#ifndef _LIFE_APP_H_
#define _LIFE_APP_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "life.h"
-#endif
-
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
#include "wx/minifram.h"
#include "game.h"
{
public:
// ctor and dtor
- LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
- ~LifeCanvas();
+ LifeCanvas(wxWindow* parent, Life* life, bool interactive = true);
+ virtual ~LifeCanvas();
// view management
int GetCellSize() const { return m_cellsize; };
wxInt32 m_viewportY; // first visible cell (y coord)
wxInt32 m_viewportW; // number of visible cells (w)
wxInt32 m_viewportH; // number of visible cells (h)
- int m_thumbX; // horiz. scrollbar thumb position
- int m_thumbY; // vert. scrollbar thumb position
- wxInt32 m_mi, m_mj; // last mouse position
+ int m_thumbX; // horiz. scrollbar thumb position
+ int m_thumbY; // vert. scrollbar thumb position
+ wxInt32 m_mi, m_mj; // last mouse position
};
public:
// ctor and dtor
LifeFrame();
- ~LifeFrame();
+ virtual ~LifeFrame();
// member functions
void UpdateInfoText();
void OnStop();
void OnStep();
- Life *m_life;
+ Life *m_life;
LifeCanvas *m_canvas;
LifeNavigator *m_navigator;
wxStaticText *m_text;