#include "wx/fontutil.h" // for wxNativeEncodingInfo
#endif // wxUSE_GUI
-#if wxUSE_CONFIG
+#if wxUSE_CONFIG && wxUSE_FILECONFIG
class WXDLLIMPEXP_BASE wxConfigBase;
#endif // wxUSE_CONFIG
// return instance of the wxFontMapper singleton
static wxFontMapper *Get();
- // set the sigleton to 'mapper' instance and return previous one
+ // set the singleton to 'mapper' instance and return previous one
static wxFontMapper *Set(wxFontMapper *mapper);
-
// translates charset strings to encoding
// --------------------------------------
virtual wxFontEncoding CharsetToEncoding(const wxString& charset,
bool interactive = true);
-
// information about supported encodings
// -------------------------------------
// NB: hard-coded now, but might change later (read it from config?)
static wxString GetEncodingDescription(wxFontEncoding encoding);
+ // find the encoding corresponding to the given name, inverse of
+ // GetEncodingName() and less general than CharsetToEncoding()
+ //
+ // returns wxFONTENCODING_MAX if the name is not a supported encoding
+ static wxFontEncoding GetEncodingFromName(const wxString& name);
+
// functions which allow to configure the config object used: by default,
// the global one (from wxConfigBase::Get() will be used) and the default
// GetDefaultConfigPath()
// ----------------------------------------------------------------------
-#if wxUSE_CONFIG
+#if wxUSE_CONFIG && wxUSE_FILECONFIG
// set the config object to use (may be NULL to use default)
void SetConfig(wxConfigBase *config) { m_config = config; }
protected:
-#if wxUSE_CONFIG
+#if wxUSE_CONFIG && wxUSE_FILECONFIG
// get the config object we're using -- if it wasn't set explicitly, this
// function will use wxConfig::Get() to get the global one
wxConfigBase *GetConfig();
wxString m_configRootPath;
#endif // wxUSE_CONFIG
+ // the real implementation of the base class version of CharsetToEncoding()
+ //
+ // returns wxFONTENCODING_UNKNOWN if encoding is unknown and we shouldn't
+ // ask the user about it, wxFONTENCODING_SYSTEM if it is unknown but we
+ // should/could ask the user
+ int NonInteractiveCharsetToEncoding(const wxString& charset);
+
private:
// the global fontmapper object or NULL
static wxFontMapper *sm_instance;
bool interactive = true);
// checks whether given encoding is available in given face or not.
- // If no facename is given,
+ //
+ // if no facename is given (default), return true if it's available in any
+ // facename at alll.
virtual bool IsEncodingAvailable(wxFontEncoding encoding,
const wxString& facename = wxEmptyString);