/////////////////////////////////////////////////////////////////////////////
// Name: sizer.h
-// Purpose: provide wxSizer class for layouting
+// Purpose: provide wxSizer class for layout
// Author: Robert Roebling and Robin Dunn
-// Modified by:
+// Modified by: Ron Lee
// Created:
// RCS-ID: $Id$
-// Copyright: (c) Robin Dunn, Dirk Holtwick and Robert Roebling
+// Copyright: (c) Robin Dunn, Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WXSIZER_H__
#define __WXSIZER_H__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "sizer.h"
#endif
// classes
//---------------------------------------------------------------------------
-class wxStaticBox;
-
class wxSizerItem;
class wxSizer;
class wxBoxSizer;
-class wxStaticBoxSizer;
//---------------------------------------------------------------------------
// wxSizerItem
class WXDLLEXPORT wxSizerItem: public wxObject
{
- DECLARE_CLASS(wxSizerItem);
public:
- // spacer
- wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData);
-
- // window
- wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData );
-
- // subsizer
- wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData );
-
- ~wxSizerItem();
-
- virtual wxSize GetSize();
- virtual wxSize CalcMin();
- virtual void SetDimension( wxPoint pos, wxSize size );
-
- void SetRatio( int width, int height )
- // if either of dimensions is zero, ratio is assumed to be 1
- // to avoid "divide by zero" errors
- { m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
- void SetRatio( wxSize size )
- { m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
- void SetRatio( float ratio ) { m_ratio = ratio; }
- float GetRatio() const { return m_ratio; }
-
- bool IsWindow();
- bool IsSizer();
- bool IsSpacer();
-
- wxWindow *GetWindow() const
- { return m_window; }
- wxSizer *GetSizer() const
- { return m_sizer; }
- int GetOption() const
- { return m_option; }
- int GetFlag() const
- { return m_flag; }
- int GetBorder() const
- { return m_border; }
- wxObject* GetUserData()
- { return m_userData; }
+ // spacer
+ wxSizerItem( int width,
+ int height,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData);
+
+ // window
+ wxSizerItem( wxWindow *window,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData );
+
+ // subsizer
+ wxSizerItem( wxSizer *sizer,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData );
+
+ ~wxSizerItem();
+
+ virtual void DeleteWindows();
+
+ // Enable deleting the SizerItem without destroying the contained sizer.
+ void DetachSizer()
+ { m_sizer = 0; }
+
+ virtual wxSize GetSize() const;
+ virtual wxSize CalcMin();
+ virtual void SetDimension( wxPoint pos, wxSize size );
+
+ wxSize GetMinSize() const
+ { return m_minSize; }
+ void SetInitSize( int x, int y )
+ { m_minSize.x = x; m_minSize.y = y; }
+
+ void SetRatio( int width, int height )
+ // if either of dimensions is zero, ratio is assumed to be 1
+ // to avoid "divide by zero" errors
+ { m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
+ void SetRatio( wxSize size )
+ { m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
+ void SetRatio( float ratio )
+ { m_ratio = ratio; }
+ float GetRatio() const
+ { return m_ratio; }
+
+ bool IsWindow() const;
+ bool IsSizer() const;
+ bool IsSpacer() const;
+
+ // Deprecated in 2.6, use {G,S}etProportion instead.
+ wxDEPRECATED( void SetOption( int option ) );
+ wxDEPRECATED( int GetOption() const );
+
+ void SetProportion( int proportion )
+ { m_proportion = proportion; }
+ int GetProportion() const
+ { return m_proportion; }
+ void SetFlag( int flag )
+ { m_flag = flag; }
+ int GetFlag() const
+ { return m_flag; }
+ void SetBorder( int border )
+ { m_border = border; }
+ int GetBorder() const
+ { return m_border; }
+
+ wxWindow *GetWindow() const
+ { return m_window; }
+ void SetWindow( wxWindow *window )
+ { m_window = window; }
+ wxSizer *GetSizer() const
+ { return m_sizer; }
+ void SetSizer( wxSizer *sizer )
+ { m_sizer = sizer; }
+ const wxSize &GetSpacer() const
+ { return m_size; }
+ void SetSpacer( const wxSize &size )
+ { m_size = size; m_minSize = size; }
+
+ void Show ( bool show );
+ bool IsShown() const
+ { return m_show; }
+
+ wxObject* GetUserData() const
+ { return m_userData; }
+ wxPoint GetPosition() const
+ { return m_pos; }
protected:
- wxWindow *m_window;
- wxSizer *m_sizer;
- wxSize m_size;
- wxSize m_minSize;
- int m_option;
- int m_border;
- int m_flag;
- // als: aspect ratio can always be calculated from m_size,
- // but this would cause precision loss when the window
- // is shrinked. it is safer to preserve initial value.
