specify overall width.
+
+ So, now we've laid out the table to fit into the given space
+ and have used specified widths and minimum widths.
+
+ Now we need to consider how we will try to take maximum width into account.
+
+*/
+
+ // (??) TODO: take max width into account
+
+ // (6) Lay out all cells again with the current values
+
+ int maxRight = 0;
+ int y = availableSpace.y;
+ for (j = 0; j < m_rowCount; j++)
+ {
+ int x = availableSpace.x; // TODO: take into account centering etc.
+ int maxCellHeight = 0;
+ int maxSpecifiedCellHeight = 0;
+
+ wxArrayInt actualWidths(m_colCount);
+
+ wxTextAttrDimensionConverter converter(dc, scale);
+ for (i = 0; i < m_colCount; i++)
+ {
+ wxRichTextCell* cell = GetCell(j, i);
+ if (cell->IsShown())
+ {
+ wxASSERT(colWidths[i] > 0);
+
+ // Get max specified cell height
+ // Don't handle percentages for height
+ if (cell->GetAttributes().GetTextBoxAttr().GetHeight().IsValid() && cell->GetAttributes().GetTextBoxAttr().GetHeight().GetUnits() != wxTEXT_ATTR_UNITS_PERCENTAGE)
+ {
+ int h = converter.GetPixels(cell->GetAttributes().GetTextBoxAttr().GetHeight());
+ if (h > maxSpecifiedCellHeight)
+ maxSpecifiedCellHeight = h;
+ }
+
+ if (colWidths[i] > 0) // absolute or proportional width has been specified
+ {
+ int colSpan = 1;
+ if (cell->GetProperties().HasProperty(wxT("colspan")))
+ colSpan = cell->GetProperties().GetPropertyLong(wxT("colspan"));
+
+ wxRect availableCellSpace;
+
+ // TODO: take into acount spans
+ if (colSpan > 1)
+ {
+ // Calculate the size of this spanning cell from its constituent columns
+ int xx = x;
+ int spans = wxMin(colSpan, m_colCount - i);
+ for (k = i; k < spans; k++)
+ {
+ if (k != i)
+ xx += paddingX;
+ xx += colWidths[k];
+ }
+ availableCellSpace = wxRect(x, y, xx, -1);
+ }
+ else
+ availableCellSpace = wxRect(x, y, colWidths[i], -1);
+
+ // Store actual width so we can force cell to be the appropriate width on the final loop
+ actualWidths[i] = availableCellSpace.GetWidth();
+
+ // Lay out cell
+ cell->Invalidate(wxRICHTEXT_ALL);
+ cell->Layout(dc, availableCellSpace, style);
+
+ // TODO: use GetCachedSize().x to compute 'natural' size
+
+ x += (availableCellSpace.GetWidth() + paddingX);
+ if (cell->GetCachedSize().y > maxCellHeight)
+ maxCellHeight = cell->GetCachedSize().y;
+ }
+ }
+ }
+
+ maxCellHeight = wxMax(maxCellHeight, maxSpecifiedCellHeight);
+
+ for (i = 0; i < m_colCount; i++)
+ {
+ wxRichTextCell* cell = GetCell(j, i);
+ if (cell->IsShown())
+ {
+ wxRect availableCellSpace = wxRect(cell->GetPosition(), wxSize(actualWidths[i], maxCellHeight));
+ // Lay out cell with new height
+ cell->Invalidate(wxRICHTEXT_ALL);
+ cell->Layout(dc, availableCellSpace, style);
+
+ // Make sure the cell size really is the appropriate size,
+ // not the calculated box size
+ cell->SetCachedSize(wxSize(actualWidths[i], maxCellHeight));
+
+ maxRight = wxMax(maxRight, cell->GetPosition().x + cell->GetCachedSize().x);
+ }
+ }
+
+ y += maxCellHeight;
+ if (j < (m_rowCount-1))
+ y += paddingY;
+ }
+
+ // We need to add back the margins etc.
+ {
+ wxRect marginRect, borderRect, contentRect, paddingRect, outlineRect;
+ contentRect = wxRect(wxPoint(0, 0), wxSize(maxRight - availableSpace.x, y - availableSpace.y));
+ GetBoxRects(dc, GetBuffer(), GetAttributes(), marginRect, borderRect, contentRect, paddingRect, outlineRect);
+ SetCachedSize(marginRect.GetSize());
+ }
+
+ // TODO: calculate max size
+ {
+ SetMaxSize(GetCachedSize());
+ }
+
+ // TODO: calculate min size
+ {
+ SetMinSize(GetCachedSize());
+ }
+
+ // TODO: currently we use either a fixed table width or the parent's size.
