A tree control presents information as a hierarchy, with items that may be expanded
to show further items. Items in a tree control are referenced by wxTreeItemId handles,
-which may be tested for validity by calling wxTreeItemId::IsOk.
+which may be tested for validity by calling \helpref{wxTreeItemId::IsOk}{wxtreeitemidisok}.
To intercept events from a tree control, use the event table macros described in \helpref{wxTreeEvent}{wxtreeevent}.
<wx/treectrl.h>
+\wxheading{Library}
+
+\helpref{wxCore}{librarieslist}
+
\wxheading{Window styles}
\twocolwidtha{5cm}
\twocolitem{\windowstyle{wxTR\_MULTIPLE}}{Use this style
to allow a range of items to be selected.
If a second range is selected, the current range, if any, is deselected.}
-\twocolitem{\windowstyle{wxTR\_EXTENDED}}{Use this style
-to allow disjoint items to be selected. (Only partially implemented; may not work in all cases.)}
\twocolitem{\windowstyle{wxTR\_DEFAULT\_STYLE}}{The set of flags that are
closest to the defaults for the native control for a particular toolkit.}
\end{twocollist}
\func{}{wxTreeCtrl}{\param{wxWindow*}{ parent}, \param{wxWindowID}{ id},\rtfsp
\param{const wxPoint\&}{ pos = wxDefaultPosition}, \param{const wxSize\&}{ size = wxDefaultSize},\rtfsp
-\param{long}{ style = wxTR\_HAS\_BUTTONS}, \param{const wxValidator\& }{validator = wxDefaultValidator}, \param{const wxString\& }{name = ``listCtrl"}}
+\param{long}{ style = wxTR\_HAS\_BUTTONS}, \param{const wxValidator\& }{validator = wxDefaultValidator}, \param{const wxString\& }{name = ``treeCtrl"}}
Constructor, creating and showing a tree control.
\func{void}{\destruct{wxTreeCtrl}}{\void}
-Destructor, destroying the list control.
+Destructor, destroying the tree control.
\membersection{wxTreeCtrl::AddRoot}\label{wxtreectrladdroot}
Collapses the given item.
+\membersection{wxTreeCtrl::CollapseAll}\label{wxtreectrlcollapseall}
+
+\func{void}{CollapseAll}{\void}
+
+Collapses the root item.
+
+\wxheading{See also}
+
+\helpref{ExpandAll}{wxtreectrlexpandall}
+
+
+\membersection{wxTreeCtrl::CollapseAllChildren}\label{wxtreectrlcollapseallchildren}
+
+\func{void}{CollapseAllChildren}{\param{const wxTreeItemId\&}{ item}}
+
+Collapses this item and all of its children, recursively.
+
+\wxheading{See also}
+
+\helpref{ExpandAllChildren}{wxtreectrlexpandallchildren}
+
+
\membersection{wxTreeCtrl::CollapseAndReset}\label{wxtreectrlcollapseandreset}
\func{void}{CollapseAndReset}{\param{const wxTreeItemId\&}{ item}}
\func{bool}{wxTreeCtrl}{\param{wxWindow*}{ parent}, \param{wxWindowID}{ id},\rtfsp
\param{const wxPoint\&}{ pos = wxDefaultPosition}, \param{const wxSize\&}{ size = wxDefaultSize},\rtfsp
-\param{long}{ style = wxTR\_HAS\_BUTTONS}, \param{const wxValidator\& }{validator = wxDefaultValidator}, \param{const wxString\& }{name = ``listCtrl"}}
+\param{long}{ style = wxTR\_HAS\_BUTTONS}, \param{const wxValidator\& }{validator = wxDefaultValidator}, \param{const wxString\& }{name = ``treeCtrl"}}
Creates the tree control. See \helpref{wxTreeCtrl::wxTreeCtrl}{wxtreectrlconstr} for further details.
Expands the given item.
+\membersection{wxTreeCtrl::ExpandAll}\label{wxtreectrlexpandall}
+
+\func{void}{ExpandAll}{\void}
+
+Expands all items in the tree.
+
+
+\membersection{wxTreeCtrl::ExpandAllChildren}\label{wxtreectrlexpandallchildren}
+
+\func{void}{ExpandAllChildren}{\param{const wxTreeItemId\&}{ item}}
+
+Expands the given item and all its children recursively.
+
+
\membersection{wxTreeCtrl::GetBoundingRect}\label{wxtreectrlgetitemrect}
\constfunc{bool}{GetBoundingRect}{\param{const wxTreeItemId\&}{ item}, \param{wxRect\& }{rect}, \param{bool }{textOnly = {\tt false}}}
See also: \helpref{SetItemBold}{wxtreectrlsetitembold}
+\membersection{wxTreeCtrl::IsEmpty}\label{wxtreectrlisempty}
+
+\constfunc{bool}{IsEmpty}{}
+
+Returns \true if the control is empty (i.e. has no items, even no root one).
+
+
\membersection{wxTreeCtrl::IsExpanded}\label{wxtreectrlisexpanded}
\constfunc{bool}{IsExpanded}{\param{const wxTreeItemId\&}{ item}}
positive value if the first item is less than, equal to or greater than the
second one.
-The base class version compares items alphabetically.
+Please note that you \textbf{must} use wxRTTI macros
+\helpref{DECLARE\_DYNAMIC\_CLASS}{declaredynamicclass} and
+\helpref{IMPLEMENT\_DYNAMIC\_CLASS}{implementdynamicclass} if you override this
+function because otherwise the base class considers that it is not overridden
+and uses the default comparison, i.e. sorts the items alphabetically, which
+allows it optimize away the calls to the virtual function completely.
See also: \helpref{SortChildren}{wxtreectrlsortchildren}
Unselects the given item. This works in multiselection controls only.
+
+
+
+
+%% the wxTreeItemId opaque class
+
+
+\section{\class{wxTreeItemId}}\label{wxtreeitemid}
+
+An opaque reference to a tree item.
+
+
+\wxheading{Derived from}
+
+None
+
+\wxheading{Include files}
+
+<wx/treebase.h>
+
+\wxheading{Library}
+
+\helpref{wxCore}{librarieslist}
+
+\wxheading{See also}
+
+\helpref{wxTreeCtrl}{wxtreectrl}, \helpref{wxTreeItemData}{wxtreeitemdata},\\
+\helpref{wxTreeCtrl overview}{wxtreectrloverview}
+
+
+\latexignore{\rtfignore{\wxheading{Members}}}
+
+\membersection{wxTreeItemId::wxTreeItemId}\label{wxtreeitemidconstr}
+
+\func{}{wxTreeItemId}{\void}
+
+Default constructor. wxTreemItemIds are not meant to be constructed explicitly by
+the user; they are returned by the \helpref{wxTreeCtrl}{wxtreectrl} functions instead.
+
+
+\membersection{wxTreeItemId::IsOk}\label{wxtreeitemidisok}
+
+\constfunc{bool}{IsOk}{}
+
+Returns \true if this instance is referencing a valid tree item.
+
+
+\membersection{Operators}\label{wxtreeitemidoperators}
+
+\constfunc{void}{operator $!$}{}
+
+Synonim for \helpref{IsOk}{wxtreeitemidisok}
+
+
+\constfunc{bool}{operator $==$}{\param{const wxTreeItemId\& }{item}}
+
+\constfunc{bool}{operator $!=$}{\param{const wxTreeItemId\& }{item}}
+
+Operators for comparison between \helpref{wxTreeItemId}{wxtreeitemid} objects.
+