- float m_ratio;
- wxObject *m_userData;
+ wxWindow *m_window;
+ wxSizer *m_sizer;
+ wxSize m_size;
+ wxPoint m_pos;
+ wxSize m_minSize;
+ int m_proportion;
+ int m_border;
+ int m_flag;
+
+ // If true, then this item is considered in the layout
+ // calculation. Otherwise, it is skipped over.
+ bool m_show;
+
+ // Aspect ratio can always be calculated from m_size,
+ // but this would cause precision loss when the window
+ // is shrunk. It is safer to preserve the initial value.
+ float m_ratio;
+
+ wxObject *m_userData;
+
+private:
+ DECLARE_CLASS(wxSizerItem);
+ DECLARE_NO_COPY_CLASS(wxSizerItem)
};
+WX_DECLARE_EXPORTED_LIST( wxSizerItem, wxSizerItemList );
+
+
//---------------------------------------------------------------------------
// wxSizer
//---------------------------------------------------------------------------
-class WXDLLEXPORT wxSizer: public wxObject
+class WXDLLEXPORT wxSizer: public wxObject, public wxClientDataContainer
{
+public:
+ wxSizer();
+ ~wxSizer();
+
+ /* These should be called Append() really. */
+ virtual void Add( wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Add( wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Add( int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Add( wxSizerItem *item );
+
+ virtual void Insert( size_t index,
+ wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Insert( size_t index,
+ wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Insert( size_t index,
+ int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Insert( size_t index,
+ wxSizerItem *item );
+
+ virtual void Prepend( wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Prepend( wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Prepend( int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Prepend( wxSizerItem *item );
+
+ // Deprecated in 2.6 since historically it does not delete the window,
+ // use Detach instead.
+ wxDEPRECATED( virtual bool Remove( wxWindow *window ) );
+ virtual bool Remove( wxSizer *sizer );
+ virtual bool Remove( int index );
+
+ virtual bool Detach( wxWindow *window );
+ virtual bool Detach( wxSizer *sizer );
+ virtual bool Detach( int index );
+
+ virtual void Clear( bool delete_windows = false );
+ virtual void DeleteWindows();
+
+ void SetMinSize( int width, int height )
+ { DoSetMinSize( width, height ); }
+ void SetMinSize( wxSize size )
+ { DoSetMinSize( size.x, size.y ); }
+
+ /* Searches recursively */
+ bool SetItemMinSize( wxWindow *window, int width, int height )
+ { return DoSetItemMinSize( window, width, height ); }
+ bool SetItemMinSize( wxWindow *window, wxSize size )
+ { return DoSetItemMinSize( window, size.x, size.y ); }
+
+ /* Searches recursively */
+ bool SetItemMinSize( wxSizer *sizer, int width, int height )
+ { return DoSetItemMinSize( sizer, width, height ); }
+ bool SetItemMinSize( wxSizer *sizer, wxSize size )
+ { return DoSetItemMinSize( sizer, size.x, size.y ); }
+
+ bool SetItemMinSize( size_t index, int width, int height )
+ { return DoSetItemMinSize( index, width, height ); }
+ bool SetItemMinSize( size_t index, wxSize size )
+ { return DoSetItemMinSize( index, size.x, size.y ); }
+
+ wxSize GetSize() const
+ { return m_size; }
+ wxPoint GetPosition() const
+ { return m_position; }
+
+ /* Calculate the minimal size or return m_minSize if bigger. */
+ wxSize GetMinSize();
+
+ virtual void RecalcSizes() = 0;
+ virtual wxSize CalcMin() = 0;
+
+ virtual void Layout();
+
+ wxSize Fit( wxWindow *window );
+ void FitInside( wxWindow *window );
+ void SetSizeHints( wxWindow *window );
+ void SetVirtualSizeHints( wxWindow *window );
+
+ wxSizerItemList& GetChildren()
+ { return m_children; }
+
+ void SetDimension( int x, int y, int width, int height );
+
+ // Manage whether individual scene items are considered
+ // in the layout calculations or not.