+ // We also want to be able to calculate the table width from its content,
+ // whether using fixed column widths or cell content min/max width.
+ // Probably need a boolean flag to say whether we need to stretch cells
+ // to fit the table width, or to simply use min/max cell widths. The
+ // trouble with this is that if cell widths are not specified, they
+ // will be tiny; we could use arbitrary defaults but this seems unsatisfactory.
+ // Anyway, ignoring that problem, we probably need to factor layout into a function
+ // that can can calculate the maximum unconstrained layout in case table size is
+ // not specified. Then LayoutToBestSize() can choose to use either parent size to
+ // constrain Layout(), or the previously-calculated max size to constraint layout.
+
+ return true;
+}
+
+// Finds the absolute position and row height for the given character position
+bool wxRichTextTable::FindPosition(wxDC& dc, long index, wxPoint& pt, int* height, bool forceLineStart)
+{
+ wxRichTextCell* child = GetCell(index+1);
+ if (child)
+ {
+ // Find the position at the start of the child cell, since the table doesn't
+ // have any caret position of its own.
+ return child->FindPosition(dc, -1, pt, height, forceLineStart);
+ }
+ else
+ return false;
+}
+
+// Get the cell at the given character position (in the range of the table).
+wxRichTextCell* wxRichTextTable::GetCell(long pos) const
+{
+ int row = 0, col = 0;
+ if (GetCellRowColumnPosition(pos, row, col))
+ {
+ return GetCell(row, col);
+ }
+ else
+ return NULL;
+}
+
+// Get the row/column for a given character position
+bool wxRichTextTable::GetCellRowColumnPosition(long pos, int& row, int& col) const
+{
+ if (m_colCount == 0 || m_rowCount == 0)
+ return false;
+
+ row = (int) (pos / m_colCount);
+ col = pos - (row * m_colCount);
+
+ wxASSERT(row < m_rowCount && col < m_colCount);
+
+ if (row < m_rowCount && col < m_colCount)
+ return true;
+ else
+ return false;
+}
+
+// Calculate range, taking row/cell ordering into account instead of relying
+// on list ordering.
+void wxRichTextTable::CalculateRange(long start, long& end)
+{
+ long current = start;
+ long lastEnd = current;
+
+ if (IsTopLevel())
+ {
+ current = 0;
+ lastEnd = 0;
+ }
+
+ int i, j;
+ for (i = 0; i < m_rowCount; i++)
+ {
+ for (j = 0; j < m_colCount; j++)
+ {
+ wxRichTextCell* child = GetCell(i, j);
+ if (child)
+ {
+ long childEnd = 0;
+
+ child->CalculateRange(current, childEnd);
+
+ lastEnd = childEnd;
+ current = childEnd + 1;
+ }
+ }
+ }
+
+ // A top-level object always has a range of size 1,
+ // because its children don't count at this level.
+ end = start;
+ m_range.SetRange(start, start);
+
+ // An object with no children has zero length
+ if (m_children.GetCount() == 0)
+ lastEnd --;
+ m_ownRange.SetRange(0, lastEnd);
+}
+
+// Gets the range size.
+bool wxRichTextTable::GetRangeSize(const wxRichTextRange& range, wxSize& size, int& descent, wxDC& dc, int flags, wxPoint position, wxArrayInt* partialExtents) const
+{
+ return wxRichTextBox::GetRangeSize(range, size, descent, dc, flags, position, partialExtents);
+}
+
+// Deletes content in the given range.
+bool wxRichTextTable::DeleteRange(const wxRichTextRange& WXUNUSED(range))
+{
+ // TODO: implement deletion of cells
+ return true;
+}
+
+// Gets any text in this object for the given range.
+wxString wxRichTextTable::GetTextForRange(const wxRichTextRange& range) const
+{
+ return wxRichTextBox::GetTextForRange(range);
+}
+
+// Copies this object.
