--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: src/common/anidecod.cpp
+// Purpose: wxANIDecoder, ANI reader for wxImage and wxAnimation
+// Author: Francesco Montorsi
+// RCS-ID: $Id$
+// Copyright: (c) Francesco Montorsi
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#if wxUSE_STREAMS && wxUSE_GIF
+
+#ifndef WX_PRECOMP
+ #include "wx/palette.h"
+#endif
+
+#include <stdlib.h>
+#include <string.h>
+#include "wx/anidecod.h"
+
+// static
+wxCURHandler wxANIDecoder::sm_handler;
+
+
+
+//---------------------------------------------------------------------------
+// wxANIFrameInfo
+//---------------------------------------------------------------------------
+
+class wxANIFrameInfo
+{
+public:
+ wxANIFrameInfo(size_t delay = 0, int idx = -1)
+ { m_delay=delay; m_imageIndex=idx; }
+
+ size_t m_delay;
+ int m_imageIndex;
+};
+
+#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
+WX_DEFINE_OBJARRAY(wxImageArray);
+
+#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
+WX_DEFINE_OBJARRAY(wxANIFrameInfoArray);
+
+
+
+
+//---------------------------------------------------------------------------
+// wxANIDecoder
+//---------------------------------------------------------------------------
+
+wxANIDecoder::wxANIDecoder()
+{
+}
+
+wxANIDecoder::~wxANIDecoder()
+{
+}
+
+bool wxANIDecoder::ConvertToImage(size_t frame, wxImage *image) const
+{
+ size_t idx = m_info[frame].m_imageIndex;
+ *image = m_images[idx]; // copy
+ return image->Ok();
+}
+
+
+//---------------------------------------------------------------------------
+// Data accessors
+//---------------------------------------------------------------------------
+
+wxSize wxANIDecoder::GetFrameSize(size_t WXUNUSED(frame)) const
+{
+ // all frames are of the same size...
+ return m_szAnimation;
+}
+
+wxPoint wxANIDecoder::GetFramePosition(size_t WXUNUSED(frame)) const
+{
+ // all frames are of the same size...
+ return wxPoint(0,0);
+}
+
+wxAnimationDisposal wxANIDecoder::GetDisposalMethod(size_t WXUNUSED(frame)) const
+{
+ // this disposal is implicit for all frames inside an ANI file
+ return wxANIM_TOBACKGROUND;
+}
+
+long wxANIDecoder::GetDelay(size_t frame) const
+{
+ return m_info[frame].m_delay;
+}
+
+
+//---------------------------------------------------------------------------
+// ANI reading and decoding
+//---------------------------------------------------------------------------
+
+bool wxANIDecoder::CanRead(wxInputStream& stream) const
+{
+ wxInt32 FCC1, FCC2;
+ wxUint32 datalen ;
+
+ wxInt32 riff32;
+ memcpy( &riff32, "RIFF", 4 );
+ wxInt32 list32;
+ memcpy( &list32, "LIST", 4 );
+ wxInt32 ico32;
+ memcpy( &ico32, "icon", 4 );
+ wxInt32 anih32;
+ memcpy( &anih32, "anih", 4 );
+
+ stream.SeekI(0);
+ if ( !stream.Read(&FCC1, 4) )
+ return false;
+
+ if ( FCC1 != riff32 )
+ return false;
+
+ // we have a riff file:
+ while ( stream.IsOk() )
+ {
+ if ( FCC1 == anih32 )
+ return true; // found the ANIH chunk - this should be an ANI file
+
+ // we always have a data size:
+ stream.Read(&datalen, 4);
+ datalen = wxINT32_SWAP_ON_BE(datalen) ;
+
+ // data should be padded to make even number of bytes
+ if (datalen % 2 == 1) datalen ++ ;
+
+ // now either data or a FCC:
+ if ( (FCC1 == riff32) || (FCC1 == list32) )
+ {
+ stream.Read(&FCC2, 4);
+ }
+ else
+ {
+ stream.SeekI(stream.TellI() + datalen);
+ }
+
+ // try to read next data chunk:
+ if ( !stream.Read(&FCC1, 4) )
+ {
+ // reading failed -- either EOF or IO error, bail out anyhow
+ return false;
+ }
+ }
+
+ return false;
+}
+
+// the "anih" RIFF chunk
+struct wxANIHeader
+{
+ wxInt32 cbSizeOf; // Num bytes in AniHeader (36 bytes)
+ wxInt32 cFrames; // Number of unique Icons in this cursor
+ wxInt32 cSteps; // Number of Blits before the animation cycles
+ wxInt32 cx; // width of the frames
+ wxInt32 cy; // height of the frames
+ wxInt32 cBitCount; // bit depth
+ wxInt32 cPlanes; // 1
+ wxInt32 JifRate; // Default Jiffies (1/60th of a second) if rate chunk not present.
