// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA) && !defined(__EMX__)
+// Some older compilers (such as EMX) cannot handle
+// #pragma interface/implementation correctly, iff
+// #pragma implementation is used in _two_ translation
+// units (as created by e.g. event.cpp compiled for
+// libwx_base and event.cpp compiled for libwx_gui_core).
+// So we must not use those pragmas for those compilers in
+// such files.
#pragma interface "utils.h"
#endif
#include "wx/list.h"
#include "wx/filefn.h"
+class WXDLLIMPEXP_BASE wxArrayString;
+
// need this for wxGetDiskSpace() as we can't, unfortunately, forward declare
// wxLongLong
#include "wx/longlong.h"
// String functions (deprecated, use wxString)
// ----------------------------------------------------------------------------
-// Useful buffer (FIXME VZ: To be removed!!!)
-// Now only needed in MSW port
-#if !defined(__WXMOTIF__) && !defined(__WXGTK__) && !defined(__WXX11__) && !defined(__WXMGL__) && !defined(__WXMAC__)
-WXDLLIMPEXP_DATA_BASE(extern wxChar*) wxBuffer;
-#endif
-
// Make a copy of this string using 'new'
+#if WXWIN_COMPATIBILITY_2_4
WXDLLIMPEXP_BASE wxChar* copystring(const wxChar *s);
-
-#if WXWIN_COMPATIBILITY_2
-// Matches string one within string two regardless of case
-WXDLLIMPEXP_BASE bool StringMatch(const wxChar *one, const wxChar *two, bool subString = TRUE, bool exact = FALSE);
#endif
// A shorter way of using strcmp
#if wxUSE_GUI
+#if defined(__WXMSW__) || defined(__WXMAC__)
+ // Get the state of a key (true if pressed, false if not)
+ // This is generally most useful getting the state of
+ // Caps Lock, Num Lock and Scroll Lock...
+
+ // Note - There is a X11/GTK version which will be here
+ // soon
+ WXDLLEXPORT bool wxGetKeyState(wxKeyCode key);
+#endif
+
// Don't synthesize KeyUp events holding down a key and producing
// KeyDown events with autorepeat. On by default and always on
// in wxMSW.
// Generate a unique ID
WXDLLEXPORT long wxNewId();
-#if !defined(NewId) && defined(WXWIN_COMPATIBILITY)
- #define NewId wxNewId
-#endif
// Ensure subsequent IDs don't clash with this one
WXDLLEXPORT void wxRegisterId(long id);
-#if !defined(RegisterId) && defined(WXWIN_COMPATIBILITY)
- #define RegisterId wxRegisterId
-#endif
// Return the current ID
WXDLLEXPORT long wxGetCurrentId();