- dc.DrawLabel(_T("MyDllRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
- }
-
- // draw the expanded/collapsed icon for a tree control item
- virtual void DrawTreeItemButton(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0)
- {
- }
-
- // draw the border for sash window: this border must be such that the sash
- // drawn by DrawSash() blends into it well
- virtual void DrawSplitterBorder(wxWindow *win,
- wxDC& dc,
- const wxRect& rect,
- int flags = 0)
- {
- }
-
- // draw a (vertical) sash
- virtual void DrawSplitterSash(wxWindow *win,
- wxDC& dc,
- const wxSize& size,
- wxCoord position,
- wxOrientation orient,
- int flags = 0)
- {
- }
+ dc.DrawLabel("MyDllRenderer", wxNullBitmap, rect, wxALIGN_CENTER);