-Installing wxWidgets 2.6.2
+Installing wxWidgets for Windows
-----------------------------------------------------------
-This is wxWidgets 2.6.2 for Microsoft Windows 9x/ME, Windows NT,
+This is wxWidgets for Microsoft Windows 9x/ME, Windows NT,
Windows 2000, Windows XP and Windows CE.
These installation notes can be found in docs/msw/install.txt
Unarchiving
============================================================
-A setup program is provided (setup.exe) to automatically copy
+A setup program is provided (wxMSW-x.x.x-setup.exe) to automatically copy
files to a directory on your hard disk. Do not install into a
path that contains spaces.
General installation notes
==========================
-If installing from the CVS server, copy include/wx/msw/setup0.h to
+If installing from the SVN server, copy include/wx/msw/setup0.h to
include/wx/msw/setup.h and edit the resulting file to choose
the features you would like to compile wxWidgets with[out].
"Configuring the build" below). This is a typical set of release ANSI build
libraries (release versions on left, debug on right side):
- wxbase25.lib wxbase25d.lib
- wxbase25_net.lib wxbase25d_net.lib
- wxbase25_xml.lib wxbase25d_xml.lib
- wxmsw25_core.lib wxmsw25d_core.lib
- wxmsw25_html.lib wxmsw25d_html.lib
- wxmsw25_adv.lib wxmsw25d_adv.lib
+ wxbase29.lib wxbase29d.lib
+ wxbase29_net.lib wxbase29d_net.lib
+ wxbase29_xml.lib wxbase29d_xml.lib
+ wxmsw29_core.lib wxmsw29d_core.lib
+ wxmsw29_html.lib wxmsw29d_html.lib
+ wxmsw29_adv.lib wxmsw29d_adv.lib
Their Unicode debug counterparts in wxUniversal build would be
- wxbase25ud.lib
- wxbase25ud_net.lib
- wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
- wxmswuniv25ud_core.lib
- wxmswuniv25ud_html.lib
- wxmswuniv25ud_adv.lib
+ wxbase29ud.lib
+ wxbase29ud_net.lib
+ wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
+ wxmswuniv29ud_core.lib
+ wxmswuniv29ud_html.lib
+ wxmswuniv29ud_adv.lib
These directories also contain subdirectory with wx/setup.h header. This
subdirectory is named after port, Unicode, wxUniv and debug settings and
know you won't need some of the libraries (i.e. html part), you don't have
to compile it. It will also produce similar variations on jpeg.lib,
png.lib, tiff.lib, zlib.lib, and regex.lib.
- If you want to build DLLs, you have to either build them one by one in
- proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
- in any order) or to use wx_dll.dsw workspace which has correct dependencies.
+
+ If you want to build DLL configurations in wx.dsw project you unfortunately
+ need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
+ base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext)
+ manually because VC6 doesn't always respect the correct build order.
+
+ Alternatively, use the special wx_dll.dsw project which adds the
+ dependencies to force the correct order (but, because of this, doesn't work
+ for the static libraries) or simply redo the build several times until all
+ DLLs are linked correctly. Pleae notice that it's normal that dbgrid project
+ doesn't build if wxUSE_ODBC is set to 0 (default).
3. Open a sample project file, choose a configuration such as
Win32 Debug using Build | Set Active Configuration..., and compile.
The project files don't use precompiled headers, to save disk
Borland C++ compilation
----------------------------------------------------------------
-The minimum version required is 5.5, which can be downloaded for free from:
-http://www.borland.com/products/downloads/download_cbuilder.html#
+The minimum version required is 5.5 (last version supported by BC++ 5.0 was
+2.4.2), which can be downloaded for free from:
+http://www.borland.com/products/downloads/download_cbuilder.html
+
+We have found that the free Turbo Explorer and commercial BDS work fine; the
+debugger is very good. To avoid linker errors you will need to add
+-DSHARED=1 to the makefile line for the library
+
+The version 5.6 included in Borland C++ Builder 2006 works as well after the
+following small change: please remove the test for __WINDOWS__ from line 88
+of the file BCCDIR\include\stl\_threads.h.
Compiling using the makefiles:
Note (3): If you wish debug messages to be sent to the console in
debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
-Cmpilation succeeds with CBuilderX personal edition and CBuilder6, but
+Using the Debugger and IDE in BDS or Turbo Explorer
+---------------------------------------------------
+
+
+Doubleclick / open samples\minimal\borland.bdsproj. The current version
+is to be used with a dynamic build of wxWidgets-made by running
+make -f Makefile.bcc -DBUILD=debug -DSHARED=1
+in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
+directory in your PATH. The debugger tracks your source and also
+traces into the wxWidgets sources.