+void wxRichTextTable::Copy(const wxRichTextTable& obj)
+{
+ wxRichTextBox::Copy(obj);
+
+ ClearTable();
+
+ m_rowCount = obj.m_rowCount;
+ m_colCount = obj.m_colCount;
+
+ m_cells.Add(wxRichTextObjectPtrArray(), m_rowCount);
+
+ int i, j;
+ for (i = 0; i < m_rowCount; i++)
+ {
+ wxRichTextObjectPtrArray& colArray = m_cells[i];
+ for (j = 0; j < m_colCount; j++)
+ {
+ wxRichTextCell* cell = wxDynamicCast(obj.GetCell(i, j)->Clone(), wxRichTextCell);
+ AppendChild(cell);
+
+ colArray.Add(cell);
+ }
+ }
+}
+
+void wxRichTextTable::ClearTable()
+{
+ m_cells.Clear();
+ DeleteChildren();
+}
+
+bool wxRichTextTable::CreateTable(int rows, int cols)
+{
+ ClearTable();
+
+ m_rowCount = rows;
+ m_colCount = cols;
+
+ m_cells.Add(wxRichTextObjectPtrArray(), rows);
+
+ int i, j;
+ for (i = 0; i < rows; i++)
+ {
+ wxRichTextObjectPtrArray& colArray = m_cells[i];
+ for (j = 0; j < cols; j++)
+ {
+ wxRichTextCell* cell = new wxRichTextCell;
+ AppendChild(cell);
+ cell->AddParagraph(wxEmptyString);
+
+ colArray.Add(cell);
+ }
+ }
+
+ return true;
+}
+
+wxRichTextCell* wxRichTextTable::GetCell(int row, int col) const
+{
+ wxASSERT(row < m_rowCount);
+ wxASSERT(col < m_colCount);
+
+ if (row < m_rowCount && col < m_colCount)
+ {
+ wxRichTextObjectPtrArray& colArray = m_cells[row];
+ wxRichTextObject* obj = colArray[col];
+ return wxDynamicCast(obj, wxRichTextCell);
+ }
+ else
+ return false;
+}
+
+// Returns a selection object specifying the selections between start and end character positions.
+// For example, a table would deduce what cells (of range length 1) are selected when dragging across the table.
+wxRichTextSelection wxRichTextTable::GetSelection(long start, long end) const
+{
+ wxRichTextSelection selection;
+ selection.SetContainer((wxRichTextTable*) this);
+
+ if (start > end)
+ {
+ long tmp = end;
+ end = start;
+ start = tmp;
+ }
+
+ wxASSERT( start >= 0 && end < (m_colCount * m_rowCount));
+
+ if (end >= (m_colCount * m_rowCount))
+ return selection;
+
+ // We need to find the rectangle of cells that is described by the rectangle
+ // with start, end as the diagonal. Make sure we don't add cells that are
+ // not currenty visible because they are overlapped by spanning cells.
+/*
+ --------------------------
+ | 0 | 1 | 2 | 3 | 4 |
+ --------------------------
+ | 5 | 6 | 7 | 8 | 9 |
+ --------------------------
+ | 10 | 11 | 12 | 13 | 14 |
+ --------------------------
+ | 15 | 16 | 17 | 18 | 19 |
+ --------------------------
+
+ Let's say we select 6 -> 18.
+
+ Left and right edge cols of rectangle are 1 and 3 inclusive. Find least/greatest to find
+ which is left and which is right.
+
+ Top and bottom edge rows are 1 and 3 inclusive. Again, find least/greatest to find top and bottom.
+
+ Now go through rows from 1 to 3 and only add cells that are (a) within above column range
+ and (b) shown.
+
+
+*/
+
+ int leftCol = start - m_colCount * int(start/m_colCount);
+ int rightCol = end - m_colCount * int(end/m_colCount);
+
+ int topRow = int(start/m_colCount);
+ int bottomRow = int(end/m_colCount);
+
+ if (leftCol > rightCol)
+ {
+ int tmp = rightCol;
+ rightCol = leftCol;
+ leftCol = tmp;
+ }
+
+ if (topRow > bottomRow)
+ {
+ int tmp = bottomRow;
+ bottomRow = topRow;
+ topRow = tmp;
+ }
+
+ int i, j;
+ for (i = topRow; i <= bottomRow; i++)
+ {
+ for (j = leftCol; j <= rightCol; j++)
+ {
+ wxRichTextCell* cell = GetCell(i, j);
+ if (cell && cell->IsShown())
+ selection.Add(cell->GetRange());
+ }
+ }
+
+ return selection;
+}
+
+// Sets the attributes for the cells specified by the selection.
