wxRect rect = wxGetClientDisplayRect();
wxSize size (rect.width,rect.height);
-#ifndef __WXMGL__ // FIXME - temporary dirty hack!!
- if (posParent.x >= 0) // if parent is on the main display
-#endif
+ // NB: in wxMSW, negative position may not neccessary mean "out of screen",
+ // but it may mean that the window is placed on other than the main
+ // display. Therefore we only make sure centered window is on the main display
+ // if the parent is at least partially present here.
+ if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
{
if (xNew < 0)
xNew = 0;
else if (xNew+width > size.x)
xNew = size.x-width-1;
}
-#ifndef __WXMGL__ // FIXME - temporary dirty hack!!
- if (posParent.y >= 0) // if parent is on the main display
-#endif
+ if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
{
if (yNew+height > size.y)
yNew = size.y-height-1;
wxWindow *winOld = GetCapture();
if ( winOld )
{
- // I think this is correct, but not compatible with some ports
-#if defined(__WXX11__) || defined(__WXMGL__)
- ((wxWindowBase*) winOld)->DoReleaseMouse();
-#endif
+ ((wxWindowBase*) winOld)->DoReleaseMouse();
// save it on stack
wxWindowNext *item = new wxWindowNext;
if ( ms_winCaptureNext )
{
- // I think this is correct, but not compatible with some ports
-#if defined(__WXX11__) || defined(__WXMGL__)
((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
-#else
- ms_winCaptureNext->win->CaptureMouse();
-#endif
wxWindowNext *item = ms_winCaptureNext;
ms_winCaptureNext = item->next;