+ void Show( wxWindow *window, bool show = true );
+ void Show( wxSizer *sizer, bool show = true );
+ void Show( size_t index, bool show = true );
+
+ void Hide( wxSizer *sizer )
+ { Show( sizer, false ); }
+ void Hide( wxWindow *window )
+ { Show( window, false ); }
+ void Hide( size_t index )
+ { Show( index, false ); }
+
+ bool IsShown( wxWindow *window ) const;
+ bool IsShown( wxSizer *sizer ) const;
+ bool IsShown( size_t index ) const;
+
+ // Recursively call wxWindow::Show () on all sizer items.
+ void ShowItems (bool show);
+
+protected:
+ wxSize m_size;
+ wxSize m_minSize;
+ wxPoint m_position;
+ wxSizerItemList m_children;
+
+ wxSize GetMaxWindowSize( wxWindow *window ) const;
+ wxSize GetMinWindowSize( wxWindow *window );
+ wxSize GetMaxClientSize( wxWindow *window ) const;
+ wxSize GetMinClientSize( wxWindow *window );
+ wxSize FitSize( wxWindow *window );
+ wxSize VirtualFitSize( wxWindow *window );
+
+ virtual void DoSetMinSize( int width, int height );
+ virtual bool DoSetItemMinSize( wxWindow *window, int width, int height );
+ virtual bool DoSetItemMinSize( wxSizer *sizer, int width, int height );
+ virtual bool DoSetItemMinSize( size_t index, int width, int height );
+
+private:
DECLARE_CLASS(wxSizer);
+};
+
+//---------------------------------------------------------------------------
+// wxGridSizer
+//---------------------------------------------------------------------------
+
+class WXDLLEXPORT wxGridSizer: public wxSizer
+{
public:
- wxSizer();
- ~wxSizer();
+ wxGridSizer( int rows, int cols, int vgap, int hgap );
+ wxGridSizer( int cols, int vgap = 0, int hgap = 0 );
- virtual void Add( wxWindow *window, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
- virtual void Add( wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
- virtual void Add( int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void RecalcSizes();
+ virtual wxSize CalcMin();
- virtual void Prepend( wxWindow *window, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
- virtual void Prepend( wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
- virtual void Prepend( int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ void SetCols( int cols ) { m_cols = cols; }
+ void SetRows( int rows ) { m_rows = rows; }
+ void SetVGap( int gap ) { m_vgap = gap; }
+ void SetHGap( int gap ) { m_hgap = gap; }
+ int GetCols() const { return m_cols; }
+ int GetRows() const { return m_rows; }
+ int GetVGap() const { return m_vgap; }
+ int GetHGap() const { return m_hgap; }
- virtual bool Remove( wxWindow *window );
- virtual bool Remove( wxSizer *sizer );
- virtual bool Remove( int pos );
+protected:
+ int m_rows;
+ int m_cols;
+ int m_vgap;
+ int m_hgap;
- void SetDimension( int x, int y, int width, int height );
+ // return the number of total items and the number of columns and rows
+ int CalcRowsCols(int& rows, int& cols) const;
- wxSize GetSize()
- { return m_size; }
- wxPoint GetPosition()
- { return m_position; }
- wxSize GetMinSize()
- { return CalcMin(); }
+ void SetItemBounds( wxSizerItem *item, int x, int y, int w, int h );
- virtual void RecalcSizes() = 0;
- virtual wxSize CalcMin() = 0;
+private:
+ DECLARE_CLASS(wxGridSizer);
+};
- virtual void Layout();
+//---------------------------------------------------------------------------
+// wxFlexGridSizer
+//---------------------------------------------------------------------------
- void Fit( wxWindow *window );
- void SetSizeHints( wxWindow *window );
+// the bevaiour for resizing wxFlexGridSizer cells in the "non-flexible"
+// direction
+enum wxFlexSizerGrowMode
+{
+ // don't resize the cells in non-flexible direction at all
+ wxFLEX_GROWMODE_NONE,
- wxList& GetChildren()
- { return m_children; }
+ // uniformly resize only the specified ones (default)
+ wxFLEX_GROWMODE_SPECIFIED,
-protected:
- wxSize m_size;
- wxPoint m_position;
- wxList m_children;