+ wxInt32 flags; // Animation Flag (see AF_ constants)
+};
+
+bool wxANIDecoder::Load( wxInputStream& stream )
+{
+ wxInt32 FCC1, FCC2;
+ wxUint32 datalen;
+ size_t globaldelay=0;
+
+ wxInt32 riff32;
+ memcpy( &riff32, "RIFF", 4 );
+ wxInt32 list32;
+ memcpy( &list32, "LIST", 4 );
+ wxInt32 ico32;
+ memcpy( &ico32, "icon", 4 );
+ wxInt32 anih32;
+ memcpy( &anih32, "anih", 4 );
+ wxInt32 rate32;
+ memcpy( &rate32, "rate", 4 );
+ wxInt32 seq32;
+ memcpy( &seq32, "seq ", 4 );
+
+ stream.SeekI(0);
+ stream.Read(&FCC1, 4);
+ if ( FCC1 != riff32 )
+ return false;
+
+ m_nFrames = 0;
+ m_szAnimation = wxDefaultSize;
+
+ m_images.Clear();
+ m_info.Clear();
+
+ // we have a riff file:
+ while ( stream.IsOk() )
+ {
+ // we always have a data size:
+ stream.Read(&datalen, 4);
+ datalen = wxINT32_SWAP_ON_BE(datalen);
+
+ //data should be padded to make even number of bytes
+ if (datalen % 2 == 1) datalen++;
+
+ // now either data or a FCC:
+ if ( (FCC1 == riff32) || (FCC1 == list32) )
+ {
+ stream.Read(&FCC2, 4);
+ }
+ else if ( FCC1 == anih32 )
+ {
+ if ( datalen != sizeof(wxANIHeader) )
+ return false;
+
+ if (m_nFrames > 0)
+ return false; // already parsed an ani header?
+
+ struct wxANIHeader header;
+ stream.Read(&header, sizeof(wxANIHeader));
+
+ // we should have a global frame size
+ m_szAnimation = wxSize(header.cx, header.cy);
+
+ // save interesting info from the header
+ m_nFrames = header.cSteps; // NB: not cFrames!!
+ if (m_nFrames==0)
+ return false;
+
+ globaldelay = wxINT32_SWAP_ON_BE(header.JifRate) * 1000 / 60;
+
+ m_images.Alloc(header.cFrames);
+ m_info.Add(wxANIFrameInfo(), m_nFrames);
+ }
+ else if ( FCC1 == rate32 )
+ {
+ // did we already process the anih32 chunk?
+ if (m_nFrames == 0)
+ return false; // rate chunks should always be placed after anih chunk
+
+ wxASSERT(m_info.GetCount() == m_nFrames);
+ for (size_t i=0; i<m_nFrames; i++)
+ {
+ stream.Read(&FCC2, 4);
+ m_info[i].m_delay = wxINT32_SWAP_ON_BE(FCC2) * 1000 / 60;
+ }
+ }
+ else if ( FCC1 == seq32 )
+ {
+ // did we already process the anih32 chunk?
+ if (m_nFrames == 0)
+ return false; // seq chunks should always be placed after anih chunk
+
+ wxASSERT(m_info.GetCount() == m_nFrames);
+ for (size_t i=0; i<m_nFrames; i++)
+ {
+ stream.Read(&FCC2, 4);
+ m_info[i].m_imageIndex = wxINT32_SWAP_ON_BE(FCC2);
+ }
+ }
+ else if ( FCC1 == ico32 )
+ {
+ // use DoLoadFile() and not LoadFile()!
+ wxImage image;
+ if (!sm_handler.DoLoadFile(&image, stream, false /* verbose */, -1))
+ return false;
+
+ m_images.Add(image);
+ }
+ else
+ stream.SeekI(stream.TellI() + datalen);
+
+ // try to read next data chunk:
+ stream.Read(&FCC1, 4);
+ }
+
+ if (m_nFrames==0)
+ return false;
+
+ if (m_nFrames==m_images.GetCount())
+ {
+ // if no SEQ chunk is available, display the frames in the order
+ // they were loaded
+ for (size_t i=0; i<m_nFrames; i++)
+ if (m_info[i].m_imageIndex == -1)
+ m_info[i].m_imageIndex = i;
+ }
+
+ // if some frame has an invalid delay, use the global delay given in the
+ // ANI header
+ for (size_t i=0; i<m_nFrames; i++)
+ if (m_info[i].m_delay == 0)
+ m_info[i].m_delay = globaldelay;
+
+ // if the header did not contain a valid frame size, try to grab
+ // it from the size of the first frame (all frames are of the same size)
+ if (m_szAnimation.GetWidth() == 0 ||
+ m_szAnimation.GetHeight() == 0)
+ m_szAnimation = wxSize(m_images[0].GetWidth(), m_images[0].GetHeight());
+
+ return m_szAnimation!=wxDefaultSize;
+}
+
+#endif // wxUSE_STREAMS && wxUSE_GIF