#if wxUSE_GUI
m_topWindow = (wxWindow *)NULL;
m_useBestVisual = FALSE;
- m_exitOnFrameDelete = TRUE;
m_isActive = TRUE;
+
+ // We don't want to exit the app if the user code shows a dialog from its
+ // OnInit() -- but this is what would happen if we set m_exitOnFrameDelete
+ // to Yes initially as this dialog would be the last top level window.
+ // OTOH, if we set it to No initially we'll have to overwrite it with Yes
+ // when we enter our OnRun() because we do want the default behaviour from
+ // then on. But this would be a problem if the user code calls
+ // SetExitOnFrameDelete(FALSE) from OnInit().
+ //
+ // So we use the special "Later" value which is such that
+ // GetExitOnFrameDelete() returns FALSE for it but which we know we can
+ // safely (i.e. without losing the effect of the users SetExitOnFrameDelete
+ // call) overwrite in OnRun()
+ m_exitOnFrameDelete = Later;
#endif // wxUSE_GUI
#ifdef __WXDEBUG__
}
#if wxUSE_GUI
+
bool wxAppBase::OnInitGui()
{
#ifdef __WXUNIVERSAL__
return TRUE;
}
+
+int wxAppBase::OnRun()
+{
+ // see the comment in ctor: if the initial value hasn't been changed, use
+ // the default Yes from now on
+ if ( m_exitOnFrameDelete == Later )
+ {
+ m_exitOnFrameDelete = Yes;
+ }
+ //else: it has been changed, assume the user knows what he is doing
+
+ return MainLoop();
+}
+
#endif // wxUSE_GUI
int wxAppBase::OnExit()