--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/animate.h
+// Purpose: wxAnimation and wxAnimationCtrl
+// Author: Julian Smart and Guillermo Rodriguez Garcia
+// Modified by: Francesco Montorsi
+// Created: 13/8/99
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_ANIMATEH__
+#define _WX_ANIMATEH__
+
+#include "wx/defs.h"
+
+#if wxUSE_ANIMATIONCTRL
+
+#include <wx/defs.h>
+#include <wx/string.h>
+#include <wx/gdicmn.h>
+#include <wx/list.h>
+#include <wx/timer.h>
+#include <wx/bitmap.h>
+#include <wx/colour.h>
+#include <wx/control.h>
+#include <wx/animdecod.h>
+
+class WXDLLIMPEXP_ADV wxAnimation;
+
+extern WXDLLEXPORT_DATA(wxAnimation) wxNullAnimation;
+extern WXDLLEXPORT_DATA(const wxChar) wxAnimationCtrlNameStr[];
+
+
+// ----------------------------------------------------------------------------
+// wxAnimationBase
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxAnimationBase : public wxGDIObject
+{
+public:
+ wxAnimationBase() {}
+
+ virtual bool IsOk() const = 0;
+
+ // can be -1
+ virtual int GetDelay(size_t i) const = 0;
+
+ virtual size_t GetFrameCount() const = 0;
+ virtual wxImage GetFrame(size_t i) const = 0;
+ virtual wxSize GetSize() const = 0;
+
+ virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
+ virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
+
+protected:
+ DECLARE_ABSTRACT_CLASS(wxAnimationBase)
+};
+
+
+
+// ----------------------------------------------------------------------------
+// wxAnimationCtrlBase
+// ----------------------------------------------------------------------------
+
+// do not autoresize to the animation's size when SetAnimation() is called
+#define wxAC_NO_AUTORESIZE (0x0010)
+
+// default style does not include wxAC_NO_AUTORESIZE, that is, the control
+// auto-resizes by default to fit the new animation when SetAnimation() is called
+#define wxAC_DEFAULT_STYLE (wxNO_BORDER)
+
+
+class WXDLLIMPEXP_ADV wxAnimationCtrlBase : public wxControl
+{
+public:
+ wxAnimationCtrlBase() {}
+
+public: // public API
+
+ virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
+
+ virtual void SetAnimation(const wxAnimation &anim) = 0;
+ virtual wxAnimation GetAnimation() const = 0;
+
+ virtual bool Play() = 0;
+ virtual void Stop() = 0;
+
+ virtual bool IsPlaying() const = 0;
+
+private:
+ DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
+};
+
+
+// ----------------------------------------------------------------------------
+// include the platform-specific version of the wxAnimationCtrl class
+// ----------------------------------------------------------------------------
+
+#if defined(__WXGTK__)
+ #include "wx/gtk/animate.h"
+#else
+ #include "wx/generic/animate.h"
+#endif
+
+#endif // wxUSE_ANIMATIONCTRL
+
+#endif // _WX_ANIMATEH__