/////////////////////////////////////////////////////////////////////////////
// Name: minimal.cpp
-// Purpose: Minimal wxWindows sample
+// Purpose: Minimal wxWidgets sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers)
+// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
-#if !defined(__WXMSW__) && !defined(__WXPM__)
+#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
void OnAbout(wxCommandEvent& event);
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
-// Create a new application object: this macro will allow wxWindows to create
+// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
+ // call the base class initialization method, currently it only parses a
+ // few common command-line options but it could be do more in the future
+ if ( !wxApp::OnInit() )
+ return false;
+
// create the main application window
- MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"));
+ MyFrame *frame = new MyFrame("Minimal wxWidgets App");
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
#if wxUSE_MENUS
// create a menu bar
- wxMenu *menuFile = new wxMenu;
+ wxMenu *fileMenu = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
+ helpMenu->Append(Minimal_About, "&About\tF1", "Show about dialog");
- menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
+ fileMenu->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, _T("&File"));
- menuBar->Append(helpMenu, _T("&Help"));
+ menuBar->Append(fileMenu, "&File");
+ menuBar->Append(helpMenu, "&Help");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
- SetStatusText(_T("Welcome to wxWindows!"));
+ SetStatusText("Welcome to wxWidgets!");
#endif // wxUSE_STATUSBAR
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- wxString msg;
- msg.Printf( _T("This is the About dialog of the minimal sample.\n")
- _T("Welcome to %s"), wxVERSION_STRING);
-
- wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
+ wxMessageBox(wxString::Format
+ (
+ "Welcome to %s!\n"
+ "\n"
+ "This is the minimal wxWidgets sample\n"
+ "running under %s.",
+ wxVERSION_STRING,
+ wxGetOsDescription()
+ ),
+ "About wxWidgets minimal sample",
+ wxOK | wxICON_INFORMATION,
+ this);
}