void wxVListBox::Init()
{
- m_current = wxNOT_FOUND;
+ m_current =
+ m_anchor = wxNOT_FOUND;
m_selStore = NULL;
}
bool wxVListBox::DoSetCurrent(int current)
{
+ wxASSERT_MSG( current == wxNOT_FOUND ||
+ (current >= 0 && (size_t)current < GetItemCount()),
+ _T("wxVListBox::DoSetCurrent(): invalid item index") );
+
if ( current == m_current )
{
// nothing to do
void wxVListBox::SetSelection(int selection)
{
+ wxCHECK_RET( selection == wxNOT_FOUND ||
+ (selection >= 0 && (size_t)selection < GetItemCount()),
+ _T("wxVListBox::SetSelection(): invalid item index") );
+
wxASSERT_MSG( !HasMultipleSelection(),
_T("SetSelection() is invalid with multiselection listbox") );
// wxVListBox keyboard/mouse handling
// ============================================================================
-void wxVListBox::DoHandleItemClick(int item, bool shiftDown, bool ctrlDown)
+void wxVListBox::DoHandleItemClick(int item, int flags)
{
// has anything worth telling the client code about happened?
bool notify = false;
// NB: the keyboard interface we implement here corresponds to
// wxLB_EXTENDED rather than wxLB_MULTIPLE but this one makes more
// sense IMHO
- if ( shiftDown )
+ if ( flags & ItemClick_Shift )
{
if ( m_current != wxNOT_FOUND )
{
+ if ( m_anchor == wxNOT_FOUND )
+ m_anchor = m_current;
+
select = false;
- // only the range from old m_current to new m_current must be
- // selected
+ // only the range from the selection anchor to new m_current
+ // must be selected
if ( DeselectAll() )
notify = true;
- if ( SelectRange(m_current, item) )
+ if ( SelectRange(m_anchor, item) )
notify = true;
}
//else: treat it as ordinary click/keypress
}
- else if ( ctrlDown )
+ else // Shift not pressed
{
- select = false;
+ m_anchor = item;
+
+ if ( flags & ItemClick_Ctrl )
+ {
+ select = false;
- Toggle(item);
+ if ( !(flags & ItemClick_Kbd) )
+ {
+ Toggle(item);
- // the status of the item has definitely changed
- notify = true;
+ // the status of the item has definitely changed
+ notify = true;
+ }
+ //else: Ctrl-arrow pressed, don't change selection
+ }
+ //else: behave as in single selection case
}
- //else: behave as in single selection case
if ( select )
{
void wxVListBox::OnKeyDown(wxKeyEvent& event)
{
+ // flags for DoHandleItemClick()
+ int flags = ItemClick_Kbd;
+
int current = 0; // just to silent the stupid compiler warnings
switch ( event.GetKeyCode() )
{
current = GetFirstVisibleLine();
break;
+ case WXK_SPACE:
+ // hack: pressing space should work like a mouse click rather than
+ // like a keyboard arrow press, so trick DoHandleItemClick() in
+ // thinking we were clicked
+ flags &= ~ItemClick_Kbd;
+ current = m_current;
+ break;
+
default:
event.Skip();
return;
}
- DoHandleItemClick(current, event.ShiftDown(), event.ControlDown());
+ if ( event.ShiftDown() )
+ flags |= ItemClick_Shift;
+ if ( event.ControlDown() )
+ flags |= ItemClick_Ctrl;
+
+ DoHandleItemClick(current, flags);
}
// ----------------------------------------------------------------------------
{
int item = HitTest(event.GetPosition());
- DoHandleItemClick(item, event.ShiftDown(),
+ if ( item != wxNOT_FOUND )
+ {
+ int flags = 0;
+ if ( event.ShiftDown() )
+ flags |= ItemClick_Shift;
+
+ // under Mac Apple-click is used in the same way as Ctrl-click
+ // elsewhere
#ifdef __WXMAC__
- event.MetaDown()
+ if ( event.MetaDown() )
#else
- event.ControlDown()
+ if ( event.ControlDown() )
#endif
- );
+ flags |= ItemClick_Ctrl;
+
+ DoHandleItemClick(item, flags);
+ }
}
void wxVListBox::OnLeftDClick(wxMouseEvent& event)