+
+To use this to debug other samples, copy the borland_ide.cpp
+and borland.bdsproj files, then replace all occurences of
+"minimal" with the name of the new project files
+
+Compilation succeeds with CBuilderX personal edition and CBuilder6, but
you may have to copy make.exe from the 5.5 download to the new bin directory.
+
Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
(v1-v6): not supported
+
** REMEMBER **
In all of your wxWidgets applications, your source code should include
try deleting .pch files in build\msw\wat_* and compiling
the sample again.
+Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
+ compiler doesn't come with standard C++ library headers by default.
+ If you install STLPort or another STL implementation, you'll need to
+ edit wx/string.h and remove the check for Digital Mars in it (search
+ for __WATCOM__).
+
+
Metrowerks CodeWarrior compilation
----------------------------------------------------------------
+** NOTE: We don't use Metrowerks compiler any more and so depend on
+** your contributions to keep it up to date. It is possible that
+** the project files mentioned below are out of date due to recently
+** added files, please add them manually if you get linking errors.
+** The authoritative list of files is in build/bakefiles/files.bkl
+
1. CodeWarrior Pro 7 project files in XML format are already
- included in wxMSW-2.6.2.zip and the setup version.
+ included in wxMSW-2.8.x.zip and the setup version.
2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
- you are working from the CVS version) to make sure the settings reflect
+ you are working from the SVN version) to make sure the settings reflect
what you want. If you aren't sure, leave it alone and go with the
default settings. A few notes:
- Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
need to do the following by hand:
(1) Create the directories lib\cw7msw\include\wx and copy the file
include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
- working from the CVS version) to lib\cw7msw\include\wx\setup.h
+ working from the SVN version) to lib\cw7msw\include\wx\setup.h
(2) Create the directories lib\cw7mswd\include\wx and copy the file
include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
- working from the CVS version) to lib\cw7mswd\include\wx\setup.h
+ working from the SVN version) to lib\cw7mswd\include\wx\setup.h
5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
Store this project file in directory src. You may get warnings about
----------------------------------------------------------------
NOTE: The makefile.gcc makefiles are for compilation under MinGW using
- native make and Windows command interpreter (command.com/cmd.exe), they
- won't work in other environments (such as UNIX or Unix-like, e.g. MSYS;
- you have to use configure instead)
+ Windows command interpreter (command.com/cmd.exe), they won't work in
+ other environments (such as UNIX or Unix-like, e.g. MSYS where you have
+ to use configure instead, see the section below)
Here are the steps required using the provided makefiles:
bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
+Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
+compiler doesn't come with standard C++ library headers by default. If you
+install STLPort or another STL implementation, you'll need to edit wx/string.h
+and remove the check for Digital Mars in it (search for __DMC__).
+
+
16-bit compilation is no longer supported.
Configuring the build
Build shared libraries (DLLs). By default, DLLs are not built
(SHARED=0).
-UNICODE=1
- To build Unicode versions of the libraries, add UNICODE=1 to make invocation
- (default is UNICODE=0). If you want to be able to use Unicode version on
+UNICODE=0
+ To build ANSI versions of the libraries, add UNICODE=0 to make invocation
+ (default is UNICODE=1). If you want to be able to use Unicode version on
Windows9x, you will need to set MSLU=1 as well.
This option affect name of the library ('u' is appended) and the directory
you should set wxUSE_GUI to 1 in setup.h.
USE_OPENGL=1
- Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
+ Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
OpenGL library is always built as additional library, even in monolithic
build!
Same as DEBUG_FLAG in behaviour, this option affects whether debugging
information is included in the executable or not.
+TARGET_CPU=AMD64|IA64
+ (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
+ build is performed.
+
VENDOR=<your company name>
Set this to a short string identifying your company if you are planning to
distribute wxWidgets DLLs with your application. Default value is 'custom'.
This string is included as part of DLL name. wxWidgets DLLs contain compiler
name, version information and vendor name in them. For example
- wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
+ wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
default settings. If you set VENDOR=mycorp, the name will change to
- wxmsw250_core_bcc_mycorp.dll.
+ wxmsw290_core_bcc_mycorp.dll.
CFG=<configuration name>
Sets configuration name so that you can have multiple wxWidgets builds with
different setup.h settings coexisting in same tree. See "Object and library
directories" below for more information.
+COMPILER_PREFIX=<string>
+ If you build with multiple versions of the same compiler, you can put
+ their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
+ "vc_lib" by setting this variable to e.g. "vc6". This is merely a
+ convenience variable, you can achieve the same effect (but different dir
+ names) with the CFG option.
+
+
Compiler specific options
----------------------------------------------------------------