// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
-// Licence: wxWindows licence
+// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWidgets 2.0
/////////////////////////////////////////////////////////////////////////////
//+-------------------------------------------------------------+
-//| Description: |
-//| The base class for holding piles of playing cards. |
-//| This is the basic building block for card games. A pile |
-//| has a position on the screen and an offset for each |
-//| card placed on it e.g. a pack has no offset, but the |
-//| discard pile may be fanned out across the screen. |
-//| |
-//| The pile knows how to draw itself, though this may be |
-//| overridden if the default layout needs to be changed. |
-//| One or more cards can be removed from the top of a pile, |
-//| and single cards can be added to the top of a pile. |
-//| Functions are provided which redraw the screen when |
-//| cards are added or removed. |
-//| |
-//| Cards know which way up they are and how to draw |
-//| themselves. Piles are lists of cards. Piles know which |
-//| cards they contain and where they are to be drawn. |
+//| Description: |
+//| The base class for holding piles of playing cards. |
+//| This is the basic building block for card games. A pile |
+//| has a position on the screen and an offset for each |
+//| card placed on it e.g. a pack has no offset, but the |
+//| discard pile may be fanned out across the screen. |
+//| |
+//| The pile knows how to draw itself, though this may be |
+//| overridden if the default layout needs to be changed. |
+//| One or more cards can be removed from the top of a pile, |
+//| and single cards can be added to the top of a pile. |
+//| Functions are provided which redraw the screen when |
+//| cards are added or removed. |
+//| |
+//| Cards know which way up they are and how to draw |
+//| themselves. Piles are lists of cards. Piles know which |
+//| cards they contain and where they are to be drawn. |
//+-------------------------------------------------------------+
#ifndef _PILE_H_
#define _PILE_H_
//----------------------------------------------------------------//
class Pile {
public:
- Pile(int x, int y, int dx = 0, int dy = 0);
- virtual ~Pile();
+ Pile(int x, int y, int dx = 0, int dy = 0);
+ virtual ~Pile(){};
- // General functions
- virtual void ResetPile() { m_topCard = -1; }
- virtual void Redraw(wxDC& pDC);
+ // General functions
+ virtual void ResetPile() { m_topCard = -1; }
+ virtual void Redraw(wxDC& pDC);
- // Card query functions
- virtual Card* GetCard(int x, int y); // Get pointer to card at x, y
- Card* GetTopCard(); // Get pointer to top card
- virtual void GetCardPos(Card* card, int& x, int& y);
- // Get position of a card
- virtual void GetTopCardPos(int& x, int& y);
- // Get position of the top card
- int GetNumCards() { return m_topCard + 1; } // Number of cards in pile
- bool Overlap(int x, int y); // does card at x,y overlap the pile?
- int CalcDistance(int x, int y); // calculates the square of the distance
- // of a card at (x,y) from the top of the pile
+ // Card query functions
+ virtual Card* GetCard(int x, int y); // Get pointer to card at x, y
+ Card* GetTopCard(); // Get pointer to top card
+ virtual void GetCardPos(Card* card, int& x, int& y);
+ // Get position of a card
+ virtual void GetTopCardPos(int& x, int& y);
+ // Get position of the top card
+ int GetNumCards() { return m_topCard + 1; } // Number of cards in pile
+ bool Overlap(int x, int y); // does card at x,y overlap the pile?
+ int CalcDistance(int x, int y); // calculates the square of the distance
+ // of a card at (x,y) from the top of the pile
- // Functions removing one or more cards from the top of a pile
- virtual bool CanCardLeave(Card* card);
- Card* RemoveTopCard();
- virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
+ // Functions removing one or more cards from the top of a pile
+ virtual bool CanCardLeave(Card* card);
+ Card* RemoveTopCard();
+ virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
- // Functions to add a card to the top of a pile
- virtual bool AcceptCard(Card*) { return false; }
- virtual void AddCard(Card* card); // Add card to top of pile
- virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
+ // Functions to add a card to the top of a pile
+ virtual bool AcceptCard(Card*) { return false; }
+ virtual void AddCard(Card* card); // Add card to top of pile
+ virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
void SetPos(int x,int y) {m_x = x;m_y = y;};
protected:
- int m_x, m_y; // Position of the pile on the screen
- int m_dx, m_dy; // Offset when drawing the pile
- Card* m_cards[NumCards]; // Array of cards in this pile
- int m_topCard; // Array index of the top card
+ int m_x, m_y; // Position of the pile on the screen
+ int m_dx, m_dy; // Offset when drawing the pile
+ Card* m_cards[NumCards]; // Array of cards in this pile
+ int m_topCard; // Array index of the top card
};
#endif // _PILE_H_