+
+#if wxUSE_INTL
+ // if we don't have neither the name nor the encoding, use the default
+ // encoding for this system
+ if ( !m_name && m_encoding == wxFONTENCODING_SYSTEM )
+ {
+ self->m_encoding = wxLocale::GetSystemEncoding();
+ }
+#endif // wxUSE_INTL
+