#ifndef WX_PRECOMP
#include "wx/string.h"
+ #include "wx/arrstr.h"
#endif
/*
{
wxPATH_NATIVE = 0, // the path format for the current platform
wxPATH_UNIX,
+ wxPATH_BEOS = wxPATH_UNIX,
wxPATH_MAC,
wxPATH_DOS,
+ wxPATH_WIN = wxPATH_DOS,
+ wxPATH_OS2 = wxPATH_DOS,
wxPATH_VMS,
- wxPATH_BEOS = wxPATH_UNIX,
- wxPATH_WIN = wxPATH_DOS,
- wxPATH_OS2 = wxPATH_DOS
+ wxPATH_MAX // Not a valid value for specifying path format
};
// the kind of normalization to do with the file name: these values can be
// the usual stuff
wxFileName() { Clear(); }
- wxFileName( const wxFileName &filepath ) { Assign(filepath); }
+ wxFileName(const wxFileName& filepath) { Assign(filepath); }
// from a full filename: if it terminates with a '/', a directory path
// is contructed (the name will be empty), otherwise a file name and
wxPathFormat format = wxPATH_NATIVE)
{
// empty volume
- Assign(_T(""), path, name, ext, format);
+ Assign(wxEmptyString, path, name, ext, format);
}
void AssignDir(const wxString& dir, wxPathFormat format = wxPATH_NATIVE);
void Clear();
// static pseudo constructors
- static wxFileName FileName(const wxString& file);
- static wxFileName DirName(const wxString& dir);
+ static wxFileName FileName(const wxString& file,
+ wxPathFormat format = wxPATH_NATIVE);
+ static wxFileName DirName(const wxString& dir,
+ wxPathFormat format = wxPATH_NATIVE);
// file tests
// is the filename valid at all?
- bool IsOk() const { return !m_dirs.IsEmpty() || !m_name.IsEmpty(); }
+ bool IsOk() const { return m_dirs.size() != 0 || !m_name.IsEmpty(); }
// does the file with this name exists?
bool FileExists() const;
wxFile *fileTemp = NULL);
// directory creation and removal.
- // if full is TRUE, will try to make each directory in the path.
bool Mkdir( int perm = 0777, int flags = 0);
static bool Mkdir( const wxString &dir, int perm = 0777, int flags = 0 );
//
// pass an empty string to get a path relative to the working directory
//
- // returns TRUE if the file name was modified, FALSE if we failed to do
+ // returns true if the file name was modified, false if we failed to do
// anything with it (happens when the file is on a different volume,
// for example)
- bool MakeRelativeTo(const wxString& pathBase = _T(""),
+ bool MakeRelativeTo(const wxString& pathBase = wxEmptyString,
wxPathFormat format = wxPATH_NATIVE);
// make the path absolute
bool IsRelative(wxPathFormat format = wxPATH_NATIVE) const
{ return !IsAbsolute(format); }
+ // Returns the characters that aren't allowed in filenames
+ // on the specified platform.
+ static wxString GetForbiddenChars(wxPathFormat format = wxPATH_NATIVE);
+
// Information about path format
// get the string separating the volume from the path for this format,
void PrependDir( const wxString &dir );
void InsertDir( int before, const wxString &dir );
void RemoveDir( int pos );
- size_t GetDirCount() const { return m_dirs.GetCount(); }
+ size_t GetDirCount() const { return m_dirs.size(); }
// Other accessors
void SetExt( const wxString &ext ) { m_ext = ext; }
// that our path is '/', i.e. the root directory
//
// we use m_relative to distinguish between these two cases, it will be
- // TRUE in the former and FALSE in the latter
+ // true in the former and false in the latter
//
- // NB: the path is not absolute just because m_relative is FALSE, it still
+ // NB: the path is not absolute just because m_relative is false, it still
// needs the drive (i.e. volume) in some formats (Windows)
bool m_relative;
};