class MyApp: public wxApp
{
public:
- MyApp() ;
+ MyApp(){};
bool OnInit();
int OnExit();
{
public:
MyCanvas(wxFrame *frame, const wxPoint& pos, const wxSize& size, long style = wxRETAINED);
- ~MyCanvas(void) ;
+ ~MyCanvas(void){};
virtual void OnDraw(wxDC& dc);
void OnEvent(wxMouseEvent& event);