+ // uniformly resize all cells
+ wxFLEX_GROWMODE_ALL
+};
+
+class WXDLLEXPORT wxFlexGridSizer: public wxGridSizer
+{
+public:
+ // ctors/dtor
+ wxFlexGridSizer( int rows, int cols, int vgap, int hgap );
+ wxFlexGridSizer( int cols, int vgap = 0, int hgap = 0 );
+ virtual ~wxFlexGridSizer();
+
+
+ // set the rows/columns which will grow (the others will remain of the
+ // constant initial size)
+ void AddGrowableRow( size_t idx, int proportion = 0 );
+ void RemoveGrowableRow( size_t idx );
+ void AddGrowableCol( size_t idx, int proportion = 0 );
+ void RemoveGrowableCol( size_t idx );
+
+
+ // the sizer cells may grow in both directions, not grow at all or only
+ // grow in one direction but not the other
+
+ // the direction may be wxVERTICAL, wxHORIZONTAL or wxBOTH (default)
+ void SetFlexibleDirection(int direction) { m_flexDirection = direction; }
+ int GetFlexibleDirection() const { return m_flexDirection; }
- wxSize GetMinWindowSize( wxWindow *window );
+ // note that the grow mode only applies to the direction which is not
+ // flexible
+ void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode) { m_growMode = mode; }
+ wxFlexSizerGrowMode GetNonFlexibleGrowMode() const { return m_growMode; }
+
+
+ // implementation
+ virtual void RecalcSizes();
+ virtual wxSize CalcMin();
+
+protected:
+ // the heights/widths of all rows/columns
+ wxArrayInt m_rowHeights,
+ m_colWidths;
+
+ // indices of the growable columns and rows
+ wxArrayInt m_growableRows,
+ m_growableCols;
+
+ // proportion values of the corresponding growable rows and columns
+ wxArrayInt m_growableRowsProportions,
+ m_growableColsProportions;
+
+ // parameters describing whether the growable cells should be resized in
+ // both directions or only one
+ int m_flexDirection;
+ wxFlexSizerGrowMode m_growMode;
+
+private:
+ DECLARE_CLASS(wxFlexGridSizer);
+ DECLARE_NO_COPY_CLASS(wxFlexGridSizer)
};
//---------------------------------------------------------------------------
class WXDLLEXPORT wxBoxSizer: public wxSizer
{
- DECLARE_CLASS(wxBoxSizer);
public:
- wxBoxSizer( int orient );
+ wxBoxSizer( int orient );
+
+ void RecalcSizes();
+ wxSize CalcMin();
- void RecalcSizes();
- wxSize CalcMin();
+ int GetOrientation() const
+ { return m_orient; }
- int GetOrientation()
- { return m_orient; }
+ void SetOrientation(int orient)
+ { m_orient = orient; }
protected:
int m_orient;
int m_minHeight;
int m_fixedWidth;
int m_fixedHeight;
+
+private:
+ DECLARE_CLASS(wxBoxSizer);
};
//---------------------------------------------------------------------------
// wxStaticBoxSizer
//---------------------------------------------------------------------------
+#if wxUSE_STATBOX
+
+class WXDLLEXPORT wxStaticBox;
+
class WXDLLEXPORT wxStaticBoxSizer: public wxBoxSizer
{
+public:
+ wxStaticBoxSizer( wxStaticBox *box, int orient );
+
+ void RecalcSizes();
+ wxSize CalcMin();
+
+ wxStaticBox *GetStaticBox() const
+ { return m_staticBox; }
+
+protected:
+ wxStaticBox *m_staticBox;
+
+private:
DECLARE_CLASS(wxStaticBoxSizer);
+ DECLARE_NO_COPY_CLASS(wxStaticBoxSizer)
+};
+
+#endif // wxUSE_STATBOX
+
+//---------------------------------------------------------------------------
+// wxNotebookSizer
+//---------------------------------------------------------------------------
+
+#if wxUSE_NOTEBOOK
+
+class WXDLLEXPORT wxNotebook;
+
+class WXDLLEXPORT wxNotebookSizer: public wxSizer
+{
public:
- wxStaticBoxSizer( wxStaticBox *box, int orient );
+ wxNotebookSizer( wxNotebook *nb );
- void RecalcSizes();
- wxSize CalcMin();
+ void RecalcSizes();
+ wxSize CalcMin();
- wxStaticBox *GetStaticBox()
- { return m_staticBox; }
+ wxNotebook *GetNotebook() const
+ { return m_notebook; }
protected:
- wxStaticBox *m_staticBox;
+ wxNotebook *m_notebook;
+
+private:
+ DECLARE_CLASS(wxNotebookSizer);
+ DECLARE_NO_COPY_CLASS(wxNotebookSizer)
};
+#endif // wxUSE_NOTEBOOK
+
+
#endif
// __WXSIZER_H__