#endif
-#if PLAT_WX
-#include <wx/object.h> // For the global memory operators, if needed.
-#endif
-
-
// Underlying the implementation of the platform classes are platform specific types.
// Sometimes these need to be passed around by client code so they are defined here
int x;
int y;
- Point(int x_=0, int y_=0) : x(x_), y(y_) {
+ explicit Point(int x_=0, int y_=0) : x(x_), y(y_) {
}
// Other automatically defined methods (assignment, copy constructor, destructor) are fine
Font();
virtual ~Font();
- virtual void Create(const char *faceName, int characterSet, int size, bool bold, bool italic, bool extraFontFlag=false);
+ virtual void Create(const char *faceName, int characterSet, int size,
+ bool bold, bool italic, bool extraFontFlag=false);
virtual void Release();
FontID GetID() { return id; }