// headers
// --------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(__APPLE__)
-# pragma implementation "server.cpp"
-# pragma interface "server.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
enum
{
// menu items
- SERVER_QUIT = 1000,
- SERVER_ABOUT,
+ SERVER_QUIT = wxID_EXIT,
+ SERVER_ABOUT = wxID_ABOUT,
// id for sockets
- SERVER_ID,
+ SERVER_ID = 100,
SOCKET_ID
};
MyFrame *frame = new MyFrame();
// Show it and tell the application that it's our main window
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
// Success
- return TRUE;
+ return true;
}
// --------------------------------------------------------------------------
// frame constructor
-MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
+MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
_("wxSocket demo: Server"),
wxDefaultPosition, wxSize(300, 200))
{
m_menuBar->Append(m_menuFile, _("&File"));
SetMenuBar(m_menuBar);
+#if wxUSE_STATUSBAR
// Status bar
CreateStatusBar(2);
+#endif // wxUSE_STATUSBAR
// Make a textctrl for logging
- m_text = new wxTextCtrl(this, -1,
+ m_text = new wxTextCtrl(this, wxID_ANY,
_("Welcome to wxSocket demo: Server\n"),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
// Setup the event handler and subscribe to connection events
m_server->SetEventHandler(*this, SERVER_ID);
m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
- m_server->Notify(TRUE);
+ m_server->Notify(true);
- m_busy = FALSE;
+ m_busy = false;
m_numClients = 0;
UpdateStatusBar();
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
m_text->AppendText(s);
// Accept new connection if there is one in the pending
- // connections queue, else exit. We use Accept(FALSE) for
+ // connections queue, else exit. We use Accept(false) for
// non-blocking accept (although if we got here, there
// should ALWAYS be a pending connection).
- sock = m_server->Accept(FALSE);
+ sock = m_server->Accept(false);
if (sock)
{
sock->SetEventHandler(*this, SOCKET_ID);
sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
- sock->Notify(TRUE);
+ sock->Notify(true);
m_numClients++;
UpdateStatusBar();
void MyFrame::UpdateStatusBar()
{
+#if wxUSE_STATUSBAR
wxString s;
s.Printf(_("%d clients connected"), m_numClients);
SetStatusText(s, 1);
+#endif // wxUSE_STATUSBAR
}