+bool wxRichTextTable::SetCellStyle(const wxRichTextSelection& selection, const wxRichTextAttr& style, int flags)
+{
+ if (selection.GetContainer() != this)
+ return false;
+
+ wxRichTextBuffer* buffer = GetBuffer();
+ bool haveControl = (buffer && buffer->GetRichTextCtrl() != NULL);
+ bool withUndo = haveControl && ((flags & wxRICHTEXT_SETSTYLE_WITH_UNDO) != 0);
+
+ if (withUndo)
+ buffer->BeginBatchUndo(_("Set Cell Style"));
+
+ wxRichTextObjectList::compatibility_iterator node = m_children.GetFirst();
+ while (node)
+ {
+ wxRichTextCell* cell = wxDynamicCast(node->GetData(), wxRichTextCell);
+ if (cell && selection.WithinSelection(cell->GetRange().GetStart()))
+ SetStyle(cell, style, flags);
+ node = node->GetNext();
+ }
+
+ // Do action, or delay it until end of batch.
+ if (withUndo)
+ buffer->EndBatchUndo();
+
+ return true;
+}
+
+bool wxRichTextTable::DeleteRows(int startRow, int noRows)
+{
+ wxASSERT((startRow + noRows) < m_rowCount);
+ if ((startRow + noRows) >= m_rowCount)
+ return false;
+
+ int i, j;
+ for (i = startRow; i < (startRow+noRows); i++)
+ {
+ wxRichTextObjectPtrArray& colArray = m_cells[startRow];
+ for (j = 0; j < (int) colArray.GetCount(); j++)
+ {
+ wxRichTextObject* cell = colArray[j];
+ RemoveChild(cell, true);
+ }
+
+ // Keep deleting at the same position, since we move all
+ // the others up
+ m_cells.RemoveAt(startRow);
+ }
+
+ m_rowCount = m_rowCount - noRows;
+
+ return true;
+}
+
+bool wxRichTextTable::DeleteColumns(int startCol, int noCols)
+{
+ wxASSERT((startCol + noCols) < m_colCount);
+ if ((startCol + noCols) >= m_colCount)
+ return false;
+
+ bool deleteRows = (noCols == m_colCount);
+
+ int i, j;
+ for (i = 0; i < m_rowCount; i++)
+ {
+ wxRichTextObjectPtrArray& colArray = m_cells[deleteRows ? 0 : i];
+ for (j = startCol; j < (startCol+noCols); j++)
+ {
+ wxRichTextObject* cell = colArray[j];
+ RemoveChild(cell, true);
+ }
+
+ if (deleteRows)
+ m_cells.RemoveAt(0);
+ }
+
+ if (deleteRows)
+ m_rowCount = 0;
+ m_colCount = m_colCount - noCols;
+
+ return true;
+}
+
+bool wxRichTextTable::AddRows(int startRow, int noRows, const wxRichTextAttr& attr)
+{
+ wxASSERT(startRow <= m_rowCount);
+ if (startRow > m_rowCount)
+ return false;
+
+ int i, j;
+ for (i = 0; i < noRows; i++)
+ {
+ int idx;
+ if (startRow == m_rowCount)
+ {
+ m_cells.Add(wxRichTextObjectPtrArray());
+ idx = m_cells.GetCount() - 1;
+ }
+ else
+ {
+ m_cells.Insert(wxRichTextObjectPtrArray(), startRow+i);
+ idx = startRow+i;
+ }
+
+ wxRichTextObjectPtrArray& colArray = m_cells[idx];
+ for (j = 0; j < m_colCount; j++)
+ {
+ wxRichTextCell* cell = new wxRichTextCell;
+ cell->GetAttributes() = attr;
+
+ AppendChild(cell);
+ colArray.Add(cell);
+ }
+ }
+
+ m_rowCount = m_rowCount + noRows;
+ return true;
+}
+
+bool wxRichTextTable::AddColumns(int startCol, int noCols, const wxRichTextAttr& attr)
+{
+ wxASSERT(startCol <= m_colCount);
+ if (startCol > m_colCount)
+ return false;
+
+ int i, j;
+ for (i = 0; i < m_rowCount; i++)
+ {
+ wxRichTextObjectPtrArray& colArray = m_cells[i];
+ for (j = 0; j < noCols; j++)
+ {
+ wxRichTextCell* cell = new wxRichTextCell;
+ cell->GetAttributes() = attr;
+
+ AppendChild(cell);
+
+ if (startCol == m_colCount)
+ colArray.Add(cell);
+ else
+ colArray.Insert(cell, startCol+j);
+ }
+ }
+
+ m_colCount = m_colCount + noCols;
+
+ return true;
+}
+
+// Edit properties via a GUI
+bool wxRichTextTable::EditProperties(wxWindow* parent, wxRichTextBuffer* buffer)
+{
+ wxRichTextObjectPropertiesDialog boxDlg(this, wxGetTopLevelParent(parent), wxID_ANY, _("Table Properties"));
+ boxDlg.SetAttributes(GetAttributes());
+
+ if (boxDlg.ShowModal() == wxID_OK)
+ {
+ boxDlg.ApplyStyle(buffer->GetRichTextCtrl(), wxRICHTEXT_SETSTYLE_WITH_UNDO|wxRICHTEXT_SETSTYLE_RESET);
+ return true;
+ }
+ else
+ return false;
+}
+
+/*
+ * Module to initialise and clean up handlers
+ */
+
+class wxRichTextModule: public wxModule
+{
+DECLARE_DYNAMIC_CLASS(wxRichTextModule)
+public:
+ wxRichTextModule() {}
+ bool OnInit()
+ {
+ wxRichTextBuffer::SetRenderer(new wxRichTextStdRenderer);
+ wxRichTextBuffer::InitStandardHandlers();
+ wxRichTextParagraph::InitDefaultTabs();
+ return true;
+ }
+ void OnExit()
+ {
+ wxRichTextBuffer::CleanUpHandlers();
+ wxRichTextDecimalToRoman(-1);
+ wxRichTextParagraph::ClearDefaultTabs();
+ wxRichTextCtrl::ClearAvailableFontNames();
+ wxRichTextBuffer::SetRenderer(NULL);
+ }
+};
+
+IMPLEMENT_DYNAMIC_CLASS(wxRichTextModule, wxModule)
+
+
+// If the richtext lib is dynamically loaded after the app has already started
+// (such as from wxPython) then the built-in module system will not init this
+// module. Provide this function to do it manually.
+void wxRichTextModuleInit()
+{
+ wxModule* module = new wxRichTextModule;
+ module->Init();
+ wxModule::RegisterModule(module);
+}
+
+
+/*!
+ * Commands for undo/redo
+ *
+ */
+
+wxRichTextCommand::wxRichTextCommand(const wxString& name, wxRichTextCommandId id, wxRichTextBuffer* buffer,
+ wxRichTextParagraphLayoutBox* container, wxRichTextCtrl* ctrl, bool ignoreFirstTime): wxCommand(true, name)
+{
+ /* wxRichTextAction* action = */ new wxRichTextAction(this, name, id, buffer, container, ctrl, ignoreFirstTime);
+}
+
+wxRichTextCommand::wxRichTextCommand(const wxString& name): wxCommand(true, name)
+{
+}
+
+wxRichTextCommand::~wxRichTextCommand()
+{
+ ClearActions();
+}
+
+void wxRichTextCommand::AddAction(wxRichTextAction* action)
+{
+ if (!m_actions.Member(action))
+ m_actions.Append(action);
+}
+
+bool wxRichTextCommand::Do()
+{
+ for (wxList::compatibility_iterator node = m_actions.GetFirst(); node; node = node->GetNext())
+ {
+ wxRichTextAction* action = (wxRichTextAction*) node->GetData();
+ action->Do();
+ }
+
+ return true;
+}
+
+bool wxRichTextCommand::Undo()
+{
+ for (wxList::compatibility_iterator node = m_actions.GetLast(); node; node = node->GetPrevious())
+ {
+ wxRichTextAction* action = (wxRichTextAction*) node->GetData();
+ action->Undo();
+ }
+
+ return true;
+}
+
+void wxRichTextCommand::ClearActions()
+{
+ WX_CLEAR_LIST(wxList, m_actions);
+}
+
+/*!
+ * Individual action
+ *
+ */
+
+wxRichTextAction::wxRichTextAction(wxRichTextCommand* cmd, const wxString& name, wxRichTextCommandId id,
+ wxRichTextBuffer* buffer, wxRichTextParagraphLayoutBox* container,
+ wxRichTextCtrl* ctrl, bool ignoreFirstTime)
+{
+ m_buffer = buffer;
+ m_object = NULL;
+ m_containerAddress.Create(buffer, container);
+ m_ignoreThis = ignoreFirstTime;
+ m_cmdId = id;
+ m_position = -1;
+ m_ctrl = ctrl;
+ m_name = name;
+ m_newParagraphs.SetDefaultStyle(buffer->GetDefaultStyle());
+ m_newParagraphs.SetBasicStyle(buffer->GetBasicStyle());
+ if (cmd)
+ cmd->AddAction(this);
+}
+
+wxRichTextAction::~wxRichTextAction()
+{
+ if (m_object)
+ delete m_object;